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#16
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Re: To ramp, or not to ramp?
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#17
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Re: To ramp, or not to ramp?
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#18
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Re: To ramp, or not to ramp?
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#19
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Re: To ramp, or not to ramp?
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With the allowed speed FIRST is giving you, which is like 26.8 mph then this might be hard to fire from your ramp to your goal!!! I dont know but this is just an opinion!!! And to get a ball from your ramp to your goal will deffinately need more speed than is allowed!!! |
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#20
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Re: To ramp, or not to ramp?
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#21
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Re: To ramp, or not to ramp?
Ok, I think I need to clarify something here,
At least two people have posted to this thread assuming we're talking about shooting from our alliance plaform into the opponents goal. To those of you, I encourage you to re-read the arena section of the manual. You will notice that your alliances scoring goal lies across the field, while your alliances platform is right in front of your driver station. If you wanted to shoot into the opponent's goal, then you'd need to shoot the hoop right behind your robot. I agree, its a difficult feat, but we want to see if we cant find a way to do it. (by staying within the rules) |
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#22
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Re: To ramp, or not to ramp?
Getting back to the endzone ramp is a tough call this year. Ordinarily, you would be able to scan the field quickly to tell if it advantageous to go back and get the points needed.
2003: You can scan for the number of bins in the scoring zones 2005: Scan the field for triple plays This year seems to be a lot more tricky. In order to make the call and decide whether to go back or not, it would be very helpful to know your score and your opponent's score. You could argue that you can estimate, I don't know about the rest of you, but I think that 2 mins can go very fast when you are only paying attention to your own robot (which you will really have to). For me, deciding to tell my drivers wheter or not to come back to the endzone for the bonus points will come with experience as I learn the game from on the field. GO 1403!!! |
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#23
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#24
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#25
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Re: To ramp, or not to ramp?
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I think the ramp is only a worthwhile idea if your alliance can get 3 robots on the platform and your opponents cannot. If your opponents can as well, running back to your own side to get 25 will allow them no hassle in doing the same thing, negating your score. However, if your team can get the 25, and they may only be able to get 5 or 10, it may be a good idea. |
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#26
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#27
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#28
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Re: To ramp, or not to ramp?
Possibly better than having alliance partners who can get on the ramp, is having opponents who cant get off (aka, bottoming them out over the crest).
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