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Unread 26-01-2006, 15:05
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Re: Skateboard

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Originally Posted by Greg Needel
Is this for a product development class?
basically, yes. the official course title is "Introduction to Mechanical Design" or something like that.

basically taking a product from "need" to "ready for production"
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Unread 26-01-2006, 15:07
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Re: Skateboard

Quote:
Originally Posted by Collin Fultz
basically, yes. the official course title is "Introduction to Mechanical Design" or something like that.

basically taking a product from "need" to "ready for production"
Sounds like a course i took. Is this one focusing more on the customer requirements, evaluation metrics and that sort of thing or is it more of the design work?
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Unread 26-01-2006, 15:14
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Re: Skateboard

Quote:
Originally Posted by Greg Needel
Sounds like a course i took. Is this one focusing more on the customer requirements, evaluation metrics and that sort of thing or is it more of the design work?
it's broken into three sections. the first is identifying customer requirements, doing a House Of Quality, listing Engineering Specifications, etc. Then comes design, then prototyping, finding suppliers, etc.

the person that teaches my class is also a systems engineer at delphi in Kokomo. his desk is two away from Mark Koors, and he's heard of Andy.

small world. but it is cool to have somebody who's main job is to tell other engineers that their ideas won't work or won't sell.

ok...back to skateboard discussion

as for the off-road...we're looking for as close to a regular skateboard as possible. it's targetted at kids who have a PS2, or whatever, buy Tony Hawk, watch the X-Games, then decide they want to learn to skateboard. We're hoping the parents will like it because they don't have to buy a new skateboard after a year because their kid outgrows it. they simply make it longer, and little Timmy is ready to ride again. (patent pending )
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