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Unread 27-01-2006, 20:23
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Re: How far ahead is FIRST in Game Design

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Originally Posted by dlavery
Wrong again, Kressly! You had already been told that the 2009 game will be scaling and cleaning all the fish caught during the 2008 underwater game. The robots don't get to cut my hair until 2011.

-dave
Dave, I haven't been negative about any FIRST game yet, but scaling and cleaning fish in 2009 that were used in 2008 is going to stink. Literally.

On a less-joking note, what is the rough timeline for the GDC?
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Unread 27-01-2006, 21:28
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Re: How far ahead is FIRST in Game Design

Eh...funny thing...

That post when I made it was completely made up. A hoax in an attempt to get people talking about the possiblities of using slinky's. (Joke was on me because everyone figured to talk about Poof balls instead.)


FIRST may plan ahead that far...but this isn't actual evidence of it.
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Unread 28-01-2006, 18:35
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Re: How far ahead is FIRST in Game Design

Thats funny,how ironic that a joke turned out to be true. Well that might just negate this whole thread.
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Unread 28-01-2006, 19:47
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Re: How far ahead is FIRST in Game Design

Quote:
Originally Posted by Andy Grady
Eh...funny thing...

That post when I made it was completely made up. A hoax in an attempt to get people talking about the possiblities of using slinky's. (Joke was on me because everyone figured to talk about Poof balls instead.)


FIRST may plan ahead that far...but this isn't actual evidence of it.
Andy - Just because you didn't actually see the trucks there doesn't mean that they actually weren't there at some other time that you did not see them.
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Unread 28-01-2006, 22:33
Heretic121 Heretic121 is offline
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Re: How far ahead is FIRST in Game Design

Quote:
Originally Posted by Andy Grady
Eh...funny thing...

That post when I made it was completely made up. A hoax in an attempt to get people talking about the possiblities of using slinky's. (Joke was on me because everyone figured to talk about Poof balls instead.)


FIRST may plan ahead that far...but this isn't actual evidence of it.
unless youve been secretly working for FIRST since 2002 =X GASP!
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Unread 29-01-2006, 10:58
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Re: How far ahead is FIRST in Game Design

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Originally Posted by Heretic121
unless youve been secretly working for FIRST since 2002 =X GASP!
Hehe...you mean find the time between working, mentoring, announcing, wiffleball, NERD, TNL, DJing, bowling, eating, and sleeping...

I'm thinking the Professor is on the verge of burnout at this point!

Plus...there is no way that FIRST would ever put up with my antics.
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Unread 28-01-2006, 20:34
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Re: How far ahead is FIRST in Game Design

Quote:
Originally Posted by Billfred
On a less-joking note, what is the rough timeline for the GDC?
Timeline for this? Are you serious? Did you hear the GDC member introductions at kickoff? How on earth can you put a timeline on a priceless process that goes something like this (OK, I'm totally guessing here, so I'm ducking and running in fear of retribution from above)...

Dr. Flowers: "Whatever we do it needs to be really, REALLY difficult and it needs to be engaging and accessible in all demographic settings."

Mr. Lavery: "Ohhhh, are those danish? When's lunch? Seriously, why NOT have sixteen different game objects? OK, I'll back down to these twelve, but the camera and the pond are staying in the game."

Mr. Norman: "You realize Dave, someone will eventually have to supply this stuff and make the field work."

Mr. Kamen: "Remember, we're trying to change the culture in a postive way here. Before I'm sold on any of this, you need to explain to me how it's going to inspire. I agree with Woodie, it needs to be hard, but for the right reasons and in the right way."

Mr. Porter: "I know one thing for sure. These sketches you guys drew for me make no sense at all. From the looks of this, you want a prototype bobblehead of Aretha Franklin about 12 feet tall. How the heck am I gonna do that with only quarter-twenty fasteners?"

Mr. Lavery: "That's not our problem, Walt. Just have it done by noon. Oh, and check on the food too."

Commander Chism: "All of you know we're supposed to ship kits in two months, right? Jason, you're awfully quiet, which game objects do you like?

Mr. Morella: "Huh? Oh sorry. I stopped listening after Dave mentioned danish."

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Last edited by Rich Kressly : 07-02-2006 at 08:10.
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