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#1
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an evil, desperate, ramp strategy
well I was thinking after looking at our bot going up the ramp...
that msot high bots will be very "tipish" going up the ramp so if we are scored EVEN but the 2 bots with me (or even 1) can't go up the ramp, maybe we will go to the opposing ramp and wait for them to try and go up it, and when the are angled and almost at the top, just give them a small "nudge" so they will have to go back or else tip (if ther are persistant..well...) do you think this will get us a penalty? |
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#2
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Re: an evil, desperate, ramp strategy
Quote:
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#3
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Re: an evil, desperate, ramp strategy
It's also pretty much as anti-GP as you can get because I'm thinking that's gonna cause a good chunk of damage to their machine. Guess it all depends on where your team's priorities lie.
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#4
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Re: an evil, desperate, ramp strategy
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<G09> ROBOTs on ALLIANCE PLATFORMs - ROBOTs score points if they are entirely on an ALLIANCE PLATFORM at the end of the match. ALLIANCEs receive points for ROBOTs belonging to either ALLIANCE that are on the ALLIANCE PLATFORM closest to the ALLIANCE’s DRIVER station. If any part of the ROBOT is touching the carpet, the ROBOT is not considered on the platform. If a ROBOT is entirely on an ALLIANCE PLATFORM and is touching another ROBOT that is not entirely on the ALLIANCE PLATFORM, it still is considered on the platform. One ROBOT on a platform or ramp is worth 5 points, two ROBOTs are worth 10 points, 3 or more ROBOTs are worth 25 points. |
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#5
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Re: an evil, desperate, ramp strategy
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Furthermore, this section proves my point completely: Quote:
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#6
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Re: an evil, desperate, ramp strategy
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Just re-read the bold statement.EDIT: Sorry to be redundant, was beaten to it. |
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#7
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Re: an evil, desperate, ramp strategy
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Damaging and laughing about it is not GP, going to help them fix it afterwards is. Wetzel |
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#8
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Re: an evil, desperate, ramp strategy
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"ALLIANCEs receive points for ROBOTs belonging to either ALLIANCE that are on the ALLIANCE PLATFORM closest to the ALLIANCE’s DRIVER station" Notice the either, it doesn't matter what alliance the team is, it matters how many robots are on their ramp. |
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#9
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Re: an evil, desperate, ramp strategy
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Now that we have THAT settled.... Wetzel |
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#10
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Re: an evil, desperate, ramp strategy
yeah it would probably cause serious damage, and of course if any team causes another team damage during the match the least they could do is offer a helping hand
I just wonder if giving them that "nudge" that will tip them over would be considered ramming and yeha I know it isn't very GP (allthough as wetzel said, it's defense), but as I said a DESEPRATE and EVIL strategy =) and hey if im on they ramp and I knocked down 3 others I earned my share EVEN if I don't get off of it at the end of the match |
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#11
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Re: an evil, desperate, ramp strategy
I think there was confusion because I made a double post and instead of deleting it, I just edited it to say so.
I was agreeing with Adam, and my post was in response to Taylor. I understand that the only thing that matters at the end of the match, is how many robots are on the ramp, alliance affiliation makes no difference. |
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#12
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Re: an evil, desperate, ramp strategy
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#13
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Re: an evil, desperate, ramp strategy
Pushing a robot to keep it off the platform is legitimate defense. Intentionally tipping a robot to keep it off the ramp is a penalty. It will be up to the ref to judge your intent.
My advise - don't purposely tip anyone over. |
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#14
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Re: an evil, desperate, ramp strategy
Yeah. There's that whole "Strategies aimed solely at the at the destruction or tipping of other robots" clause in the rules. I think you're skirting a very fine edge there. It's one thing to be on the ramp blocking them. It's another to be actively moving forward to tip them over. You may or may not be penalized, but I'd certainly be uncomfortablewith the strategy. And since you can't defend the entire ramp, they're likely to get atleast one robot up, plus yours, so they'd get 10 points for two bots. Or they'd keep you stuck up there and get 5 points for one bot.
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#15
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Re: an evil, desperate, ramp strategy
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Robots don't stop on a dime. I don't care if you don't have your hands on the joystick at the moment of impact. If the forward momentum of your robot is the last bit of energy needed for that robot to tip over, you should be penalized, regardless of how slight the impact is, or how "tipsy" the other robot is. You have chosen a strategy that splits hairs over a rule concerning the intentional tipping of robots. As Beth has stated above, many would find this strategy to be Anti-GP. Maybe next years KOP should have air-bag sensors, so we can measure just how much force was applied to a robot that tipped over. If the air-bag goes off, you get DQ'd -- guess what, it no longer becomes a judgement call!There are so many other potential strategies that are defensive in nature and aren't Anti-GP, that I don't see the purpose for this particular one. Why is the strategy to wait on their platform? A high CG robot is logically going to be shooting for the high goal at the end of the match. You will have at least a half field-length to block and hinder their approach to the ramp. Why would you waste your time sitting on their ramp for a potentially disasterous strategy? No, there are way too many other strategies that can be employed at the end game, than to take a chance on something as risky as this. |
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