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Unread 15-01-2006, 22:04
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Re: Ball Damage

I think people are overestimating the damage that will occur to the balls. 150 shots with a ball is a lot. A ball will likely only get fired once a round on average. Most regionals have between 70 and 100 matches so a ball should probably last a whole regional under normal wear and tear. Also this wear and tear isn't going to radically alter the shape or use of a ball like a gash. I think actual gashes will not happen that often. Especially with the constant use of bumpers, most robots are going to definitely just push balls away instead of driving over them(not that driving over them guarantees damage.) There was a huge fear that big robots knocking over the boxes in 2003's game stack attack would just cause massive field destruction but it turned out to be unfounded. The reason being is that robots that cause damage to game pieces just can't use them, so on the first sign of damage people start working on their robot fix it. By the time regionals come most robots will be pretty game piece friendly and those that aren't will quickly become friendly. By nationals there will probably be almost no damage to the field pieces of any major amount.
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Unread 15-01-2006, 22:12
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Re: Ball Damage

Quote:
Originally Posted by Leo 1529
I hope im there to get it on video so i can put it in this years robotics movie.

What about balls that get gashes or holes that might be still be playable. would anyone think that the balls should be allowed to still be used with some chunks taken out or gashes in them?
that would be cool i have a shot of our robot destroying one of the plastic Tupperware Containers used in stack attack.
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Unread 15-01-2006, 22:40
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Re: Ball Damage

Now if they would have used cubes we wouldn't have this problem.
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Unread 16-01-2006, 15:04
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Re: Ball Damage

Quote:
Originally Posted by Ianworld
I think people are overestimating the damage that will occur to the balls. 150 shots with a ball is a lot. A ball will likely only get fired once a round on average. Most regionals have between 70 and 100 matches so a ball should probably last a whole regional under normal wear and tear. Also this wear and tear isn't going to radically alter the shape or use of a ball like a gash. I think actual gashes will not happen that often. Especially with the constant use of bumpers, most robots are going to definitely just push balls away instead of driving over them(not that driving over them guarantees damage.) There was a huge fear that big robots knocking over the boxes in 2003's game stack attack would just cause massive field destruction but it turned out to be unfounded. The reason being is that robots that cause damage to game pieces just can't use them, so on the first sign of damage people start working on their robot fix it. By the time regionals come most robots will be pretty game piece friendly and those that aren't will quickly become friendly. By nationals there will probably be almost no damage to the field pieces of any major amount.
you may be right the damage to the balls may not be as much as currently noted. we have still been using the ball and it doesnt seem to get as torn up as it was the first time we were using it.

the balls i guess get tougher as they are used as well as change color
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Unread 20-01-2006, 16:31
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Re: Ball Damage - GDC Response on Q&A

Our "shooter", like most discussed on this thread, causes damage to the skin of the ball. Not a great amount, but enough that I have been following this thread and the related discussion on the Q&A forum. There have been a few questions asked regarding shooter mechanisms damaging the ball, and the Game Design Committee's replies have been... well... rather severe.

I quote from thread: http://forums.usfirst.org/showthread.php?t=288

"...if your shooting mechanism tears off large chunks of the skin or clearly abrades the skin, it will not be allowed."

Interpreted at it's most draconian, I suspect not many teams are going to be shooting balls.

I think our single-wheeled shooting mechanism is okay... but how is one to know?

Does any team have a shooter that does absolutely NO damage to the ball?

Jason
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Unread 20-01-2006, 22:08
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Re: Ball Damage - GDC Response on Q&A

Quote:
Originally Posted by dtengineering
Our "shooter", like most discussed on this thread, causes damage to the skin of the ball. Not a great amount, but enough that I have been following this thread and the related discussion on the Q&A forum. There have been a few questions asked regarding shooter mechanisms damaging the ball, and the Game Design Committee's replies have been... well... rather severe.
You probably should try to eliminate as much of this damage as possible in your design. This is for two reasons - the first being the most obvious. You don't want to have to redesign your shooter at your first regional because it did too much damage to Poof balls. Second, if you plan on buying twenty or forty Poof balls to test with, and if you "destroy" a Poof ball after only ten of fifteen shots through your shooter, you aren't going to get much practice in.

Using a high-traction ball shooter that takes [even small] chunks out of the Poof balls would make every ball on the field a disaster. In addition to the field itself. I don't think field reset volunteers want to vacuum up the field every other match. A good rule of thumb would try to be able to shoot the same ball fifty, sixty - even a hundred - times before it gets too "used up" to be in a playable condition.
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Unread 21-01-2006, 20:33
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Re: Ball Damage

im not sure what you are doing to the balls but check out this shooter from Team 670.

http://math.hhs.fuhsd.org/
- (Under downloads)
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Unread 21-01-2006, 21:52
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Re: Ball Damage - GDC Response on Q&A

Quote:
Originally Posted by dtengineering
Does any team have a shooter that does absolutely NO damage to the ball?
My team hasn't done as much testing as it sounds like many teams here have, but so far we've probably fired some of our poof balls through our shooter as many as 20 times, and none of them seem damaged at all (although we haven't actually inspected them in detail).

We are using a two-wheeled baseball shooter approach, with the two wheels on the same side of the ball. The shooter is operated just like a one-wheel design, but there are two of them, with a short spacer in between. We are using the kitbot 8" Skyway wheels.
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Unread 21-01-2006, 22:02
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Re: Ball Damage

My team also noticed this problem and changed our launching mechanism. Videos of our new and improved prototype shooter can be found at. We test fired the new launching mechanism heavily and did not notice wear as much on the balls with specially fitted wheels. http://robotics.hhs.fuhsd.org/downloads/Ballshooter.avi and http://robotics.hhs.fuhsd.org/downlo...llshooter2.avi --3mb symmetrical connection

Last edited by foundbobby : 22-01-2006 at 10:02.
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Unread 22-01-2006, 11:08
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Re: Ball Damage - GDC Response on Q&A

Quote:
Originally Posted by dtengineering
Does any team have a shooter that does absolutely NO damage to the ball?
Our shooter does zero damage to the balls after a few hundred shots, so it is definitely possible. You just need to look for a non-abrasive material. experiment, experiment, experiment.
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Unread 22-01-2006, 11:17
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Re: Ball Damage - GDC Response on Q&A

Quote:
Originally Posted by Mark McLeod
Our shooter does zero damage to the balls after a few hundred shots, so it is definitely possible. You just need to look for a non-abrasive material. experiment, experiment, experiment.
After 100+ shots (while we still had 1 ball) our ball had a little gash in it and that was it. So our shooter does no damage that I can see because the gash was in the ball when we unwrapped it.
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Unread 22-01-2006, 21:22
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Re: Ball Damage

well... our ball... it kind of sprays the outter shell coatibng of pain over almost everything in about a 2 ft range when we shoot it off.. soooo... lets hope that the balls at competition are not foam ones!!!!
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Unread 22-01-2006, 21:29
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Re: Ball Damage

Quote:
Originally Posted by riboSquirrel
well... our ball... it kind of sprays the outter shell coatibng of pain over almost everything in about a 2 ft range when we shoot it off.. soooo... lets hope that the balls at competition are not foam ones!!!!
the foam ball you have is the kind that will be used in the competition and it is prolly a good idea to figure out why it sprays outer shell everywhere and try to reduce the damage.

the rule is if it damages the ball too much it will not be allowed
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Unread 22-01-2006, 22:07
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Re: Ball Damage

Agree - no real damage here. They leave a little color on the wheel, but that's about it. We've got the shots cranked up to 45MPH. Once we gear it down, we expect even less wear.
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Unread 23-01-2006, 13:35
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Re: Ball Damage

Quote:
Originally Posted by boiler
Ball wear is a definite concern, especially for shooter bots. Any non-sphericalness (yeah, I just called up Noah Webster and had that put in the dictionary) will distort the ball's path. I've seen quite a few pics and movies around with people using belt sanders etc. to move balls - while I realize these are only mockups, similar methods will be used. So be advised - don't design a robot that is based on perfectly round balls.
The balls are not perfectally spherical at the start. They are close but not perfect. We like a couple other teams have found the ball not to be perfect but it doesn't seem to affect how they shoot. So unless you are very anal about the shooter shooting perfectally spherical balls you should be fine.
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