Go to Post you are going to gear that down right? Otherwise your robot will take about 10 minutes to reach its top speed of mach 2.6. - M. Hicken [more]
Home
Go Back   Chief Delphi > Technical > IT / Communications > 3D Animation and Competition
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
 
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 07-02-2006, 18:53
(InsrtNameHere)'s Avatar
(InsrtNameHere) (InsrtNameHere) is offline
Registered User
AKA: Jason
FRC #0011 (MORT)
Team Role: Student
 
Join Date: Jan 2006
Rookie Year: 2006
Location: Mt. Olive, NJ
Posts: 17
(InsrtNameHere) is an unknown quantity at this point
Re: 3D Animation Q/A

Here, This guy needs some help with 3d Studios. If someone could help him, that would be nice.
__________________






  #2   Spotlight this post!  
Unread 07-02-2006, 22:57
Damelvin's Avatar
Damelvin Damelvin is offline
Damelvin
AKA: J.D.
FRC #1147 (Herdinators)
Team Role: Animator
 
Join Date: Jan 2005
Rookie Year: 2005
Location: Elk Grove,Ca
Posts: 88
Damelvin is an unknown quantity at this point
Send a message via AIM to Damelvin Send a message via Yahoo to Damelvin
Re: 3D Animation Q/A

I was wondering how you would make a light bulb look realistic and also cast light? Would a lume modifier or material work? .


Crumpled paper:
__________________
Hear about the cannibal that passed his brother in the forest.

Last edited by Damelvin : 07-02-2006 at 23:09.
  #3   Spotlight this post!  
Unread 08-02-2006, 04:03
MiNT MiNT is offline
Registered User
AKA: oj
None #1489 (Blood Sweat and Gears)
Team Role: Mentor
 
Join Date: Feb 2004
Location: Ann Arbor, MI
Posts: 16
MiNT is an unknown quantity at this point
Re: 3D Animation Q/A

Did a quick test for a bulb, doesn't itself cast light, but the effect seems *ok*

The model itself is a mutilated box, bottom face missing, with a shell modifier on it to give it thickness.

Bulb glass material is:

Standard, blinn shading
Diffuse: Pure white
Opacity: Falloff perpindicular/parallel starting at ~.05 with a sharp curve up to 1 the right - meaning, the sides are not transparent.
Reflection: Raytrace, with a mapping the same as opacity
self illumination (when on) - Glow(lume) shader with very high yellow intensity
Specular set to 0

The thing inside is:
Standard, self illumination with Glow(lume) shader with very high intensity. Black in the diffuse channel.
Specular set to 0

i then put an omni light with inverse falloff, set the outer bound to fit the scene nicely, and turned the intensity up a bit. Then I excluded the bulb stuff from recieving light from the omni. (Off pic has a sun on) To turn it off, i just turn off the omni and switched off the self illumination channels.

Used Mental ray to render (pardon the low AA), auto levels + specular bloomed a bit in photoshop. raytrace depth was 6 for everything.

  #4   Spotlight this post!  
Unread 08-02-2006, 07:22
Capt.ArD Capt.ArD is offline
Animator
FRC #0116 (Epsilon Delta)
Team Role: Animator
 
Join Date: Jan 2005
Location: Herndon, VA
Posts: 195
Capt.ArD will become famous soon enoughCapt.ArD will become famous soon enough
Re: 3D Animation Q/A

you can just make a bulb and turn up the self illumination, and if yu use radiosity or lighttracer, there is an option to turn the bulb into a light emitter.
alternatively, you can make an area omni, make it visible, and make it a sphere. I don't have max with me, but if you look in the MR omni optoins, look for a check box that says "make visible in renderer"
__________________
  #5   Spotlight this post!  
Unread 08-02-2006, 19:50
animator1's Avatar
animator1 animator1 is offline
Animator
FRC #1312 (Syntax Error)
Team Role: Animator
 
Join Date: Jan 2006
Rookie Year: 2004
Location: Walkerton
Posts: 47
animator1 is an unknown quantity at this point
Re: 3D Animation Q/A

I'd like to thank MiNT for trying to help me with the question mark/exclamation mark morpher thing. But, as a beginner, this seems a little advanced. If you can think of a way for it to seem easier than great, but other than that, i will just figure a way around it i guess.
__________________
  #6   Spotlight this post!  
Unread 08-02-2006, 23:40
BuddyB309's Avatar
BuddyB309 BuddyB309 is offline
I freaking love animating!!
AKA: Peter Casey
FRC #1625 (Winnovation)
Team Role: Animator
 
Join Date: Aug 2005
Rookie Year: 2005
Location: Winnebago IL
Posts: 838
BuddyB309 has a reputation beyond reputeBuddyB309 has a reputation beyond reputeBuddyB309 has a reputation beyond reputeBuddyB309 has a reputation beyond reputeBuddyB309 has a reputation beyond reputeBuddyB309 has a reputation beyond reputeBuddyB309 has a reputation beyond reputeBuddyB309 has a reputation beyond reputeBuddyB309 has a reputation beyond reputeBuddyB309 has a reputation beyond reputeBuddyB309 has a reputation beyond repute
Send a message via AIM to BuddyB309
Re: 3D Animation Q/A

Quote:
Originally Posted by animator1
I'd like to thank MiNT for trying to help me with the question mark/exclamation mark morpher thing. But, as a beginner, this seems a little advanced. If you can think of a way for it to seem easier than great, but other than that, i will just figure a way around it i guess.
bend modifer with lower or uper constraints
__________________
A.K.A Llama

check out my latest animations Appliance Night Out, Infant Intolerable, Fishing Like a Loony Tune, VVV Roadside Assistance

Life? I have a life. It is sitting at my computer and Animating. AND DRAWING!!! WEEEEEEE!!!!
  #7   Spotlight this post!  
Unread 08-02-2006, 23:52
Damelvin's Avatar
Damelvin Damelvin is offline
Damelvin
AKA: J.D.
FRC #1147 (Herdinators)
Team Role: Animator
 
Join Date: Jan 2005
Rookie Year: 2005
Location: Elk Grove,Ca
Posts: 88
Damelvin is an unknown quantity at this point
Send a message via AIM to Damelvin Send a message via Yahoo to Damelvin
Re: 3D Animation Q/A

Well i tried and this is what I got now to just light the room right.


Now the room I am trying to get everything lighted without turning up teh intensity of the omni light. Can't get the mental ray shadows to work right so i wne t with raytrace and they work to teh most part and tehre is 3 omni lights in teh scene any thing need to be fixed Other wise its time to animate and render.
__________________
Hear about the cannibal that passed his brother in the forest.

Last edited by Damelvin : 09-02-2006 at 02:01.
  #8   Spotlight this post!  
Unread 09-02-2006, 02:06
MiNT MiNT is offline
Registered User
AKA: oj
None #1489 (Blood Sweat and Gears)
Team Role: Mentor
 
Join Date: Feb 2004
Location: Ann Arbor, MI
Posts: 16
MiNT is an unknown quantity at this point
Re: 3D Animation Q/A

animator - here is a simple .max with (from left to right in the scene). Drag the time slider back and forward to see them change from question mark to a line.

www.majestic12.modnmod.com/crew101/MiNT/Q.max

1. A simple line, created with create->shape->line, and i clicked 5 times.
2. The same line. I went into vertex subobject mode, selected all the vertices, right clicked, and clicked 'Bezier' (its in the top left of the quad menu that comes up when you right click in the viewport). Now that they're bezier curves, you can rotate and scale them. When you rotate, the green handles come up showing the direction that the line goes through them - the tangent. You can use the manipulator just as you normally would to change the direction. Also, you can scale the point, which lessens the degree of the curve.
3. The reference question mark
4. The bezier question mark, with 'renderable' checked, 4 sides, adaptive interpolation.
5. Just a copy of (2)...
6. A segmented box with a pathdeform modifier, using (5). The box will 'morph' around whatever path it is using, in this case, the animated spline. I also animated the y scale so the line matched up.

To animate the splines, easily, just turn on AUTO KEY (next to the key button on the bottom). I started out by keying frame 0, which is the question form. Then I went to 100, and made all the points straight, and rotated their tangents vertical. After, I went to the intermediate points (frames 50 and 75 int his case) and just rotated/moved points around until the transition was decently smooth. Whenever you change something with auto key on, a keyframe is added automatically at whatever frame you are at.
  #9   Spotlight this post!  
Unread 09-02-2006, 02:12
MiNT MiNT is offline
Registered User
AKA: oj
None #1489 (Blood Sweat and Gears)
Team Role: Mentor
 
Join Date: Feb 2004
Location: Ann Arbor, MI
Posts: 16
MiNT is an unknown quantity at this point
Re: 3D Animation Q/A

Quote:
Originally Posted by Damelvin
Well i tried and this is what I got now to just light the room right.


Now the room I am trying to get everything lighted without turning up teh intensity of the omni light. Can't get the mental ray shadows to work right so i wne t with raytrace and they work to teh most part and tehre is 3 omni lights in teh scene any thing need to be fixed Other wise its time to animate and render.

Heh, was about to say add some shadows, but I see you were already all over that =] As for the dark areas, you can safely lighten them by making an omni, setting it to diffuse only (uncheck specular), and excluding everything but the object that needs to be lightened. Then just position it however you'd like, adjust brightness, etc. Also you could perhaps add an omni, with 'ambient only' checked, at a low intensity. Keep in mind it will add with your other lights, so be careful you don't get any blowout.

For your wood materials, I would add a bit of a specular component - not too high, and with some glossiness, assuming this would would be coated. The, select the outside edges, and give them a small chamfer - this will let the corners catch a small highlight that will add a lot of depth to the scene.
  #10   Spotlight this post!  
Unread 09-02-2006, 21:05
animator1's Avatar
animator1 animator1 is offline
Animator
FRC #1312 (Syntax Error)
Team Role: Animator
 
Join Date: Jan 2006
Rookie Year: 2004
Location: Walkerton
Posts: 47
animator1 is an unknown quantity at this point
Re: 3D Animation Q/A

thanks for the file MiNT, but was it created in 3ds max 8 because i can't open it in 3ds max 7.
__________________
  #11   Spotlight this post!  
Unread 09-02-2006, 21:19
MiNT MiNT is offline
Registered User
AKA: oj
None #1489 (Blood Sweat and Gears)
Team Role: Mentor
 
Join Date: Feb 2004
Location: Ann Arbor, MI
Posts: 16
MiNT is an unknown quantity at this point
Re: 3D Animation Q/A

Ah, didn't realize that you were working in 7. I'll make another copy in 7 once I finish up hw...(it'll be there friday for sure).
  #12   Spotlight this post!  
Unread 09-02-2006, 22:04
animator1's Avatar
animator1 animator1 is offline
Animator
FRC #1312 (Syntax Error)
Team Role: Animator
 
Join Date: Jan 2006
Rookie Year: 2004
Location: Walkerton
Posts: 47
animator1 is an unknown quantity at this point
Re: 3D Animation Q/A

ok, thanks. sooner the better. hoping to upload saturday.
__________________
  #13   Spotlight this post!  
Unread 09-02-2006, 22:57
Damelvin's Avatar
Damelvin Damelvin is offline
Damelvin
AKA: J.D.
FRC #1147 (Herdinators)
Team Role: Animator
 
Join Date: Jan 2005
Rookie Year: 2005
Location: Elk Grove,Ca
Posts: 88
Damelvin is an unknown quantity at this point
Send a message via AIM to Damelvin Send a message via Yahoo to Damelvin
Re: 3D Animation Q/A

Quote:
Originally Posted by MiNT
Heh, was about to say add some shadows, but I see you were already all over that =] As for the dark areas, you can safely lighten them by making an omni, setting it to diffuse only (uncheck specular), and excluding everything but the object that needs to be lightened. Then just position it however you'd like, adjust brightness, etc. Also you could perhaps add an omni, with 'ambient only' checked, at a low intensity. Keep in mind it will add with your other lights, so be careful you don't get any blowout.

For your wood materials, I would add a bit of a specular component - not too high, and with some glossiness, assuming this would would be coated. The, select the outside edges, and give them a small chamfer - this will let the corners catch a small highlight that will add a lot of depth to the scene.
I actually like teh shadow areas give it a little depth and I dont think I am going to do put lights in the shaded areas just exclude them from certain omnis. I will try waht you said about teh wood.
__________________
Hear about the cannibal that passed his brother in the forest.
  #14   Spotlight this post!  
Unread 10-02-2006, 01:46
MiNT MiNT is offline
Registered User
AKA: oj
None #1489 (Blood Sweat and Gears)
Team Role: Mentor
 
Join Date: Feb 2004
Location: Ann Arbor, MI
Posts: 16
MiNT is an unknown quantity at this point
Re: 3D Animation Q/A

updated for max7:

www.majestic12.modnmod.com/crew101/MiNT/Q.max
  #15   Spotlight this post!  
Unread 10-02-2006, 16:44
darkstar's Avatar
darkstar darkstar is offline
Animator
FRC #0585 (Warrior Robotics)
Team Role: Mentor
 
Join Date: Jan 2006
Rookie Year: 2002
Location: Tehachapi, CA
Posts: 31
darkstar is an unknown quantity at this point
Send a message via Yahoo to darkstar
Re: 3D Animation Q/A

Do you guys know if tou are allowed to edit the animation forms at all?
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Animation Question Velaes 3D Animation and Competition 15 02-02-2005 00:11
FANATIC - Offseason Animation Competition opnickc 3D Animation and Competition 15 10-06-2004 20:54
A solution for Animation Judging for 2005 TKatsAniMentor 3D Animation and Competition 26 04-04-2004 15:29
A joke they called Regional Animation Competitions Lev 3D Animation and Competition 50 18-03-2003 21:18
How to develop your animation idea and keep your sanity too! Robby O 3D Animation and Competition 0 25-01-2002 01:25


All times are GMT -5. The time now is 16:33.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi