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Unread 22-02-2006, 20:59
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Re: Scrimmage Video?

Quote:
Originally Posted by robosapien
MarsBOtkid, our team's driver, is correct. The UTC Scrimmage looks much better organized and actually thought out (hint hint swamp dudes). We did not have the goals setup to switch sides, and only five robots, so we simply ran around and shot for minute long games most of the time. Toward the end we moved toward 2 minute games, but still without switching sides or autonomous periods.

Not great for working on strategy
I suppose we could get serious with these things but along with seriousness comes agressive contact. I've never wanted to beat up our machine before ship. We should figure out a way to add realism though, I agree. Tech Tigers want to get a pre ship scrimm together also, so maybe next year we can all figure out an actual competition format and get a full field etc.... on the to do list Oh well it's still exciting to see everyones creations and just to get together.
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Unread 22-02-2006, 21:19
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Re: Scrimmage Video?

Quote:
Originally Posted by Swampdude
I suppose we could get serious with these things but along with seriousness comes agressive contact. I've never wanted to beat up our machine before ship. We should figure out a way to add realism though, I agree. Tech Tigers want to get a pre ship scrimm together also, so maybe next year we can all figure out an actual competition format and get a full field etc.... on the to do list Oh well it's still exciting to see everyones creations and just to get together.
I agree 100%, sorry if I came off as unappreciative! We do not have enough space at JHS to even leave a goal and carpet setup so trust me, we are very grateful to use whatever we can get. Probably my personal favorite thing of the build season is the scrimmage and getting to see other team's bots.

The only problem is that more than half of us have no idea what the deal is with this whole switching sides stuff (should of read the rule book ). This year it was unrealistic to even turn off goal lights so it would not of worked. Looking back, that's probably one of the reasons that S.P.A.M. (180) didn't show up, in that their turret design requires a proper target to stay locked on to.

Anyway, back to working on team shirts
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Last edited by Tim Arnold : 22-02-2006 at 21:19. Reason: Stupid similes.
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