Go to Post Don't get mad, learn, and get even. - Eric O [more]
Home
Go Back   Chief Delphi > Technical > IT / Communications > 3D Animation and Competition
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
Thread Tools Rate Thread Display Modes
  #31   Spotlight this post!  
Unread 22-01-2006, 14:05
BuddyB309's Avatar
BuddyB309 BuddyB309 is offline
I freaking love animating!!
AKA: Peter Casey
FRC #1625 (Winnovation)
Team Role: Animator
 
Join Date: Aug 2005
Rookie Year: 2005
Location: Winnebago IL
Posts: 838
BuddyB309 has a reputation beyond reputeBuddyB309 has a reputation beyond reputeBuddyB309 has a reputation beyond reputeBuddyB309 has a reputation beyond reputeBuddyB309 has a reputation beyond reputeBuddyB309 has a reputation beyond reputeBuddyB309 has a reputation beyond reputeBuddyB309 has a reputation beyond reputeBuddyB309 has a reputation beyond reputeBuddyB309 has a reputation beyond reputeBuddyB309 has a reputation beyond repute
Send a message via AIM to BuddyB309
Re: 3D Animation Q/A

Quote:
Originally Posted by Damelvin
I felt like making and xbox 360 just to have it in the animation as an easter egg.
Just wondering since I am just bitmaping a box with pictures of the xbox 360, how would I smooth the edges with effecting the pictures much. Also if I take off teh xbox 360 logo i should be ok and not get any trouble with microsoft?
Pic:
Instead of XBOX 360 why not put XBALL [YOUR TEAM #]?
__________________
A.K.A Llama

check out my latest animations Appliance Night Out, Infant Intolerable, Fishing Like a Loony Tune, VVV Roadside Assistance

Life? I have a life. It is sitting at my computer and Animating. AND DRAWING!!! WEEEEEEE!!!!
  #32   Spotlight this post!  
Unread 22-01-2006, 14:49
Capt.ArD Capt.ArD is offline
Animator
FRC #0116 (Epsilon Delta)
Team Role: Animator
 
Join Date: Jan 2005
Location: Herndon, VA
Posts: 195
Capt.ArD will become famous soon enoughCapt.ArD will become famous soon enough
Re: 3D Animation Q/A

I always use editable poly. i think there are certain editing features and options that differ between the mesh and poly, but i don't really know off the top of my head. try it out sometime.

to smooth the corners, you can chamfer the edges or start the model with a chamfered box (in the extended primitives section of the objects rollout). in photoshop you can edit the corners of the bitmaps to fit the rounded edges that you add to the box. make sure the edges are not TOO round, or it will look kinda dorky.
  #33   Spotlight this post!  
Unread 22-01-2006, 14:56
ctshirk7's Avatar
ctshirk7 ctshirk7 is offline
Curtis Shirk
AKA: Curtis Shirk
FRC #1108 (Panther Robotics)
Team Role: Student
 
Join Date: Mar 2005
Rookie Year: 2004
Location: Paola, KS
Posts: 52
ctshirk7 is on a distinguished road
Send a message via AIM to ctshirk7 Send a message via MSN to ctshirk7 Send a message via Yahoo to ctshirk7
Re: 3D Animation Q/A

im no good with aimation but our team uses 3d max and it seems pretty user-friendly..
__________________
Curtis Shirk-Panther Robotics 1108
  #34   Spotlight this post!  
Unread 23-01-2006, 22:22
Damelvin's Avatar
Damelvin Damelvin is offline
Damelvin
AKA: J.D.
FRC #1147 (Herdinators)
Team Role: Animator
 
Join Date: Jan 2005
Rookie Year: 2005
Location: Elk Grove,Ca
Posts: 88
Damelvin is an unknown quantity at this point
Send a message via AIM to Damelvin Send a message via Yahoo to Damelvin
Re: 3D Animation Q/A

Quote:
Originally Posted by Capt.ArD
I always use editable poly. i think there are certain editing features and options that differ between the mesh and poly, but i don't really know off the top of my head. try it out sometime.

to smooth the corners, you can chamfer the edges or start the model with a chamfered box (in the extended primitives section of the objects rollout). in photoshop you can edit the corners of the bitmaps to fit the rounded edges that you add to the box. make sure the edges are not TOO round, or it will look kinda dorky.
Not really good with photo shop so i don't how i would do that. Looks better though with the chaffered box.
__________________
Hear about the cannibal that passed his brother in the forest.
  #35   Spotlight this post!  
Unread 23-01-2006, 23:15
Cody Carey's Avatar
Cody Carey Cody Carey is offline
,':-)
AKA: C. Carey
FRC #0306 (CRT)
Team Role: Alumni
 
Join Date: Feb 2005
Rookie Year: 2004
Location: Corry, PA
Posts: 1,137
Cody Carey has a reputation beyond reputeCody Carey has a reputation beyond reputeCody Carey has a reputation beyond reputeCody Carey has a reputation beyond reputeCody Carey has a reputation beyond reputeCody Carey has a reputation beyond reputeCody Carey has a reputation beyond reputeCody Carey has a reputation beyond reputeCody Carey has a reputation beyond reputeCody Carey has a reputation beyond reputeCody Carey has a reputation beyond repute
Send a message via AIM to Cody Carey Send a message via Yahoo to Cody Carey
Re: 3D Animation Q/A

Try puting a mesh-smooth on it and ading a uvw modifier, try using the shrink wrap setting.
__________________
  #36   Spotlight this post!  
Unread 24-01-2006, 00:13
Damelvin's Avatar
Damelvin Damelvin is offline
Damelvin
AKA: J.D.
FRC #1147 (Herdinators)
Team Role: Animator
 
Join Date: Jan 2005
Rookie Year: 2005
Location: Elk Grove,Ca
Posts: 88
Damelvin is an unknown quantity at this point
Send a message via AIM to Damelvin Send a message via Yahoo to Damelvin
Re: 3D Animation Q/A

Been trying for a couple hours now to get all the pics to wrap around the box so it looks like an xbox 360, but when I try to fit one bitmap on one side of the box the other sides that I have modified get messed up, anyway to fix this. I tried appyling multiple uvw maps to the object and taht doesnt work.

edit*
Nevermind, I figured it now I wish I had a straight on picture of the sides and top of the xbox 360.
__________________
Hear about the cannibal that passed his brother in the forest.

Last edited by Damelvin : 24-01-2006 at 00:22.
  #37   Spotlight this post!  
Unread 24-01-2006, 00:19
Nuttyman54's Avatar
Nuttyman54 Nuttyman54 is offline
Mentor, Tactician
AKA: Evan "Numbers" Morrison
FRC #5803 (Apex Robotics) and FRC #0971 (Spartan Robotics)
Team Role: Mentor
 
Join Date: Jan 2005
Rookie Year: 2005
Location: Seattle, WA/Mountain View, CA
Posts: 2,138
Nuttyman54 has a reputation beyond reputeNuttyman54 has a reputation beyond reputeNuttyman54 has a reputation beyond reputeNuttyman54 has a reputation beyond reputeNuttyman54 has a reputation beyond reputeNuttyman54 has a reputation beyond reputeNuttyman54 has a reputation beyond reputeNuttyman54 has a reputation beyond reputeNuttyman54 has a reputation beyond reputeNuttyman54 has a reputation beyond reputeNuttyman54 has a reputation beyond repute
Send a message via AIM to Nuttyman54
Re: 3D Animation Q/A

try using the UVW unwrap feature. there are tutorials in the book and online.
__________________
  #38   Spotlight this post!  
Unread 24-01-2006, 00:25
Damelvin's Avatar
Damelvin Damelvin is offline
Damelvin
AKA: J.D.
FRC #1147 (Herdinators)
Team Role: Animator
 
Join Date: Jan 2005
Rookie Year: 2005
Location: Elk Grove,Ca
Posts: 88
Damelvin is an unknown quantity at this point
Send a message via AIM to Damelvin Send a message via Yahoo to Damelvin
Re: 3D Animation Q/A

Well here is what I have done and probably stop till I get some good pictures of an xbox 360 sides and top:

__________________
Hear about the cannibal that passed his brother in the forest.
  #39   Spotlight this post!  
Unread 24-01-2006, 14:44
Capt.ArD Capt.ArD is offline
Animator
FRC #0116 (Epsilon Delta)
Team Role: Animator
 
Join Date: Jan 2005
Location: Herndon, VA
Posts: 195
Capt.ArD will become famous soon enoughCapt.ArD will become famous soon enough
Re: 3D Animation Q/A

that looks fine, man. one last suggestion: take the same picutures you used for the textures and convert them to grayscale. then use them as bump maps. it will add a little more realistic that way. Other than that, it looks good.
  #40   Spotlight this post!  
Unread 28-01-2006, 14:21
Mike Ciance Mike Ciance is offline
Registered User
FRC #0025 (Raider Robotix)
Team Role: Alumni
 
Join Date: Apr 2003
Rookie Year: 2002
Location: North Brunswick, NJ
Posts: 693
Mike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant future
Send a message via AIM to Mike Ciance
Re: 3D Animation Q/A

our animation is going to take a while to render this year, and i want to network some computers together to share the job. can anybody tell me how i would go about doing this?
  #41   Spotlight this post!  
Unread 28-01-2006, 16:00
Capt.ArD Capt.ArD is offline
Animator
FRC #0116 (Epsilon Delta)
Team Role: Animator
 
Join Date: Jan 2005
Location: Herndon, VA
Posts: 195
Capt.ArD will become famous soon enoughCapt.ArD will become famous soon enough
Re: 3D Animation Q/A

We have not yet been able to do a real "net render." theoretically, you have 1 computer run the autodesk backburner manager program, another runs the server program, and the rest run the client or node or whatever they call it program. the manager sends the scene data to the server, which splits up the data into bits, then send it off to the nodes to be rendered.

however, that is a bit tricky, and our school's network will not allow us to run the server program, or something.

the easy/ghetto way of doing this is to simply share the max scene file over your network. open it in each of your computers seperately. now you have 5 computers running independant of each other, all with the same scene loaded. then tell each computer to render a set of frames.

Computer 1- frames 1-50
Computer 2- 51-100
computer 3- 101-150
and so on...

now you have 20 little mini animations, which, when put together in a media program, form your final product.

inefficient and boring as you can get, but this is the most reliable way i can think of to render your stuff quickly.
  #42   Spotlight this post!  
Unread 28-01-2006, 17:20
Damelvin's Avatar
Damelvin Damelvin is offline
Damelvin
AKA: J.D.
FRC #1147 (Herdinators)
Team Role: Animator
 
Join Date: Jan 2005
Rookie Year: 2005
Location: Elk Grove,Ca
Posts: 88
Damelvin is an unknown quantity at this point
Send a message via AIM to Damelvin Send a message via Yahoo to Damelvin
Re: 3D Animation Q/A

Anyone here good at using garmet maker and cloth? I am trying to make a blanket that covers a bed but the corners don't look right. I want it to wrap around the bed and look the same in the corners as the sides, not sticking out.
__________________
Hear about the cannibal that passed his brother in the forest.
  #43   Spotlight this post!  
Unread 28-01-2006, 17:35
rowe rowe is offline
Eric Rowe
FRC #1097 (Site 3 Engineering)
Team Role: College Student
 
Join Date: Jan 2004
Rookie Year: 2003
Location: Sacramento, CA
Posts: 133
rowe has a spectacular aura aboutrowe has a spectacular aura about
Send a message via AIM to rowe Send a message via MSN to rowe Send a message via Yahoo to rowe
Re: 3D Animation Q/A

Quote:
Originally Posted by Capt.ArD
the easy/ghetto way of doing this is to simply share the max scene file over your network. open it in each of your computers seperately. now you have 5 computers running independant of each other, all with the same scene loaded. then tell each computer to render a set of frames.

Computer 1- frames 1-50
Computer 2- 51-100
computer 3- 101-150
and so on...

now you have 20 little mini animations, which, when put together in a media program, form your final product.

inefficient and boring as you can get, but this is the most reliable way i can think of to render your stuff quickly.
To elaborate to this. Instead of output as movie files as suggested by Capt.ArD, you can make the output a .tga, .jpg, or .png sequence (.tga and .png should preserve transparency which can come in handy if you want to put effects behind your animation in post). What this does is it saves you animation as [filename][framenumber].[extention], then you can move all the files to the same folder and use a video editor to import the sequence. (I know this works in Adobe After Effects and it should work in others, just make sure it does before you spend the day rendering it.) The nice thing about .tga sequences is that they are uncompressed so then when you compress them in post, you get better quality than if you were to compress an already compressed video.
__________________
Eric Rowe | Alumn
Team 1097 | Site 3 Engineering
2005 Silicon Valley Regional Finalists
2005 Silicon Valley Regional Sportsmanship Award
2005 Sacramento Regional Finalists
2005 Sacramento Regional Sportsmanship Award
2004 Silicon Valley Regional Sportsmanship Award
2004 Sacramento Regional Visualization Award
2004 Sacramento Regional Engineering Inspiration Award

Last edited by rowe : 29-01-2006 at 02:44. Reason: Clarification
  #44   Spotlight this post!  
Unread 28-01-2006, 17:53
Capt.ArD Capt.ArD is offline
Animator
FRC #0116 (Epsilon Delta)
Team Role: Animator
 
Join Date: Jan 2005
Location: Herndon, VA
Posts: 195
Capt.ArD will become famous soon enoughCapt.ArD will become famous soon enough
Re: 3D Animation Q/A

Quote:
Originally Posted by Damelvin
Anyone here good at using garmet maker and cloth? I am trying to make a blanket that covers a bed but the corners don't look right. I want it to wrap around the bed and look the same in the corners as the sides, not sticking out.
i actually think the corners make it more realistic.
i guess if you wanted it to fit the bed better, you can use a box with one side deleted, and is a *tiny* bit bigger than the bed itself. make sure your poly count is relatively high, then reactor it as a cloth so it drapes itself over the bed. then just take the hanging vertecies and tuck them under the "mattress." i think that's kinda what you wanted, lemme know if it is the right solution.
If you could make "hospital corners" that would be awesome!

@ rowe, yeah, that's another, better way of doing it, only it is more work and is more complicated. I actually intend on doing it that way, but use the method i described if i run out of time.
  #45   Spotlight this post!  
Unread 28-01-2006, 18:07
Damelvin's Avatar
Damelvin Damelvin is offline
Damelvin
AKA: J.D.
FRC #1147 (Herdinators)
Team Role: Animator
 
Join Date: Jan 2005
Rookie Year: 2005
Location: Elk Grove,Ca
Posts: 88
Damelvin is an unknown quantity at this point
Send a message via AIM to Damelvin Send a message via Yahoo to Damelvin
Re: 3D Animation Q/A

Quote:
Originally Posted by Capt.ArD
i actually think the corners make it more realistic.
i guess if you wanted it to fit the bed better, you can use a box with one side deleted, and is a *tiny* bit bigger than the bed itself. make sure your poly count is relatively high, then reactor it as a cloth so it drapes itself over the bed. then just take the hanging vertecies and tuck them under the "mattress." i think that's kinda what you wanted, lemme know if it is the right solution.
If you could make "hospital corners" that would be awesome!

@ rowe, yeah, that's another, better way of doing it, only it is more work and is more complicated. I actually intend on doing it that way, but use the method i described if i run out of time.
I'll try tucking them in sounds good, but I dont like using reactor, just cloth and garmet modifier since the tutorials and some vids from 3ds max use them.
__________________
Hear about the cannibal that passed his brother in the forest.
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Animation Question Velaes 3D Animation and Competition 15 02-02-2005 00:11
FANATIC - Offseason Animation Competition opnickc 3D Animation and Competition 15 10-06-2004 20:54
A solution for Animation Judging for 2005 TKatsAniMentor 3D Animation and Competition 26 04-04-2004 15:29
A joke they called Regional Animation Competitions Lev 3D Animation and Competition 50 18-03-2003 21:18
How to develop your animation idea and keep your sanity too! Robby O 3D Animation and Competition 0 25-01-2002 01:25


All times are GMT -5. The time now is 21:43.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi