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  #16   Spotlight this post!  
Unread 02-02-2006, 19:58
Ethulin Ethulin is offline
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Re: How do you aim your shooter?

Quote:
Originally Posted by Salik Syed
So it seems many teams ARE going the automated aiming route...
I have a feeling this is going to be VERY similiar to last year with the green tetras. Many teams try it, may teams fail. One team that half/sorta does it!

Our shooter does not aim. No, I am not being dumb, we really do have a shooter and it really does not aim.
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  #17   Spotlight this post!  
Unread 03-02-2006, 11:03
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Re: How do you aim your shooter?

I think that this year the success rate of teams using the camera will be MUCH higher than last - the illuminated, elevated target really works wonders.

Still, you better alot the better part of a week to program the thing and tune all your feedback systems if you want it to work (especially if you're using empirical look-up-table data, which is the simplest way).
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Unread 03-02-2006, 11:09
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Re: How do you aim your shooter?

Quote:
Originally Posted by Alan Anderson
Fortunately, the nonlinearities are all irrelevant if you forego detailed computation and just make a simple lookup table that converts the measured camera tilt directly to the desired pitch adjustment. Creating that table is as easy as moving the robot forward and backwards, measuring the camera tilt, and manually tweaking the pitch adjustment until it works the way you want.
Our planned course of action is to be aiming with the camera, but instead of messing with equations, doing just that, working with a lookup table and simply testing, testing, testing to get the values needed. After the camera positions the turret, operator will manually fire. As a backup, though, we will have the option for the robot operator to manually aim via atari (subject to be replaced with other) joystick and have some sort of sensor feedback (still undecided) on the dashboard to help give the op a better idea of where it's aimed.

Although we still lack a robot to begin getting values for the table.
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Unread 03-02-2006, 11:11
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Re: How do you aim your shooter?

That is 100% exactly our plan as well ^
Cept we plan to calculate a base set of values for our lookup table and tweak as nessicary. As for where we're both going to find an atari paddle, we're not there yet.
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Unread 03-02-2006, 14:52
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Re: How do you aim your shooter?

Quote:
Originally Posted by Ethulin
I have a feeling this is going to be VERY similiar to last year with the green tetras. Many teams try it, may teams fail. One team that half/sorta does it!

Our shooter does not aim. No, I am not being dumb, we really do have a shooter and it really does not aim.
If you asked me, this sounds as if you are going to get really close to the goal, i.e. on the ramp, and simply shoot from such close a range that there is no need to aim.
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Unread 03-02-2006, 16:35
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Re: How do you aim your shooter?

Quote:
Originally Posted by BrianR
If you asked me, this sounds as if you are going to get really close to the goal, i.e. on the ramp, and simply shoot from such close a range that there is no need to aim.
or they shoot so many balls at a time or rapidly that they can hope the majority goes in or that the operator can compensate for each missed shot.
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Unread 05-02-2006, 22:59
Salik Syed Salik Syed is offline
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Re: How do you aim your shooter?

we also determined that a lookup table based on camera tilt angle would be the easiest method
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