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Unread 04-02-2006, 17:20
Rick TYler Rick TYler is offline
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Re: pic: Toltechs drive-train teaser

Quote:
Originally Posted by greencactus3
I was wondering if bouncing balls will bounce off the frame that is "too low" like 8in maybe? or if they just get dragged under..
Maybe eight inches is too high? It's important to remember that Poof balls squish. Here's a thought. A lot of teams are going to do sweepers that have counter-rotating rollers or belts designed to lift balls from the ground. Many of these will be slanted back, or have curved ramps that skim along just above the ground. What if, instead, the lifter was a belt that went up vertically, with a pressure plate about six inches away. The center point of the bottom roller of the conveyor is below the center point of a ball (how about 2-1/2 inches?), and the bottom of the pressure plate is about 5-3/4 inches from the floor. You drive the bottom of the plate over the ball, which, since you are impacting it well above its CG, starts to roll. The robot is moving faster than the ball, so it drives over it. The ball then rolls into the bottom of the conveyor which acts as a wheel, lifting the rear edge of the ball. The ball tries to roll forward, but, since the force from the belt is actually a vector pushing forward AND up, it rises a little. Once it lifts up, it becomes trapped between the belt and the pressure plate, which act just like a single-wheel shooter and a pressure plate or bar, and the ball walks up the pressure plate into a curved sheet, which walks it over into a hopper.

This must have come to me in a dream. I'm sure it's not the design we are using on Top Gun. Incidentally, this is a testimony to prototyping. We would have a sloped ramp with a curved Lexan floor sweeper (which would act just like a bulldozer blade and knocked balls out if we hit them going fast) and two rollers if we hadn't built three prototypes of this. Now we know exactly what geometry will work, and how fast the belt needs to go. Not that this is our design or anything...
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Unread 04-02-2006, 19:16
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Omni wheels a partial no on ramp

Okay for those that said No, you are partially correct. I think we can live with our design. Video of the robot will hopefully be posted this weekend on our team's discussion board.

The robot drove good the first time with the code. When they added in code and control for zero degree spin, that worked the first time as well

We can get up the ramp if a second robot is behind us keeping the robot from spinning and rolling down the ramp when the front wheels are about 3/4 the way up the ramp. I know this because I was able to put my feet on the back end while seated behind the robot which keep the angle of attach perpendicular to the ramp. Once the front tires get over the lip they are back on a level surface and pull the robot over the top. It is a lot of spinning wheels So one of those alliance partner robots with the IFI or AM traction tires gets behind us we are up and on without too much work.


On the plus side, it is way to cool to swerve or strafe
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Unread 04-02-2006, 19:36
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Re: pic: Toltechs drive-train teaser

Quote:
Originally Posted by Rick TYler
Maybe eight inches is too high? It's important to remember that Poof balls squish. Here's a thought. A lot of teams are going to do sweepers that have counter-rotating rollers or belts designed to lift balls from the ground. Many of these will be slanted back, or have curved ramps that skim along just above the ground. What if, instead, the lifter was a belt that went up vertically, with a pressure plate about six inches away. The center point of the bottom roller of the conveyor is below the center point of a ball (how about 2-1/2 inches?), and the bottom of the pressure plate is about 5-3/4 inches from the floor. You drive the bottom of the plate over the ball, which, since you are impacting it well above its CG, starts to roll. The robot is moving faster than the ball, so it drives over it. The ball then rolls into the bottom of the conveyor which acts as a wheel, lifting the rear edge of the ball. The ball tries to roll forward, but, since the force from the belt is actually a vector pushing forward AND up, it rises a little. Once it lifts up, it becomes trapped between the belt and the pressure plate, which act just like a single-wheel shooter and a pressure plate or bar, and the ball walks up the pressure plate into a curved sheet, which walks it over into a hopper.

This must have come to me in a dream. I'm sure it's not the design we are using on Top Gun. Incidentally, this is a testimony to prototyping. We would have a sloped ramp with a curved Lexan floor sweeper (which would act just like a bulldozer blade and knocked balls out if we hit them going fast) and two rollers if we hadn't built three prototypes of this. Now we know exactly what geometry will work, and how fast the belt needs to go. Not that this is our design or anything...

This is actually the same exact idea that I had towards the beginning of the season. We are not using it either though...
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Unread 04-02-2006, 19:39
Rick TYler Rick TYler is offline
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Re: pic: Toltechs drive-train teaser

Quote:
Originally Posted by Andrew Blair
This is actually the same exact idea that I had towards the beginning of the season. We are not using it either though...
Sorry for making humorous jokes and not being clear. This is how we will be lifting balls from the floor. The biggest advantage is that it only takes up 10 inches of length on the robot, leaving the rest of the real estate for the hopper/loader/shooter mechanism.
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Unread 04-02-2006, 21:50
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Cool Promised Video

As promised, mentor D. Sean Kelly did a quick edit and uploaded a .wmv to our site, you can view the first cut of our robot driving in the shop. Not seen in this video is the code addition which allows us to complete zero degree spins in C.W. or C.C.W. via a second controller.

http://www.toltechs.com/Rocket/Uploa..._Holonomic.wmv
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Last edited by Andrew Schuetze : 04-02-2006 at 22:04.
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