Go to Post This isn't about practical, it's about having fun and thinking outside the box... tetrahedron.... whatever....:rolleyes: - Cyberguy34000 [more]
Home
Go Back   Chief Delphi > Competition > Rules/Strategy
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
Thread Tools Rate Thread Display Modes
  #76   Spotlight this post!  
Unread 21-02-2006, 00:50
EricH's Avatar
EricH EricH is offline
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,825
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: an evil, desperate, ramp strategy

Quote:
Originally Posted by Game Manual
<G17>
Quote:
Originally Posted by Game Manual
ROBOT Orientation - ROBOTs must maintain their vertical orientation with respect to their starting position throughout the match. ROBOTs may not intentionally tip over onto one of their initially vertical sides and operate with this side parallel to the ground. If a ROBOT is accidentally or intentionally tipped over onto its side, it cannot score any balls in any goals from this orientation.
(emphasis mine)
If I were a ref, I would call this strategy illegal on intent. You are intentionally tipping over onto an initially vertical side. This is explicitly forbidden based on the second sentence. Plus, why would you deprive your alliance of a defensive robot?


__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk

  #77   Spotlight this post!  
Unread 21-02-2006, 07:41
Mike Norton's Avatar
Mike Norton Mike Norton is offline
Registered User
FRC #0061
Team Role: Teacher
 
Join Date: Oct 2001
Rookie Year: 1995
Location: Upton, MA
Posts: 476
Mike Norton is a name known to allMike Norton is a name known to allMike Norton is a name known to allMike Norton is a name known to allMike Norton is a name known to allMike Norton is a name known to all
Re: an evil, desperate, ramp strategy

it will be very hard to tell if a robot intentionally tip over. Like I said before if a robot is on it side that robot better be able to protect itself. If our bumper are right we have about a 5" zone to push robots. it will not matter how your robot is on the ground up or down we have the right to push it. If your robot breaks well that is because you did not think about the impact it will have once on it sided.

Once again This year your robot is worth points. So some robots will use those points. If that means you having to repair your robot every time it falls over make sure it doesn't
__________________
Building FIRST robots since 1995
BVT Robotics
  #78   Spotlight this post!  
Unread 21-02-2006, 07:51
BandChick's Avatar
BandChick BandChick is offline
Superpower: Knows Everyone
AKA: Sara Reffler
FRC #1089 (Team Mercury)
Team Role: Mentor
 
Join Date: Oct 2002
Rookie Year: 1999
Location: Hightstown, NJ
Posts: 1,859
BandChick has a reputation beyond reputeBandChick has a reputation beyond reputeBandChick has a reputation beyond reputeBandChick has a reputation beyond reputeBandChick has a reputation beyond reputeBandChick has a reputation beyond reputeBandChick has a reputation beyond reputeBandChick has a reputation beyond reputeBandChick has a reputation beyond reputeBandChick has a reputation beyond reputeBandChick has a reputation beyond repute
Send a message via AIM to BandChick
Re: an evil, desperate, ramp strategy

Has anyone suggested just playing defense at the base of their ramp to stop them from heading up it all together? Wouldn't that just rule out everything you guys are discussing? Then there wouldn't be any question of GP by "accidentally" tipping them.
__________________


2016 Championship userbars are here!

1089 Mentor & Alum | 2016 MAR Championship Finalists, Innovation in Control Award Winners
2015 Archimedes Champions | 2015 Einstein Semi-Finalists
2014 MAR Championship Finalists | 2014 Bridgewater District Finalists | 2013 Lenape District Finalists | 2011 NJ Regional Finalists
2014 & 2015 Excellence in Engineering Award | 2014 Xerox Creativity Award
2009, 2011, 2013 KCP&B Entrepreneurship Award Winners | 2012 Gracious Professionalism Award Winners | 2009 NJ Regional Chairman's Award Winners

"Success in life is a matter not so much of talent or opportunity as of concentration and perseverance." C.W. Wendte
  #79   Spotlight this post!  
Unread 21-02-2006, 07:52
Mike Norton's Avatar
Mike Norton Mike Norton is offline
Registered User
FRC #0061
Team Role: Teacher
 
Join Date: Oct 2001
Rookie Year: 1995
Location: Upton, MA
Posts: 476
Mike Norton is a name known to allMike Norton is a name known to allMike Norton is a name known to allMike Norton is a name known to allMike Norton is a name known to allMike Norton is a name known to all
Re: an evil, desperate, ramp strategy

If you try to defened infront of the ramp you might just get pushed up the ramp
__________________
Building FIRST robots since 1995
BVT Robotics
  #80   Spotlight this post!  
Unread 21-02-2006, 08:08
Nimmy Nimmy is offline
also Head of Strategy\Translation
AKA: Nimrod Amir
FRC #1577 (SteamPunk)
Team Role: Animator
 
Join Date: Dec 2005
Rookie Year: 2006
Location: Raanana, Israel
Posts: 128
Nimmy is a jewel in the roughNimmy is a jewel in the roughNimmy is a jewel in the roughNimmy is a jewel in the rough
Send a message via ICQ to Nimmy Send a message via AIM to Nimmy Send a message via MSN to Nimmy
Re: an evil, desperate, ramp strategy

about intentionally tipping over, you should note that there is no penalty in the rules against this, it isn't allowed to do it intentionally, but on the other hand, no penalties
my guess is that the rule is made so bots don't have wheels along their side, and tip over at start of match to gain a bigger bot ratio, without needing to open up with complex structures...

IMO, if a robot tips itself over just so it will be harder to move, that wouldn't be reason for DQing, I mean if you want to make your bot into a lump on the playing field, be my guest =)...
however if you do any other action OTHER then being that lump, THEN you will be DQed, since you are not allowed to perform any action whilsts in that position (even if when "tipped-over" your bot can drive around and collect balls)
__________________
We cannot enter into alliances until we are acquainted with the designs of our neighbors.
- Sun Tzu

I guess someone should tell Mr. Tzu about FIRST

check out our HERBEW translation to the 2006 game manual at: http://www.avivrobotics.net

Don't mess with Nimrod's
  #81   Spotlight this post!  
Unread 21-02-2006, 08:16
KenWittlief KenWittlief is offline
.
no team
Team Role: Engineer
 
Join Date: Mar 2003
Location: Rochester, NY
Posts: 4,213
KenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond repute
Re: an evil, desperate, ramp strategy

Nimmy is right, the only stated 'penalty' in the rules for tipping yourself over is you 'cannot score any balls in any goals from this orientation''.

it doesnt say your team will be DQ'd or your bot disabled.

In fact, you could design a bot that could right itself - as long as you dont score any balls while your bot it doing nappy-time you should be ok.

This is a good example of out-of-the-box thinking by nfshuskey86's team.
  #82   Spotlight this post!  
Unread 21-02-2006, 08:42
Bill Moore's Avatar
Bill Moore Bill Moore is offline
Iv2gr8sons
AKA: Be More
FRC #0365 (Miracle Workerz)
Team Role: Team Spirit / Cheering
 
Join Date: Oct 2002
Rookie Year: 2001
Location: Wilmington, DE
Posts: 461
Bill Moore has a reputation beyond reputeBill Moore has a reputation beyond reputeBill Moore has a reputation beyond reputeBill Moore has a reputation beyond reputeBill Moore has a reputation beyond reputeBill Moore has a reputation beyond reputeBill Moore has a reputation beyond reputeBill Moore has a reputation beyond reputeBill Moore has a reputation beyond reputeBill Moore has a reputation beyond reputeBill Moore has a reputation beyond repute
Send a message via AIM to Bill Moore
Re: an evil, desperate, ramp strategy

Quote:
Originally Posted by BandChick
Has anyone suggested just playing defense at the base of their ramp to stop them from heading up it all together? Wouldn't that just rule out everything you guys are discussing? Then there wouldn't be any question of GP by "accidentally" tipping them.
This thread has changed from its' beginning as folks don't read through all the posts. It began as a robot waiting on top the ramp and tipping robots over as they tried to get up.

About three pages back, the point was raised that it seems to be better strategy to go out and harass a robot trying to get back the full length of the field rather than let it completely cross the field untouched, and then attempting to stop it. With the shooting motors drawing power from the batteries, some robots are going to find it difficult to climb the ramp on their own power. Anything you can do to challenge and slow them down as they cross will just make this a greater possibility.

Remember the teeter-totter bridge in 2001? There were robots who were unable to mount and cross it. In 2003, there were robots who were unable to get up and be king of the hill at the end of a match. We will see similar attempts this year as teams will overtax their systems and not have the power left to get up the ramp at the end of a match. Why wait at their ramp? Think of how much more energy they will expend pushing two robots (themselves and a blocker) the full length of the field, compared to just pushing two robots in front of the ramp.

Folks who are affiliated with schools, you have possibly three on-staff tacticians who can help you strategize about this years game. The basketball coach, the football coach and the soccer coach. There are elements of all three of these games inside this years challenge. You additionally have a bunch of geeks who sit around and continually discuss strategy to defeat an opponent -- the Chess Club. These are folks who strategize constantly. Use your resources! Just because we can build a great robot doesn't automatically mean that we are all great strategizers.
__________________
Three Signs You Are Getting Old: 1) You forget things, 2) You begin repeating yourself, 3) You forget things.
  #83   Spotlight this post!  
Unread 22-02-2006, 10:02
Nimmy Nimmy is offline
also Head of Strategy\Translation
AKA: Nimrod Amir
FRC #1577 (SteamPunk)
Team Role: Animator
 
Join Date: Dec 2005
Rookie Year: 2006
Location: Raanana, Israel
Posts: 128
Nimmy is a jewel in the roughNimmy is a jewel in the roughNimmy is a jewel in the roughNimmy is a jewel in the rough
Send a message via ICQ to Nimmy Send a message via AIM to Nimmy Send a message via MSN to Nimmy
Re: an evil, desperate, ramp strategy

Read sun-tzu, I know it opened my mind about strategy, and I don't mean complex things, just really simple stuff that you simply never thought about =)
play chess a lot, or any of these complex board games, read strategy books, books written by famous generals\ancient leaders, really opens your mind strategy-wise...
but that's just be being a fanatic on these things =),

why I think that trying to make a bot "tired" isn't the right thing is because if you don't "hold the fort" up the ramp, there are 2 other bots that WILL go up since you are only obstructing one of 3, if you are at the buttom of the ramp 2 bots can move you out of the way, and the 3rd can go up (and probably one of the 2 also)

HOWEVER, if you are untop of the ramp, you can block all 3 by simply going forward-reverse on the width of the ramp, noone will dare try to go up, and if they try, well =)
*insert really EVIL looking face here*
__________________
We cannot enter into alliances until we are acquainted with the designs of our neighbors.
- Sun Tzu

I guess someone should tell Mr. Tzu about FIRST

check out our HERBEW translation to the 2006 game manual at: http://www.avivrobotics.net

Don't mess with Nimrod's
  #84   Spotlight this post!  
Unread 22-02-2006, 17:56
EricH's Avatar
EricH EricH is offline
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,825
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: an evil, desperate, ramp strategy

Quote:
Originally Posted by Nimmy
HOWEVER, if you are untop of the ramp, you can block all 3 by simply going forward-reverse on the width of the ramp, noone will dare try to go up, and if they try, well =)
True, but not quite. If you are on top of their ramp, all they have to do is form a line across the bottom. You can't get past it, they get 5 points. Plus, all you need to be considered "on" the ramp is to not be touching the carpet, so if they get completely onto the diamond plate and stop, they get even more points. Plus, if someone is smart, they can double-team you and get two up, and then you are stuck because you will find it hard to turn between two bots to escape. (Double-teaming has defeated a similar strategy before, even when there were only 4 robots on the field.) Or, they will block you and shoot over your robot; 5 feet isn't enough to block most shooters, so they get many, many points as you frantically attempt to interfere with two ways of scoring at once...not good.
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk

  #85   Spotlight this post!  
Unread 24-02-2006, 21:23
Matt Torrisi Matt Torrisi is offline
Crazy Kid
AKA: Crazy Kid
FRC #0350 (Timberlane Robotics)
Team Role: Operator
 
Join Date: Apr 2005
Rookie Year: 2003
Location: New Hampshire
Posts: 4
Matt Torrisi is an unknown quantity at this point
Send a message via AIM to Matt Torrisi
Re: an evil, desperate, ramp strategy

hmmm well i personally am in favor of defence. but dont go knocking people over. thats bad karma and bad taste, just get in their way of going up the ramp in the first place.

i had to tell my team, the ramp is great but stoping the other guys is better. considure this situation: your team has 3 bots on your ramp, theirs has 3 bots on theirs. what happens? they cancel each other out! dont get me wrong, you will get a nice load of points, but you wont go ahead. instead, go ahead and push them ONTO your ramp, or just stop them from going onto theirs.

we built our frame with a 6.5 inch clearence to make it up the ramp, with 4 all wheel cim-dewalt transmission drive, so we SHOULD be able to make it up, only we could do a freaking backflip... so i might be doing defence myself.
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Ramp Scoring, At 00:00 or After? Rombus Rules/Strategy 21 05-02-2006 17:02
To ramp, or not to ramp? phrontist Rules/Strategy 27 26-01-2006 17:56
Ramp Riot 2004: Call for Comments OZ_341 Off-Season Events 4 28-11-2004 14:53
Technical question about ramp balancing archiver 2001 5 23-06-2002 22:29
Evil, Evil, Evil, Evil, Evil, and one more for Chewie's sake, eeeeevil... Robby O Chit-Chat 35 17-08-2001 16:12


All times are GMT -5. The time now is 16:36.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi