Go to Post For any coaches weary of choosing human players this year because you're worried they might lose their cool mid-game, a good indicator of someones ability to keep focused is their attitude while playing video games. - BradMello [more]
Home
Go Back   Chief Delphi > Technical > Technical Discussion
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 28-01-2006, 10:08
Dancin103 Dancin103 is offline
The Crazy Blonde
AKA: Cassie
FRC #0103 (Cybersonics)
Team Role: Mentor
 
Join Date: Apr 2005
Rookie Year: 1997
Location: Kintnersville, PA
Posts: 854
Dancin103 has a reputation beyond reputeDancin103 has a reputation beyond reputeDancin103 has a reputation beyond reputeDancin103 has a reputation beyond reputeDancin103 has a reputation beyond reputeDancin103 has a reputation beyond reputeDancin103 has a reputation beyond reputeDancin103 has a reputation beyond reputeDancin103 has a reputation beyond reputeDancin103 has a reputation beyond reputeDancin103 has a reputation beyond repute
Send a message via AIM to Dancin103
Velocity???

Quick and probably complex question......Has anyone figured out how to measure the velocity of the balls exiting the shooter your team has created???
__________________
Cybersonics Technology Team 103
2003 Championship Chairman's Award Winners

NEED CHAIRMAN'S HELP?? Subscribe to our YouTube Channel, we answer your questions daily!
  #2   Spotlight this post!  
Unread 28-01-2006, 11:57
Parker's Avatar
Parker Parker is offline
Registered User
FRC #1079 (C.R.E.A.T.E.)
Team Role: Mentor
 
Join Date: Jan 2005
Rookie Year: 2002
Location: Philadelphia
Posts: 33
Parker is an unknown quantity at this point
Re: Velocity???

Go into a closed room where there is no wind and fire the ball. You want to measure the distance, time and launch angle. The distance divided by time is the X component of your initial velovity. The X compenent times cosine of the angle will give you your initial velocity.

air resistance is negligible in a closed room.

*Beware of metric to standard conversion and radians to degrees!
  #3   Spotlight this post!  
Unread 28-01-2006, 12:24
Cory's Avatar
Cory Cory is offline
Registered User
AKA: Cory McBride
FRC #0254 (The Cheesy Poofs)
Team Role: Engineer
 
Join Date: May 2002
Rookie Year: 2001
Location: Redwood City, CA
Posts: 6,812
Cory has a reputation beyond reputeCory has a reputation beyond reputeCory has a reputation beyond reputeCory has a reputation beyond reputeCory has a reputation beyond reputeCory has a reputation beyond reputeCory has a reputation beyond reputeCory has a reputation beyond reputeCory has a reputation beyond reputeCory has a reputation beyond reputeCory has a reputation beyond repute
Send a message via AIM to Cory
Re: Velocity???

use a radar gun
__________________
2001-2004: Team 100
2006-Present: Team 254
  #4   Spotlight this post!  
Unread 28-01-2006, 12:46
KenWittlief KenWittlief is offline
.
no team
Team Role: Engineer
 
Join Date: Mar 2003
Location: Rochester, NY
Posts: 4,213
KenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond repute
Re: Velocity???

there has been a lot of debate and discussion on this subject, esp regarding how much air resistance slows the ball down (air is still present in a room, even when its not moving)

and also the effect that spin has on the distance a ball will travel.

The two answers that seem to have the most validity are making a time-gate with two optical sensors, that the ball passes through as it exits your bot, or using a radar gun.

If you search this forum on " muzzle velocity " you will find a lot of posts on the subject.
  #5   Spotlight this post!  
Unread 28-01-2006, 12:46
Dancin103 Dancin103 is offline
The Crazy Blonde
AKA: Cassie
FRC #0103 (Cybersonics)
Team Role: Mentor
 
Join Date: Apr 2005
Rookie Year: 1997
Location: Kintnersville, PA
Posts: 854
Dancin103 has a reputation beyond reputeDancin103 has a reputation beyond reputeDancin103 has a reputation beyond reputeDancin103 has a reputation beyond reputeDancin103 has a reputation beyond reputeDancin103 has a reputation beyond reputeDancin103 has a reputation beyond reputeDancin103 has a reputation beyond reputeDancin103 has a reputation beyond reputeDancin103 has a reputation beyond reputeDancin103 has a reputation beyond repute
Send a message via AIM to Dancin103
Re: Velocity???

HOw are you measuring this accurately - what instruments are you using? And do you have an idea how FIRST is going to measure this important component at the competitions??
__________________
Cybersonics Technology Team 103
2003 Championship Chairman's Award Winners

NEED CHAIRMAN'S HELP?? Subscribe to our YouTube Channel, we answer your questions daily!
  #6   Spotlight this post!  
Unread 28-01-2006, 13:40
Veselin Kolev's Avatar
Veselin Kolev Veselin Kolev is offline
X51 Production Company PGM (TM)
no team
Team Role: Engineer
 
Join Date: Jun 2003
Rookie Year: 2002
Location: CA
Posts: 253
Veselin Kolev has a reputation beyond reputeVeselin Kolev has a reputation beyond reputeVeselin Kolev has a reputation beyond reputeVeselin Kolev has a reputation beyond reputeVeselin Kolev has a reputation beyond reputeVeselin Kolev has a reputation beyond reputeVeselin Kolev has a reputation beyond reputeVeselin Kolev has a reputation beyond reputeVeselin Kolev has a reputation beyond reputeVeselin Kolev has a reputation beyond reputeVeselin Kolev has a reputation beyond repute
Re: Velocity???

Since our school advisor is an AP physics teacher, he has lots of interesting stuff, like photogates. These are basically optical switches, so when a ball passes one, it blocks the laser and registers as a hit. If you put a photogate right up to the cannon and measure the time it takes the ball to pass the photogate, you know the ball's width so you know the ball's speed. It is very accurate because the photogates have a very high refresh rate, and they're digital.

If you have access to a high school physics room, ask around and see if anyone has a photogate, they're pretty common.
__________________
X51 Production Company
  #7   Spotlight this post!  
Unread 30-01-2006, 08:26
Daniel_LaFleur's Avatar
Daniel_LaFleur Daniel_LaFleur is offline
Mad Scientist
AKA: Me
FRC #2040 (DERT)
Team Role: Engineer
 
Join Date: Apr 2005
Rookie Year: 2003
Location: Peoria, IL
Posts: 1,968
Daniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond repute
Send a message via MSN to Daniel_LaFleur
Re: Velocity???

We used a digital video camera and a piece of PVC piping marked in 1' increments.

We were able to not only see muzzle velocity, but how consistant our muzzle velocity is even in 'rapid file'
  #8   Spotlight this post!  
Unread 30-01-2006, 08:29
KenWittlief KenWittlief is offline
.
no team
Team Role: Engineer
 
Join Date: Mar 2003
Location: Rochester, NY
Posts: 4,213
KenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond repute
Re: Velocity???

very interesting. A camcorder has a refresh rate of 16mS (60 images per second)

did you have to set the camera in 'sports mode' or some other 'fast action' mode of operation to get a clear image?
  #9   Spotlight this post!  
Unread 30-01-2006, 15:17
Ian Curtis Ian Curtis is offline
Best Available Data
FRC #1778 (Chill Out!)
Team Role: Engineer
 
Join Date: Feb 2005
Rookie Year: 2004
Location: Puget Sound
Posts: 2,521
Ian Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond repute
Re: Velocity???

Quote:
Originally Posted by KenWittlief
very interesting. A camcorder has a refresh rate of 16mS (60 images per second)

did you have to set the camera in 'sports mode' or some other 'fast action' mode of operation to get a clear image?
What type? I was under the impression that my miniDV camera ran at 30 fps, largely becuase in iMovie, there are 30 ticks in a second. I googled it and couldn't find anything.
__________________
CHILL OUT! | Aero Stability & Control Engineer
Adam Savage's Obsessions (TED Talk) (Part 2)
It is much easier to call someone else a genius than admit to yourself that you are lazy. - Dave Gingery
  #10   Spotlight this post!  
Unread 30-01-2006, 15:33
Rick TYler Rick TYler is offline
A VEX GUy WIth A STicky SHift KEy
VRC #0010 (Exothermic Robotics)
Team Role: Mentor
 
Join Date: Jan 2005
Rookie Year: 2005
Location: Redmond, Washington
Posts: 2,000
Rick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond repute
Re: Velocity???

Quote:
Originally Posted by KenWittlief
very interesting. A camcorder has a refresh rate of 16mS (60 images per second)
Only a few pro-level camcorders offer 60fps rates. The vast majority of camcorders (either older formats or DV) offer 30fps interlaced, 30fps progressive (non-interlaced), and/or the quickly-becoming-more-popular 24fps progressive "just like film" rate. Sixty fps camcorders aren't rare, but they aren't common, either.
__________________
Exothermic Robotics Club, Venturing Crew 2036
VRC 10A, 10B, 10D, 10Q, 10V, 10X, 10Z, and 575
  #11   Spotlight this post!  
Unread 30-01-2006, 15:51
John Gutmann John Gutmann is offline
I'm right here
AKA: sparksandtabs
FRC #0340 (GRR)
Team Role: Mechanical
 
Join Date: Feb 2005
Rookie Year: 2004
Location: rochester
Posts: 804
John Gutmann has a brilliant futureJohn Gutmann has a brilliant futureJohn Gutmann has a brilliant futureJohn Gutmann has a brilliant futureJohn Gutmann has a brilliant futureJohn Gutmann has a brilliant futureJohn Gutmann has a brilliant futureJohn Gutmann has a brilliant futureJohn Gutmann has a brilliant futureJohn Gutmann has a brilliant futureJohn Gutmann has a brilliant future
Send a message via AIM to John Gutmann Send a message via MSN to John Gutmann Send a message via Yahoo to John Gutmann
Re: Velocity???

Quote:
Originally Posted by KenWittlief
there has been a lot of debate and discussion on this subject, esp regarding how much air resistance slows the ball down (air is still present in a room, even when its not moving)

and also the effect that spin has on the distance a ball will travel.

The two answers that seem to have the most validity are making a time-gate with two optical sensors, that the ball passes through as it exits your bot, or using a radar gun.

If you search this forum on " muzzle velocity " you will find a lot of posts on the subject.
that is exaclt what our team did. We took the Photo gates from a Kelvin "Kel-Air" track and re mounted them to tell us the balls speed.
  #12   Spotlight this post!  
Unread 30-01-2006, 16:01
Jared Russell's Avatar
Jared Russell Jared Russell is offline
Taking a year (mostly) off
FRC #0254 (The Cheesy Poofs), FRC #0341 (Miss Daisy)
Team Role: Engineer
 
Join Date: Nov 2002
Rookie Year: 2001
Location: San Francisco, CA
Posts: 3,078
Jared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond repute
Re: Velocity???

You can use either banner sensors with reflective tape or the photoswitches from this year's kit to do it in code. Put them across the exit point of your shooting mechanism.

Start a timer when the interrupt from the beam being broken occurs, get its value when it sees the other side again, and do some math (since the ball is 7" in diameter).

If a ball is going 12m/s, it will take about 14.8ms between these events, well within the capabilities of the RC's timer resolution (see www.kevin.org/frc for how to use timers).
  #13   Spotlight this post!  
Unread 30-01-2006, 16:09
billbo911's Avatar
billbo911 billbo911 is offline
I prefer you give a perfect effort.
AKA: That's "Mr. Bill"
FRC #2073 (EagleForce)
Team Role: Mentor
 
Join Date: Mar 2005
Rookie Year: 2005
Location: Elk Grove, Ca.
Posts: 2,373
billbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond repute
Re: Velocity???

Quote:
Originally Posted by sparksandtabs
that is exaclt what our team did. We took the Photo gates from a Kelvin "Kel-Air" track and re mounted them to tell us the balls speed.
I think it is fantastic that a few teams out there are fortunate enough to have access to instruments that are accurate enough to measure the ball speed precisely. So, can you do the rest of us a HUGE favor.
Now that you know exactly how fast your ball is launching and what angle of elevation you are launching, can you please calculate just how much air resistance and spin are affecting the balls flight. In other words, does the basic equation for trajectory, or more precisely range, equal what you are seeing? And if not, by how much are you off?
__________________
CalGames 2009 Autonomous Champion Award winner
Sacramento 2010 Creativity in Design winner, Sacramento 2010 Quarter finalist
2011 Sacramento Finalist, 2011 Madtown Engineering Inspiration Award.
2012 Sacramento Semi-Finals, 2012 Sacramento Innovation in Control Award, 2012 SVR Judges Award.
2012 CalGames Autonomous Challenge Award winner ($$$).
2014 2X Rockwell Automation: Innovation in Control Award (CVR and SAC). Curie Division Gracious Professionalism Award.
2014 Capital City Classic Winner AND Runner Up. Madtown Throwdown: Runner up.
2015 Innovation in Control Award, Sacramento.
2016 Chezy Champs Finalist, 2016 MTTD Finalist
  #14   Spotlight this post!  
Unread 30-01-2006, 17:23
KenWittlief KenWittlief is offline
.
no team
Team Role: Engineer
 
Join Date: Mar 2003
Location: Rochester, NY
Posts: 4,213
KenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond repute
Re: Velocity???

Quote:
Originally Posted by iCurtis
What type? I was under the impression that my miniDV camera ran at 30 fps, largely becuase in iMovie, there are 30 ticks in a second. I googled it and couldn't find anything.
ok, you are correct. The even and odd fields of the interlaced video are captured at 60 'fields' per second

most camcorders, when you pause them or single step the frames will output only one of the fields (even or odd), and then it jumps to the same field of the next frame

so yes, your view-able images would be 33.33mS apart.
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Problems Using PID for Velocity Astronouth7303 Programming 6 10-02-2006 09:00
Manual Velocity PID, anyone successful? Chris_Elston Programming 20 31-01-2006 20:51
Measuring Muzzle Velocity Team 614 Rules/Strategy 8 28-01-2006 14:53
Velocity Calculation CyberWolf_22 Programming 2 27-01-2006 10:36
pneumatic launch velocity Keeler836 Pneumatics 23 16-01-2006 23:23


All times are GMT -5. The time now is 05:36.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi