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#16
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Re: 3 point shots
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#17
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Re: 3 point shots
I even think 85% will be a little generous, more like 75% just because adjusting for being pushed from a side or getting hit, any robot shooting from near the top of the robot(those which probably will have more accuracy in my belief) will have the balls travel up towards the top in some way 'probably' causing their flight to change. Then again we're not done yet so i can't say
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#18
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Re: 3 point shots
hopefully that our "Robot" will shoot for the center goal and be defensive as well. that is if everything goes as plan...(panicing)
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#19
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Re: 3 point shots
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#20
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Re: 3 point shots
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*Someone* will average far higher than this, very reliably. Thats why they become the winners! It never fails, someone is always very good at the game, every year. Who will do it? Who knows... |
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#21
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Re: 3 point shots
Our preliminary tests indicate that the figures being tossed about here are far from impossible.
If anything, balls bouncing out was a bigger problem than missing the hole. |
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#22
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Re: 3 point shots
If I had a nickel for every bounced ball instead of misses, I could fill up the tank on an ORIGINAL Hummer.
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#23
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Re: 3 point shots
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#24
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Re: 3 point shots
Well when we were designing our robot and getting ideas and such. We came up with a few guidelines we wanted the robot to go by. Such as we want an autonomous mode (of course). We wanted to harvest balls and shoot them to higher goals and lower goals if possible. Well once we finally ended with an idea we decided to build from the ground up. Meaning we start with the chassis and then the harvester, and the transmission, and once we get to the top than we would work with the shooter. Well by the time we got to the top of the robot. We weighed it and it was about 90 lbs meaning not enough weight to put the shooter and whatnot. So yea we started with the idea that we wanted the shooter and ended up with something else completely different.
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#25
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Re: 3 point shots
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