Go to Post Yeah, you build robots, so what. But you also build students, and that's what it's about! - DonRotolo [more]
Home
Go Back   Chief Delphi > Competition > Rules/Strategy > Scouting
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
View Poll Results: how many balls will teams get in in auto
10 for 10 11 18.33%
9 for 10 6 10.00%
8 for 10 3 5.00%
7 for 10 10 16.67%
make a few abuot 3-6 of them in 27 45.00%
balls in auto hehe we love the defence 3 5.00%
Voters: 60. You may not vote on this poll

Closed Thread
Thread Tools Rate Thread Display Modes
  #16   Spotlight this post!  
Unread 27-02-2006, 00:51
George A.'s Avatar
George A. George A. is offline
I come through in a spinsch
AKA: George- The Voice
FRC #0303 (TEST Team)
Team Role: Mentor
 
Join Date: May 2002
Rookie Year: 2001
Location: New Jersey
Posts: 1,000
George A. has a reputation beyond reputeGeorge A. has a reputation beyond reputeGeorge A. has a reputation beyond reputeGeorge A. has a reputation beyond reputeGeorge A. has a reputation beyond reputeGeorge A. has a reputation beyond reputeGeorge A. has a reputation beyond reputeGeorge A. has a reputation beyond reputeGeorge A. has a reputation beyond reputeGeorge A. has a reputation beyond reputeGeorge A. has a reputation beyond repute
Send a message via AIM to George A.
Re: 10 ball auto mode

I think in autonomous mode is when people will have the greatest chance to score through the center goal...from what I've seen from scrimmage videos, whenever someone is going to shoot they're standing still, and not being defended. Granted, during scrimmages people don't play defense so no one breaks...but that's going to be totally different in Regionals and such. A simple bump will be enough to throw off someone's shot.

Am I wrong in thinking this?
__________________
My Volunteer Resumé
Game Announcer NJ: 2005-Present
Game Announcer Philly: 2006-Present
Game Announcer NY: 2005-2008
Game Announcer Champsionships: 2005-2008


  #17   Spotlight this post!  
Unread 27-02-2006, 01:46
Rick TYler Rick TYler is offline
A VEX GUy WIth A STicky SHift KEy
VRC #0010 (Exothermic Robotics)
Team Role: Mentor
 
Join Date: Jan 2005
Rookie Year: 2005
Location: Redmond, Washington
Posts: 2,000
Rick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond repute
Re: 10 ball auto mode

Quote:
Originally Posted by TimCraig
elements of the build team didn't give the software team time to work out the details.
I love the way you wrote that. I may put that on a plaque...
__________________
Exothermic Robotics Club, Venturing Crew 2036
VRC 10A, 10B, 10D, 10Q, 10V, 10X, 10Z, and 575
  #18   Spotlight this post!  
Unread 27-02-2006, 06:24
nuggetsyl's Avatar
nuggetsyl nuggetsyl is offline
Registered User
FRC #0025
Team Role: Coach
 
Join Date: Sep 2001
Location: north brunswick
Posts: 869
nuggetsyl has a reputation beyond reputenuggetsyl has a reputation beyond reputenuggetsyl has a reputation beyond reputenuggetsyl has a reputation beyond reputenuggetsyl has a reputation beyond reputenuggetsyl has a reputation beyond reputenuggetsyl has a reputation beyond reputenuggetsyl has a reputation beyond reputenuggetsyl has a reputation beyond reputenuggetsyl has a reputation beyond reputenuggetsyl has a reputation beyond repute
Re: 10 ball auto mode

Quote:
Originally Posted by Wayne Doenges
Let me throw my $0.02 into kitty.

Refer to this rule:
<G22> Intentional ROBOT - ROBOT Interaction - Strategies aimed solely at the destruction, damage, tipping over, or entanglement of ROBOTs are not in the spirit of the FIRST Robotics Competition and are not allowed.

I would be very careful about making an autonomous mad dash across the field with the sole purpose of stopping another robot from shooting. If you can get in front of them and stop their shots than I see no problem. But if you miscalculate and damage another bot you may be penalized.

FIRST also mentions long distance, high speed ramming. IMHO I would consider 15 feet long distance.

Also, if another team has a robust bot and can take a hard hit, they may change their autonomous to have your bot hit them in the hopes of you getting the penalty.
First off i do not think 15 feet from a dead stop is going to be called unless your robot is going really fast. Get used to that because i perdict that 60-70% of robots will do that. All caster bot good luck.

shaun
__________________
00,12Championship winner
03,06,08 Championship finalist
02A,03C,06N,08C,11N,12G Division winner
00,03,06,07,08,10,12 NJ / MAR winner
11 VCU winner
06,10 Las Vegas winner
12 MAR Mt Olive
red is for team 348
  #19   Spotlight this post!  
Unread 27-02-2006, 08:01
Swampdude's Avatar
Swampdude Swampdude is offline
Registered User
AKA: Dan Quiggle
FRC #0179 (Children of the Swamp)
Team Role: Engineer
 
Join Date: Jan 2003
Rookie Year: 1999
Location: West Palm Beach, FL
Posts: 671
Swampdude has a reputation beyond reputeSwampdude has a reputation beyond reputeSwampdude has a reputation beyond reputeSwampdude has a reputation beyond reputeSwampdude has a reputation beyond reputeSwampdude has a reputation beyond reputeSwampdude has a reputation beyond reputeSwampdude has a reputation beyond reputeSwampdude has a reputation beyond reputeSwampdude has a reputation beyond reputeSwampdude has a reputation beyond repute
Re: 10 ball auto mode

Quote:
Originally Posted by M.O.R.T.
A simple bump will be enough to throw off someone's shot.

Am I wrong in thinking this?
I think thats exactly the case. If you don't have a solid way of holding your ground while you shoot, then you need a turret to shoot under duress. Although I'm wondering in the past even when you assign alliance partners to stick on someone like glue, yet they can't, how consistent Defense will be. A good zone defense would work well. But being right on somebody every time they shoot is harder than it seems. I think teams are going to have better luck if they shoot at the same time to throw off that over zealous defender that can't get 2 at once.
Another prediction I'm thinking might be teams that can shoot a huge amount of balls, but can't do it while defended might lose a lot of stock in the finals picking. They might have amazing statistics, but you'll find those matches were against opponents with poor drive trains/drivers/strategy etc.
Good defenders are a must in this game, and if you're robot is great I would anticipate Simone following you around the whole match every match. Also I think the top alliances will want a solid defender going into finals. I was wrong last year though as it turned out the top finals matches turned out to be a cap fest. I'm curious what Paul Copioli thinks about defense this year since they beat us in the Archimedes finals...
__________________
www.179swampthing.org

  #20   Spotlight this post!  
Unread 27-02-2006, 16:54
George A.'s Avatar
George A. George A. is offline
I come through in a spinsch
AKA: George- The Voice
FRC #0303 (TEST Team)
Team Role: Mentor
 
Join Date: May 2002
Rookie Year: 2001
Location: New Jersey
Posts: 1,000
George A. has a reputation beyond reputeGeorge A. has a reputation beyond reputeGeorge A. has a reputation beyond reputeGeorge A. has a reputation beyond reputeGeorge A. has a reputation beyond reputeGeorge A. has a reputation beyond reputeGeorge A. has a reputation beyond reputeGeorge A. has a reputation beyond reputeGeorge A. has a reputation beyond reputeGeorge A. has a reputation beyond reputeGeorge A. has a reputation beyond repute
Send a message via AIM to George A.
Re: 10 ball auto mode

The way I see the finals playing out this year is on an allaince there is

1 robot that's an amazing shooter
1 robot that can hoard the balls and dump in the corner goals AND
1 robot that plays amazing defense but can either shoot/corral but not as effectivly as the other two


I figure that during the first forty seconds that you're on defense and you have three robots defending you, if you have more than one robot shooting at a time then someone is going to miss and waste valuable scoring opporitunities. Where as if you have one shooting, one picking up the missed shots and dumping them into the corner corrals, then you're using every possible chance to score you can get...the final forty might be where having a second shooter comes in handy since you can negotiate with your allaince partners as to who shoots and when...


just my 2 cents...what does everyone think?
__________________
My Volunteer Resumé
Game Announcer NJ: 2005-Present
Game Announcer Philly: 2006-Present
Game Announcer NY: 2005-2008
Game Announcer Champsionships: 2005-2008


  #21   Spotlight this post!  
Unread 27-02-2006, 18:04
EricH's Avatar
EricH EricH is offline
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,817
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: 10 ball auto mode

Quote:
Originally Posted by M.O.R.T.
A simple bump will be enough to throw off someone's shot.

Am I wrong in thinking this?
Not on the surface...but I'm willing to bet that there are a few teams out there who can compensate for this. Most of them will probably have a turret. You might ruin the aim for one or two balls, but no more.
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk

  #22   Spotlight this post!  
Unread 27-02-2006, 20:09
Donut Donut is offline
The Arizona Mentor
AKA: Andrew
FRC #2662 (RoboKrew)
Team Role: Engineer
 
Join Date: Mar 2005
Rookie Year: 2004
Location: Goodyear, AZ
Posts: 1,308
Donut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond repute
Re: 10 ball auto mode

Quote:
Originally Posted by EricH
Most of them will probably have a turret. You might ruin the aim for one or two balls, but no more.
It may be all you need to do is make them miss those one or two to give your alliance the victory. And if you have no autonomous other wise, which would you rather do; sit and watch, or make your alliance have to score 6 points less by making the other alliance miss?

Quote:
Originally Posted by M.O.R.T.
The way I see the finals playing out this year is on an allaince there is

1 robot that's an amazing shooter
1 robot that can hoard the balls and dump in the corner goals AND
1 robot that plays amazing defense but can either shoot/corral but not as effectivly as the other two
I mostly agree; the final alliances will both have a very good shooter and a good corner goal bot. The third bot is questionable though, I think it will depend on what that alliance's strategy is.
  #23   Spotlight this post!  
Unread 27-02-2006, 20:39
Spikey's Avatar
Spikey Spikey is offline
Its NOT a Camera
AKA: College Advisor
FRC #0293 (SPIKE)
Team Role: Mentor
 
Join Date: Nov 2002
Rookie Year: 2001
Location: A tiny spec in New Jersey
Posts: 225
Spikey is just really niceSpikey is just really niceSpikey is just really niceSpikey is just really nice
Re: 10 ball auto mode

Its possible to get balls in during autonomous, if you search the threads I posted a video of Team 293 hitting 9/10 balls in auto mode. Of course this was without interference, so it is possible, however defense can change that quickly. The key is for teams to have an auto mode that moves away from the starting box to prevent being rammed by a robot driving straight forward.
__________________
It's not a bug it's a feature!
"No, you may not drill holes in the air tanks to lighten them." -FIRST Q&A Repsonse to a question about lightening air tanks.
I'm the Not a Camera Kid at the New Jersey Regional But Not This Year, I am at Syracuse University Class of 2009
Uncrowned Champions of the 2005 Philadelphia Regional
SPIKE X NJ Xerox Creativity Award. Chesapeake Regional CHAMPIONS, and Motorola Quality Award
2006 Semi-Finalist at NJ Regional & Semi-Finalist at Chesapeake Regional, winners of the 2006 Xerox Creativity Award, and Judges Award
"Looks like SPIKE is doing its Batman thing again, that team looked like it was going to score, but SPIKE was not going to allow that to happen" -Play by play call at the Chesapeake Regional
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Sending variables to Auto Mode Adrien Programming 4 19-02-2006 21:51
Auto aim in user control mode JamesBrown Programming 2 19-02-2006 12:58
auto mode nuggetsyl General Forum 12 13-02-2006 19:45
camera auto mode pwm contention? AL_E Programming 4 24-01-2006 22:10
Did you use Auto Servo Mode? Greg Marra Programming 8 27-04-2005 15:35


All times are GMT -5. The time now is 20:41.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi