|
|
|
![]() |
|
|||||||
|
||||||||
|
|
Thread Tools | Rate Thread | Display Modes |
|
#15
|
||||
|
||||
|
Re: Catapult?
Quote:
but I mentioned about the energy lost with a "traditional arm" design.) BTW, in FIRST contests (IMHO) "continuous operation widgets" are always superior than any oscillating "batch" device, The total average cycle time per item handled is much shorter (especially if the batch device only holds ONE field object, and there are many you need to process in a round to win)... That's why I mentioned a "Cesta Wheel" ([TM] ) as a possible "catapult variant". Quote:
without risking tipping over the machine. I believe the energies and lever arms involved are high enough compared to the total machine mass (and its distibution) to be of concern. In a traditional catapult, the base to arm & rock mass ratio is pretty high. Now it may not be a problem, but without actually crunching some numbers on a proposed design to make me feel better, I'd worry a lot about the possibility of the machine being kicked over, or at least having its aim ruined for the next shot. It wouldn't be good to have to "set up" every shot with a move. Quote:
Let's consider cylinders for a moment. You can get some pretty strong forces (up to 188 lbs directly), and you can stall it forever. That's cool. But a big cylinder is SLOW. I have no clue how you'd fire a lot of balls with it in a short period of time. Also, you don't have much total work available in a FIRST pneumatics system, when compared to the motor/battery system. The air storage is pretty small. The pump delivers only a small amount of air in 2 minutes. And, you're limited by the small hoses, causing the cylinder's slew rate limit to be of concern when looking at cycle time. This is a fast access, high input "total energy / round" application. To be considered a real shooting machine, you'll want balls to <wham> <wham> <wham> out of this thing! For Auto mode, it should cycle faster than 1 ball/sec, and that's doesn't even include any drivetrain positioning time to set up the shot. So if you're serious about shooting a lot of balls (vs just one or two during the round for show), I believe the sheer number of balls you want to process in 2:15 probably requires a lot more total energy than the pneumatic charging system can possibly provide to you, both totally and incrementally. The cylinder slew rate limit alone suggests you should charge a fast release energy storage device (e.g."a spring"). To ME, given that (and FIRST build rules limiting what actuators you're allowed), it implies our choices are between: - A BIG coil spring and an incremental release systemHowever, you've raised a VERY valid point about energy recovery. Whether you're using a cylinder, a spring, or a motor, recovering least some of the energy is a good idea. How about using a spring and a ratchet to fire the arm? You "<recharge> a spring" with it, via a ratchet. (Hmmm... CDF won't let me use the "c" word... ) That way, IF you can recover any energy with a "kickback spring" as you suggest, it's stored with a <click> <click> back on the ratchet when the arm slams home. The remaining required Potential Energy is then added in via a cylinder stroke. or a motor/gear combination (no solenoids allowed yet...). Now, let's consider MOTORS. Motors are by definition a torque device. Near stall, they put out a LOT. And, you have quite a bit of total work energy available in the battery, which can be tapped fairly quickly. With a motor, one option would be "one way drive": Use a motor/gear combination and a ratchet (or a non-backdrivable gearbox) to <set> a BIG spring. With this system, you'll need some kind of a triggerable clutch to unload the motor/gearbox and release the arm. That catch could be run by either a small cylinder, a small motor, or a servo. Once shot, re-engage the motor/gearbox, and "wind 'er up again". (Your release is a potential safety hazard and wearout item, so design it WELL, with safety "lockout pins" for pit work, etc...) The other way is to DRIVE the arm BOTH WAYS, with a high torque, continuously connected motor/gear system. Use mechanical or air springs on the "shot end" to help decelerate the arm, and recover a bit of energy for starting the return motion. Having some opto switches or a pot to monitor the arm allows you to auto sequence the shot with software, and eliminates "end of travel" stall currents. It would also allow software to program the entire cycle as a "semi-automatic or full-automatic" shooter. But with this one, you're going to want some kind of over-torque clutch or shock coupler, to help manage stresses on the motor/gear system. [edit] Actually, I just thought about one more option: A direct motor/gearbox, and a spring acceleration startup assist. Now that spring could be recharged with a cylinder! But, now you're talking about both a pneumatics package and a big motor system. Weight might become a problem. [/edit] I hope this helps! - Keith Last edited by kmcclary : 30-01-2006 at 14:10. Reason: Additional thoughts |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Can the Plane Take-Off? | greencactus3 | Games/Trivia | 113 | 05-01-2009 11:59 |