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Unread 01-26-2006, 04:38 PM
Eria4044 Eria4044 is offline
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Re: To ramp, or not to ramp?

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However, if your team can get the 25, and they may only be able to get 5 or 10, it may be a good idea.
If getting up the ramp is as hard as everybody says it is, then the chance of all three robots getting on the ramp and staying there are slim. Having two alliance partners capable of staying on the ramp could be an enormous advantage, considering the increased points for doing so this year.
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Unread 01-26-2006, 05:28 PM
Ian Curtis Ian Curtis is offline
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Re: To ramp, or not to ramp?

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Originally Posted by Eria4044
If getting up the ramp is as hard as everybody says it is, then the chance of all three robots getting on the ramp and staying there are slim. Having two alliance partners capable of staying on the ramp could be an enormous advantage, considering the increased points for doing so this year.
Why? Through my testing/visualization, if you have one robot on the flat part of the ramp, and one determined to get it off, you'll have one heck of a defensive battle, most likely with the robot who was there, still being on the ramp, although being in no position to be in front of the center goal. If you have two robots on the ramp, and any number of robots attempting to get them off, it'll be a waste of time, the two robots on top will remain on top, although spectacular play by the other alliance could change this. With 3 robots on the ramp, there's no point in trying to evict them. Reason being, the ramp is not very big from a turning standpoint. Assuming you drive straight up the ramp, you'll be hard pressed to turn, unless you can do so in within your starting drive base.
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Unread 01-26-2006, 05:56 PM
Lil' Lavery Lil' Lavery is offline
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Re: To ramp, or not to ramp?

Possibly better than having alliance partners who can get on the ramp, is having opponents who cant get off (aka, bottoming them out over the crest).
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