Go to Post When you're in a field as deep as the Championship go offensive or go home. It's that simple. - thefro526 [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 21-02-2006, 11:29
Greg Perkins's Avatar
Greg Perkins Greg Perkins is offline
7 years, allready!!???!?!?!
AKA: Mongo
no team
Team Role: Alumni
 
Join Date: Feb 2002
Rookie Year: 2000
Location: Nashua, NH
Posts: 1,203
Greg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond repute
Send a message via AIM to Greg Perkins Send a message via MSN to Greg Perkins Send a message via Yahoo to Greg Perkins
Wait...weight...weight!!!!

Howdy,

So I have seen many teams pulling their hair out because of weight, here's a easy way to avoid these problems in the design phase....

In Inventor....use the IProperties feature!!!! When you are creating a part right click on the part in the feature browser on the left. Then go to the "physical" tab, where you can select a material, and it will also give you the mass of the part.

Step 1
Step 2
Step 3
Step 4

If your working in an assembly, and would like to see what the entire assembly weighs (NOTE**** this is never 100% perfect, use this feature to see wether or not your close) do this:

Double click each part individually, and follow step 1-4 above on each part to assign a property to them. Once all parts have a material, return to the assembly, and right click on the assembly (similar to step 1) and then go to Iproperties, which then you go to the physical tab and hit "update". This will give you an calculated total weight of all components. Remember this is not correct.

Now what about a part (IE. KOP parts) that are assemblies in themselves?? well you can convert the part into a lb. mass and input the mass in the physical tab of that part. and instead of having a material, you just give the mass.

I hope this helps some of the rookies who have not used inventor before, or anyone else who did not know how to use Inventor's Mass properties tool.
__________________
myResume -2004: PARC Referee; Beantown Staff; Battlecry Referee; Summer Frenzy Head Referee; River Rage Head Referee, 2005: Pittsburgh Regional Referee; PARC Referee


XBOX Live Gamertag = TrixAre4Kidss
Reply With Quote
  #2   Spotlight this post!  
Unread 21-02-2006, 11:39
Peter Matteson's Avatar
Peter Matteson Peter Matteson is offline
Ambitious but rubbish!
FRC #0177 (Bobcat Robotics)
Team Role: Engineer
 
Join Date: Sep 2003
Rookie Year: 2003
Location: South Windsor, CT
Posts: 1,651
Peter Matteson has a reputation beyond reputePeter Matteson has a reputation beyond reputePeter Matteson has a reputation beyond reputePeter Matteson has a reputation beyond reputePeter Matteson has a reputation beyond reputePeter Matteson has a reputation beyond reputePeter Matteson has a reputation beyond reputePeter Matteson has a reputation beyond reputePeter Matteson has a reputation beyond reputePeter Matteson has a reputation beyond reputePeter Matteson has a reputation beyond repute
Re: Wait...weight...weight!!!!

Using this method works well I used to do it all the time when I did regular design work. It's a bit different in Pro/E though.
__________________
2011 Championship Finalists/Archimedes Division Championships w/ 2016 & 781
2010 Championship Winners/Newton Division Champions
Thank-you 294 & 67

2009 Newton Division Champions w/ 1507 & 121
2008 Archimedes Division Champions w/ 1124 & 1024
2007 Championship Winners/Newton Division Champions w/190, 987 & 177 The Wall of Maroon
2006 Galileo Division Champions w/ 1126 & 201
www.bobcatrobotics.org
"If you can't do it with brains, it won't be done with hours." - Clarence "Kelly" Johnson
Reply With Quote
  #3   Spotlight this post!  
Unread 21-02-2006, 15:06
Greg Perkins's Avatar
Greg Perkins Greg Perkins is offline
7 years, allready!!???!?!?!
AKA: Mongo
no team
Team Role: Alumni
 
Join Date: Feb 2002
Rookie Year: 2000
Location: Nashua, NH
Posts: 1,203
Greg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond repute
Send a message via AIM to Greg Perkins Send a message via MSN to Greg Perkins Send a message via Yahoo to Greg Perkins
Re: Wait...weight...weight!!!!

Maybe you could enlighten the rest of the CD community on how Pro-E can calculate mass. I'm sure there are teams on here that would love to know
__________________
myResume -2004: PARC Referee; Beantown Staff; Battlecry Referee; Summer Frenzy Head Referee; River Rage Head Referee, 2005: Pittsburgh Regional Referee; PARC Referee


XBOX Live Gamertag = TrixAre4Kidss
Reply With Quote
  #4   Spotlight this post!  
Unread 22-02-2006, 07:42
Peter Matteson's Avatar
Peter Matteson Peter Matteson is offline
Ambitious but rubbish!
FRC #0177 (Bobcat Robotics)
Team Role: Engineer
 
Join Date: Sep 2003
Rookie Year: 2003
Location: South Windsor, CT
Posts: 1,651
Peter Matteson has a reputation beyond reputePeter Matteson has a reputation beyond reputePeter Matteson has a reputation beyond reputePeter Matteson has a reputation beyond reputePeter Matteson has a reputation beyond reputePeter Matteson has a reputation beyond reputePeter Matteson has a reputation beyond reputePeter Matteson has a reputation beyond reputePeter Matteson has a reputation beyond reputePeter Matteson has a reputation beyond reputePeter Matteson has a reputation beyond repute
Re: Wait...weight...weight!!!!

Sorry, I didn't even think of it at the time.

To calculate mass properties in Pro/E Wildfire 2.0
Edit > Setup... > Mass Props
Enter the density of the material which can be obtained from www.matweb.com or "Machinery's Handbook".

Then go to Analysis > Model Analysis
The default should be model mass properties. Click compute and it will give you the mass provided you have assigned density to all the components in the assembly otherwise it will ask you for there densities at this time. It will also show you the center of gravity (CG) which is very important in preventing tipping.
__________________
2011 Championship Finalists/Archimedes Division Championships w/ 2016 & 781
2010 Championship Winners/Newton Division Champions
Thank-you 294 & 67

2009 Newton Division Champions w/ 1507 & 121
2008 Archimedes Division Champions w/ 1124 & 1024
2007 Championship Winners/Newton Division Champions w/190, 987 & 177 The Wall of Maroon
2006 Galileo Division Champions w/ 1126 & 201
www.bobcatrobotics.org
"If you can't do it with brains, it won't be done with hours." - Clarence "Kelly" Johnson
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Robot Weight Limit: Rule Conflict Specialagentjim Rules/Strategy 10 06-08-2005 17:52
Robot Part Weight List Don Wright Technical Discussion 3 20-01-2005 12:55
**FIRST EMAIL**/Second Event Registration Reminder and Wait List Information Rich Wong FIRST E-Mail Blast Archive 0 27-10-2004 17:16
Lots of Wheels and F = u x N archiver 2001 17 23-06-2002 23:37


All times are GMT -5. The time now is 20:10.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi