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  #16   Spotlight this post!  
Unread 15-02-2006, 19:08
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Re: Human Player

Human players would be useful if they could get the ball anywhere close to the robot. That way, the robot can load it itself, and you don't need an inordinately good player. I don't think there is any way anyone will score points. Maybe 1 in 100 tries, but seriously, most people couldn't throw into something that small from 10 feet away, much less 54, and definitely not over a 6 foot wall. The game is giving us restrictions, and we have to find a way to get around them, or lose part of our potential
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Unread 15-02-2006, 19:21
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Re: Human Player

I am the human player for our team, team 1719, and I don't see how you could even get 1/100 into the goal . I've tried rolling the ball into the goal from just a few feet away, and even that is not exactly easy because the ball bounces as it comes up to the goal and seems as likely as not to hit the top of the goal and bounce back out.

Throwing the balls in would be almost impossible considering the angle, not even counting for the fact that a minor variation in the way you throw the ball makes a big difference in where it ends up. I'd say only on an absolutely /perfect/ throw would you even have a chance.

Overall, I'd say the chances are such that noone will get throw any balls into the corner goals at any of the competitions at any time.

The human player does have some resposibilities, which have already been talked about here anyway, so I suggest not boring you with them again.

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Unread 15-02-2006, 19:37
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Re: Human Player

Quote:
Well even if you don't have the above hopper which you toss into, human players still hold alot of power, as the balls on the ground can be very tempting to the other teams, you have to know when to throw them and where to throw them. the human player which isn't able to throw in the top hopper, will likely fail at this... besides which team out there doesn't have a member on a sports team, or which has a good throw... I don't think it will be very often that you find a "bad" human player, but they will pop up I am sure.
Who says the best people for human players have to be on a sports team. Honestly that is sterotypical for people to think that. In 2004 (FIRST Frenzy) our human player was not that athletic and did not play a single sport. However throughout all the regionals and nationals he made around 95% of his shots. In elimination rounds in Long Island he missed none of his shots. So why would teams instantly decide to go with a sports player for human player?

Anyways human player has a few things they are going to need to be able to do.

1.) be able to shoot into your robot. Yes you may say lets just shoot close, but if your human player can make it in your robot then that is less time your drivers have to take to chase a ball down and get it in the robot. Meaning you can shoot more over the same time.

2.) the human player needs to know when to shoot. If the robot is about to move the human player needs to be able to predict this movement.

3.) also the human player needs to know the rules of what she/he can do. Because penalities can cost matches no matter their size.

4.) Also needs to be able to know what is going on on the field.
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  #19   Spotlight this post!  
Unread 16-02-2006, 19:16
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Re: Human Player

i've only practiced a bit this year, but i got to be the human player 2 years ago, so i've had a little previous experience. From around 15-20 feet away, i can hit our hopper 6 out of 10 times, i know, its not great, but our hopper is like 2 feet by 1 foot. However, i can drop the rate of fire (6 out of 10) into the lower goal from a straight shot, not the cross shot.
The human player is going to be useful for us, because we have to load balls from the ground 1 at a time. i think this is gonna be great.
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Unread 16-02-2006, 21:23
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Cool Re: Human Player

trhjrjhijylfilp


human players are vital to a team that has a hopper also to teams that harvest balls


we have really good human player they can make 19 out of 22 from 40 feet away and 21 out of 22 from 30 feet away(half of the feild)
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  #21   Spotlight this post!  
Unread 17-02-2006, 15:38
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Re: Human Player

i see the human player as valuable because they control who or what has the ball
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Unread 17-02-2006, 15:40
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Re: Human Player

cant the human players throw it into the the area where the robot is, its only 30 feet and easily atainable. then the robot can get them there. thats what i plan on doing since im a human player.
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  #23   Spotlight this post!  
Unread 17-02-2006, 17:30
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Re: Human Player

Someone was talking about having the human player shoot. I've been practicing for human player, and i've been able to hit goals pretty well. Obviously, it won't be as easy when there are robots blocking it, but the wall isn't really an obstacle.

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  #24   Spotlight this post!  
Unread 17-02-2006, 17:38
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Talking Re: Human Player

There is a advantage of being tall for this game Ex:ME!!!
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Unread 18-02-2006, 19:48
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Re: Human Player

Well we just got back from the Colorado Scrimmage and lets just say thaty a human player shooting into those corner goals should NOT be ruled out. With about an hour or two of practice our amazing HP managed to get over half of his balls thrown into the corner goals. So, don't trule those corner goals out completely, they are still a viable option for human players.
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Unread 18-02-2006, 20:13
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Re: Human Player

Wow. I definitely agree. There were a lot of those balls coming through at the DC Scrimmage, especially later in the day.
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  #27   Spotlight this post!  
Unread 18-02-2006, 21:14
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Re: Human Player

Quote:
Originally Posted by Sgraff_SRHS06
Wow. I definitely agree. There were a lot of those balls coming through at the DC Scrimmage, especially later in the day.
We had a PAC NW scrimmage today. It is kinda sad how many of the HPs just wasted balls throwing them wildly in the air and getting in the way of the one out of 8 teams HP that really could do it.
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  #28   Spotlight this post!  
Unread 18-02-2006, 21:35
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Re: Human Player

Just to let you know, we attended the Winter Warzone Scrimmage today, and the champion of the scrimmage would have lost if the Human players had not scored any 1 pointers. Just something to ponder. I'm not sure if it will be the case in the future, but it ws big at the scrimmage.
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Unread 18-02-2006, 21:48
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Re: Human Player

I think 1/100 seems a bit too low, i mean our human player during practice was making about 1/5 (throwing them across field) granted our field setup isn't 100% accurate but its similar (he is on the foot ball team though)
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Unread 18-02-2006, 21:51
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Re: Human Player

Even if the HP misses the goal, the ball's location will allow it to be easily used.
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