Go to Post That box you think you see is only an illusion. - Alan Anderson [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #1   Spotlight this post!  
Unread 01-03-2006, 16:58
Unsung FIRST Hero
Andy Grady Andy Grady is offline
I'm done being quiet!
FRC #0131
Team Role: Mentor
 
Join Date: May 2001
Rookie Year: 1995
Location: Manchester, NH
Posts: 995
Andy Grady has a reputation beyond reputeAndy Grady has a reputation beyond reputeAndy Grady has a reputation beyond reputeAndy Grady has a reputation beyond reputeAndy Grady has a reputation beyond reputeAndy Grady has a reputation beyond reputeAndy Grady has a reputation beyond reputeAndy Grady has a reputation beyond reputeAndy Grady has a reputation beyond reputeAndy Grady has a reputation beyond reputeAndy Grady has a reputation beyond repute
Send a message via AIM to Andy Grady
What If...

Here is an interesting question I pose to you...

Here is an observation I have made in reguards to this years game design (post build period). It seems like FIRST went into this game trying to steer designs into a preferential base. In other words...they created rules essentially preventing extention of a robot to the 3 point goal so that they could see robots shoot. The result...many designs with very similar structures and setups. There are essentially two types of robots...

1. The shooter, for the most part flywheel designs.
2. The 1 point bot with a ramp or roller to unload into the 1 point goal.

Sure there are some robots with some creative designs, as is to be expected, but overall, most of the robots are the same. Just look at pictures of the robots and look at the shooters. I would hazard a guess and say that 75 percent of them have the ol' "Neverending Story statue with the shooting eyes" complex. (For those who have seen the movie, you will understand very quickly...just look at the wings of the statue.)

Anyhow...I pose this question...

Designwise and strategywise...how much would designs change if...

1. The expansion rule was lifted.

and

2. For each opponent robot on your ramp, you get 25 points.

What do you think?

Disclaimer: This is not a thread to blast the design of the game, just a rhetorical question.
Reply With Quote
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 12:36.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi