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#1
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Re: Aim Well
we have (as of now) have no special catcher, but i see no point in having one. No one can throw a ball 30 feet with any accuracy so the robot won't be able to be loaded b the players, however, if you throw them nearby the robot can pick them up, so i see no point in having a catcher
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#2
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Re: Aim Well
It's more of a question of how much weight you have left to make the catcher, or at least thats ours. There's a design for one, but its the last thing to go on the robot if we have enough free weight at the end...which never really happens...
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#3
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Re: Aim Well
That's a very good point. It seems to me an extraneous thing that won't help, and will detract from your ability to do other things. It goes against keeping it simple.
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#4
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Re: Aim Well
Quote:
So yes, I would say it is possible to have an accurate human player loaded robot from 30 feet away. ![]() |
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#5
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Re: Aim Well
I say, why deprive yourself of the capability? It may not be THAT key, but it could be helpful, especially is some of the 'bots that can dump into other 'bots that were discussed early on are made. (I can almost guarantee someone will have that ability)
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#6
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Re: Aim Well
In terms of functions, you don't want to ask yourselves "what do we want" but "what do we need." You don't have the time, room or weight to do everything that is slightly helpful, and I think this one is probably not worth it.
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#7
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Re: Aim Well
Depends.
If you can pick up balls from the floor, it may be just extra weight. If you can't pick up the floor balls, and plan to reload via your human player, any advantage you can give yourselves is a good idea. |
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#8
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Re: Aim Well
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#9
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Re: Aim Well
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Just doesn't seem like a great strategy. |
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#10
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Re: Aim Well
I think it's mostly an issue of weight. A field loader weighs about the same as a big ball catcher. If you use both a big ball catcher and a field loader, then that's a certain amount of weight you take away from improving the shooter and the stability of the drive train. Realistically, will you ever have to collect balls using both human players and field loaders? It seems to me that you should use whichever type of loading you can build more effectively, because I doubt that either type of robot will find a shortage of ammo with eighty balls split between the goals and the field.
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#11
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Re: Aim Well
we have an open hopper, but it was not designed to make HP loading as easy as possible, it's probably going to be fairly difficult to load unless it's pretty close up. but we have what should be a fairly effective collector, so we're not too worried
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#12
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Re: Aim Well
Imagine a scenario where you have 6 effective scoring machines (low or high). This will be the case in the playoffs. In this case there could be (theoretically) almost nothing on the floor.
In this case hopper loading from close range becomes the dominant mode of ball transfer. In 2000, 2001, 2002, and 2004 balls were already out on the floor, fired onto the floor from half court, or dumped on the floor intentionally. In a really good match in 2006, I am not so sure there is going to be that much to harvest. Just my 2 cents. Good luck to everyone this season!! |
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#13
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Re: Aim Well
Look for a human player that plays soccer. When you throw a ball back into play during soccer you throw overhead which mimics throwing over the wall. Our guy is dead accurate.
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#14
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Re: Aim Well
hm... so is anybody else doing both (picking up from ground and catching balls)?
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#15
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Re: Aim Well
Our hopper is open as well. We don't plan on mainly throwing into the hopper with our HP, but if for some reason our ball-picker-upper malfunctions, a plan B is always nice. It's the little things that aid the drivers/HPs that make a good robot great. Especially with a physical game like this year's, having a flexible design is critical in case one of the mechanisms doesn't work properly.
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