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#1
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Re: SECOND shots
that wasnt rapid???
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#2
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Re: SECOND shots
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#3
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Re: SECOND shots
As soon as Mark fine tunes the software to re-ramp up the RPM's after each shot we hope to greatly increase rate of fire.
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#4
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Re: SECOND shots
Full recovery last night under software control took about 1/3 second per ball launched. That means it's capable of 10 balls in under 4 seconds (if we can hand load them that fast).
Back over to Mechanical Engineering ![]() Quote:
![]() Last edited by Mark McLeod : 24-01-2006 at 15:35. |
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#5
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Re: SECOND shots
just a few questions, one how long does it take to start up from nothing, second how much battery comsumption is there, and last a mixture of the two questions, would it be benifitial to quit in the defence, or does it take to long to get up to speed, I can just see how that is going to be a big battery consumtion, then you add the pnumatics, which will take a bunch if it will be feeding only one ball at a time, and then your drivetrain, and the movement of this and last a ball colection of some sort. I see how it is an amazing prototype but your battery will run short I assume every match.
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#6
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Re: SECOND shots
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While I'm not assosciated with the team that built this launcher, ours reaches top speed in under 3 seconds. |
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#7
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Re: SECOND shots
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It ramps up in 6+ seconds without feedback, about a second with feedback. |
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#8
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Re: SECOND shots
have you measured / calculated you muzzle velocity yet?
looks to be about 10-12 m/s |
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#9
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Re: SECOND shots
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#10
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Re: SECOND shots
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A couple design criteria where: 1. Design to a 13m/s wheel speed, as there will be losses. 2. Design based upon 1/2 max motor speed to accomodate any battery issues, allow for an extra pulse to get back up to speed after a shot, and so we can have some room in case point one above was not concervative enough. Upon testing, we shot a ball 35' at 30 degrees (with no spin on the ball). Based on this, we're pretty confident that we're at 12m/s, as this was FIRST's indirect measure. Since then, we've lessened the top drum speed to generate a back spin, giving us much better control at the same type of distance. In order to get a final number, we'll be looking at a buying a speed gun (which I'll use with the baseball team I coach in the off-FIRST-season). |
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#11
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#12
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Re: SECOND shots
Matt's Solidworks models were just the starting point for this prototype, so they don't match the final product. We're going with a refined version of what you see in the video and that's still being CADed. I didn't take any closeup photos of the gearbox before we revamped it.
The prototype itself is now in a one wheel configuration to test the difference, and the final prototype parts are being made - if we can remember how much Argon flow to use. Our experienced welder is delivering pizza tonight, so we have to order something... Last edited by Mark McLeod : 27-01-2006 at 22:16. |
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#13
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Re: SECOND shots
okay, coolie
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#14
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Re: SECOND shots
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Gearing A gear (G1) is mounted to the motor shaft. G1 then meshes with a second gear (G2). G2 is used to increase the speed. A third gear (G3) meshes with G2. G3 = G2, as it is used only used to provide opposing rotation. Pulley system A pulley is mounted to each of the shafts that support G2 and G3. Timing belts than drive pulleys attached to shafts which support the drums that shoot the balls. We decided to have a larger pulley diameters on the upper drum shaft to generate a backspin I hope that helps. I can put together a schematic tomorrow in PPT, if you'd like. Let me know. |
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#15
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Re: SECOND shots
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