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  #16   Spotlight this post!  
Unread 20-01-2006, 23:56
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Re: 3D Animation Q/A

Quote:
Originally Posted by Corporat
you could try to export as an autoCAD file (or something else) and then from AutoCAD export as a 3ds file. Tell me if it works out.
I've found that AutoCAD's .3ds export doesn't work that well (Curves get pretty screwy), but that exporting as a .igs from AutoCAD and then importing THAT works quite nicely...odd but true
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Unread 21-01-2006, 14:30
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Re: 3D Animation Q/A

Well i finally got around to working on the trashcan again and when I made it using a tube, I can't figure out how to close the hole on the bottom of the tube any suggestions?
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Unread 21-01-2006, 14:47
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Re: 3D Animation Q/A

the easiest way to make a trashcan is to use a cylinder, delete the top, and adda shell modifier. shell just makes your 2-d objects have thickness.

if you have to do it with a tube, selcet the vetices on the inside edge of the end of your tube, like where the bottom will be, and scale them down until they are close enogh to weld into one vetex. that will give you issues, though. for the easiest solution, you should just go ahead and plug the bottom of the tube up with a cylinder.
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Unread 21-01-2006, 15:51
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Re: 3D Animation Q/A

Quote:
Originally Posted by Capt.ArD
if you have to do it with a tube, selcet the vetices on the inside edge of the end of your tube, like where the bottom will be, and scale them down until they are close enogh to weld into one vetex. that will give you issues, though. for the easiest solution, you should just go ahead and plug the bottom of the tube up with a cylinder.
Actually, the best way to plug the bottom of the tube would be to make a vertical segment in the tube, then convert to an editable poly. Using the vertex select tool, drag the vertex's for the middle segment down to just above the bottom (the height should be equal to the thicknes of the tube). Then delete the bottom inside poly's. And then cap the holes.
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  #20   Spotlight this post!  
Unread 21-01-2006, 17:11
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Re: 3D Animation Q/A

Quote:
Originally Posted by Capt.ArD
the easiest way to make a trashcan is to use a cylinder, delete the top, and adda shell modifier. shell just makes your 2-d objects have thickness.

if you have to do it with a tube, selcet the vetices on the inside edge of the end of your tube, like where the bottom will be, and scale them down until they are close enogh to weld into one vetex. that will give you issues, though. for the easiest solution, you should just go ahead and plug the bottom of the tube up with a cylinder.
I did the shell modifier one and it worked perfectly and easily. A little tinkering with mesh smooth and it looks great.
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Unread 21-01-2006, 19:48
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Re: 3D Animation Q/A

Trying to make a desk light and i just cant get it to look right any suggestions. Pic below:
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Unread 21-01-2006, 20:04
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Re: 3D Animation Q/A

Quote:
Originally Posted by Damelvin
Trying to make a desk light and i just cant get it to look right any suggestions. Pic below:

Better base. make the base a tinny part of a hemisphered sphere. And make it white with an anisotropic specular.
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Unread 21-01-2006, 21:44
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Talking Re: 3D Animation Q/A

Quote:
Originally Posted by BuddyB309
Better base. make the base a tinny part of a hemisphered sphere. And make it white with an anisotropic specular.
I got teh hemispere but how do i do the anisotropic specular?
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Last edited by Damelvin : 21-01-2006 at 21:53.
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Unread 21-01-2006, 23:17
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Re: 3D Animation Q/A

Quote:
Originally Posted by Damelvin
I got teh hemispere but how do i do the anisotropic specular?
In the Material options Under shader basic Parameters change the tab that says Blinn to anisotropic.
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Unread 21-01-2006, 23:20
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Re: 3D Animation Q/A

Quote:
Originally Posted by Damelvin
I got teh hemispere but how do i do the anisotropic specular?
That's done with materials. If you're looking for a brushed metal look, try this tutorial
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Unread 21-01-2006, 23:59
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Re: 3D Animation Q/A

I was trying to make the lamp look like this:


But the base didnt come out well and I am not very good and cutting objects. I mess with the base some more. Also in teh picture how would i make those rings that wrap around the metal part of the light?
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Unread 22-01-2006, 00:05
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Re: 3D Animation Q/A

Quote:
Originally Posted by Damelvin
I was trying to make the lamp look like this:


But the base didnt come out well and I am not very good and cutting objects. I mess with the base some more. Also in teh picture how would i make those rings that wrap around the metal part of the light?
That is with a bump material. go to paint and make a picture with a single black line running horizontally through the picture then apply the bump map to the stand. Make sure to tile the bitmap so it will show up as multiple rings.

If you have any questions about the bump material look it up in users reference.

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Unread 22-01-2006, 00:09
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Re: 3D Animation Q/A

When I render through video post and add glow, my final video never shows the glowing particles even though I see it being added through the render window. Ive tried material ID and object ID it doesn't work. Any body got any other ways to make glowing fireworks?
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Unread 22-01-2006, 00:42
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Re: 3D Animation Q/A

Which is better editable poly or editable mesh? Whats the difference betweem the editables: poly mesh normals and patch? I always used editable poly to make models, but mabye i should try others.
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Unread 22-01-2006, 03:01
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Re: 3D Animation Q/A

I felt like making and xbox 360 just to have it in the animation as an easter egg.
Just wondering since I am just bitmaping a box with pictures of the xbox 360, how would I smooth the edges with effecting the pictures much. Also if I take off teh xbox 360 logo i should be ok and not get any trouble with microsoft?
Pic:
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