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#1
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pic: Why 12 m/s is important.
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#2
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Re: pic: Why 12 m/s is important.
lol.
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#3
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Re: pic: Why 12 m/s is important.
I love how the wood cracks like glass. The properties of poof must be altering the wood at high velocities hardening the material into a diamond like structure and then causing it to crack!
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#4
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Re: pic: Why 12 m/s is important.
If your shooter was REALLY good, the ball would have shot clean through the goal!
Those balls in the goal look like they've been through a meat grinder - I take it you guys got in lots of practice? |
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#5
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Re: pic: Why 12 m/s is important.
It wasn't the practice that grinded them up, it was the prototyping. Some of our prototypes were based on meat grinder-style shooters.
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#6
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Re: pic: Why 12 m/s is important.
Oops! sorry about that! wrong setting
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#7
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Re: pic: Why 12 m/s is important.
Quote:
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#8
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Re: pic: Why 12 m/s is important.
This begs the questions:
If a ball made it through the panel and is counted by the ball counter, does it still count for 3 points? What if, while going through, it broke into multiple pieces? Would each piece count for 3 pts? |
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#9
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Re: pic: Why 12 m/s is important.
Quote:
From a careful reading of the rules, if the ball goes through the counter at the bottom of the goal mechanism, it's 3 points. An obvious strategy that I haven't heard on this board yet is to lob the balls over the top of the face of the goal into the bin on top. I'm surprised, &c. As for broken Poofs, I believe we hypothesized early in the build season that a fractional ball would have to retain the majority of the mass of the original ball to count. |
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#10
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Re: pic: Why 12 m/s is important.
(warning: Silly^2 Post)
is there anything in the rules that says your robot cant tack a string to the ball then toss it into the center goal, pull it back out toss it back in, pull it back out.... DING! DING! DING! DING! DING! ? |
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#11
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Re: pic: Why 12 m/s is important.
Quote:
Yes, there is a rule to prevent it: Rule <G05> "In order for a ball to score, it must enter the goal and exit via the exit chute. A ball that bounces out of the goal is not scored. Once a ball is scored for a particular ALLIANCE, it cannot score again until it is entered onto the field by the opposing ALLIANCE’s HUMAN PLAYER. " So unless the opposing human player pulls on the string to pull the ball out of the goal, you can't get away with it. ![]() -dave |
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#12
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Re: pic: Why 12 m/s is important.
Quote:
Not to mention entanglement! |
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#13
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Re: pic: Why 12 m/s is important.
i think its sharpied.
when have you seen cracked plywood with incredibly defined lines where it broke. (not to mention the fact that the cracks are much darker than the plywood) |
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#14
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Re: pic: Why 12 m/s is important.
Quote:
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#15
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Re: pic: Why 12 m/s is important.
This is why we just can't have nice plywood practice field elements!
I noticed you seem to have decent room to set up practice field elements there. Is that part of your school or space at one of your sponsors? |
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