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Unread 22-02-2006, 13:36
KenWittlief KenWittlief is offline
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Re: pic: Why 12 m/s is important.

(warning: Silly^2 Post)

is there anything in the rules that says your robot cant tack a string to the ball

then toss it into the center goal, pull it back out

toss it back in, pull it back out....

DING! DING! DING! DING! DING!

?
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Unread 22-02-2006, 13:57
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Re: pic: Why 12 m/s is important.

Quote:
Originally Posted by KenWittlief
(warning: Silly^2 Post)

is there anything in the rules that says your robot cant tack a string to the ball

then toss it into the center goal, pull it back out

toss it back in, pull it back out....

DING! DING! DING! DING! DING!

?
Warning: Silly Post ^3

Yes, there is a rule to prevent it: Rule <G05> "In order for a ball to score, it must enter the goal and exit via the exit chute. A ball that bounces out of the goal is not scored. Once a ball is scored for a particular ALLIANCE, it cannot score again until it is entered onto the field by the opposing ALLIANCE’s HUMAN PLAYER. " So unless the opposing human player pulls on the string to pull the ball out of the goal, you can't get away with it.

-dave
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Unread 22-02-2006, 14:01
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Re: pic: Why 12 m/s is important.

Quote:
Originally Posted by KenWittlief
(warning: Silly^2 Post)

is there anything in the rules that says your robot cant tack a string to the ball

then toss it into the center goal, pull it back out

toss it back in, pull it back out....

DING! DING! DING! DING! DING!

?
Silly^4 Post
Not to mention entanglement!
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Unread 22-02-2006, 14:12
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Re: pic: Why 12 m/s is important.

i think its sharpied.
when have you seen cracked plywood with incredibly defined lines where it broke. (not to mention the fact that the cracks are much darker than the plywood)
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