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  #1   Spotlight this post!  
Unread 01-03-2006, 16:58
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Andy Grady Andy Grady is offline
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What If...

Here is an interesting question I pose to you...

Here is an observation I have made in reguards to this years game design (post build period). It seems like FIRST went into this game trying to steer designs into a preferential base. In other words...they created rules essentially preventing extention of a robot to the 3 point goal so that they could see robots shoot. The result...many designs with very similar structures and setups. There are essentially two types of robots...

1. The shooter, for the most part flywheel designs.
2. The 1 point bot with a ramp or roller to unload into the 1 point goal.

Sure there are some robots with some creative designs, as is to be expected, but overall, most of the robots are the same. Just look at pictures of the robots and look at the shooters. I would hazard a guess and say that 75 percent of them have the ol' "Neverending Story statue with the shooting eyes" complex. (For those who have seen the movie, you will understand very quickly...just look at the wings of the statue.)

Anyhow...I pose this question...

Designwise and strategywise...how much would designs change if...

1. The expansion rule was lifted.

and

2. For each opponent robot on your ramp, you get 25 points.

What do you think?

Disclaimer: This is not a thread to blast the design of the game, just a rhetorical question.
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Unread 01-03-2006, 17:05
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Re: What If...

My predictions:
1) You'd instantly see a bunch of folks cannibalizing their 2005 lifts and adding a sheet of lexan in the place of the end effector.
2) The final 40 seconds become a massive pushing match. Expect for holonomics to get tag-teamed and shoved up the ramp. Robots would ignore trying to get onto the ramp themselves.
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Unread 01-03-2006, 17:10
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Smile Re: What If...

Quote:
Originally Posted by Billfred
My predictions:
1) You'd instantly see a bunch of folks cannibalizing their 2005 lifts and adding a sheet of lexan in the place of the end effector.
2) The final 40 seconds become a massive pushing match. Expect for holonomics to get tag-teamed and shoved up the ramp. Robots would ignore trying to get onto the ramp themselves.
I'm sure if the extension rule was put back in than noone should have problems making 3 point shots.
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Unread 01-03-2006, 17:12
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Re: What If...

Quote:
Originally Posted by Billfred
Expect for holonomics to get tag-teamed and shoved up the ramp
What do you mean by that? Do you not think that holonomic drive trains can get on the ramp? Ours can. It does it with ease also. Or atleast in our test it did (We never tested our final design)

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Unread 01-03-2006, 17:28
Kyle Fenton Kyle Fenton is offline
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Re: What If...

I thought the whole no extension rule was so that teams would not create robots that would just block the 3 pt goal with like a net or something. That would have made it a really bad and boring game.
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Unread 01-03-2006, 17:34
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Re: What If...

Quote:
Originally Posted by Andy Grady
the ol' "Neverending Story statue with the shooting eyes" complex. (For those who have seen the movie, you will understand very quickly...just look at the wings of the statue.)
[/i]
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Unread 01-03-2006, 18:10
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Re: What If...

1) The game would be much like a 2 min NBA game if every player was Shaq
Lots of dunking and blocking, but no shooting.
Very physical and the refs would have to Foul Out (disable bots) for flipping others.

2) Very physical and the refs would have to Foul Out (disable bots) for flipping others.

Quote:
Originally Posted by sgsdragons
What do you mean by that? Do you not think that holonomic drive trains can get on the ramp? Ours can. It does it with ease also. Or atleast in our test it did (We never tested our final design)

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I think Billfred means that 2 Redabots would push holonomic Bluabot up Red ramp scoring 75pts for Red
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Unread 01-03-2006, 18:41
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Re: What If...

Quote:
Originally Posted by sgsdragons
What do you mean by that? Do you not think that holonomic drive trains can get on the ramp? Ours can. It does it with ease also. Or atleast in our test it did (We never tested our final design)

Josh
Team Drive/Designer
I think what BillFred was trying to say is that for the most part "standard" (4, 6, etc...) wheel drive robots hold an advantage in a pushing match against a holonimic robot, so the robots with holonimic drivetrains would get teamed up against. Hope this clarifies things.
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Unread 01-03-2006, 18:56
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Re: What If...

Correct.

I reckon that you'd need two robots double-teaming a holonomic robot, though, since they're so darn maneuverable.
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Unread 01-03-2006, 19:36
Mr. Freeman Mr. Freeman is offline
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Re: What If...

As for the fact that a lot of designs are similar regarding the shooter mechanism, I think it's for 2 reasons.

1. No one has done this before so there isn't much variance from the standard time-tested way to shoot stuff.

2. The shooting mechanisms consisting of flywheel(s) and a plate(s) just work well.
Our team had an idea for a really interesting design consisting of a lot of arms on a flywheel but we never built it because it was way too complex, and actually impossible to aim due to the fact that the controller loops through the code about every 16ms.


Also, the no-extension rule is to prevent people from extending shields over the goals, which would make a really boring game.


P.S. what is a holonomic robot?
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Unread 01-03-2006, 19:48
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Re: What If...

Quote:
Originally Posted by Mr. Freeman
P.S. what is a holonomic robot?
by definition, it is a drive system that can both translate (slide) and rotate at the same time. It usually involves mecanum wheels or omni's mounted at angles to the body, and allows teams to slide in all directions, regardless of facing. Examples can be found on CD if you look. I know team 190 did them last year, and 1595 has them this year.
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Unread 01-03-2006, 21:47
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Re: What If...

Well, for sure I would have pushed for us to make a "lifting dump bed" that would simply pour the balls into the three point goal.
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Unread 01-03-2006, 23:56
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Re: What If...

Quote:
P.S. what is a holonomic robot?
That's when you tilt the robot at a certain angle and it looks like it's three-dimensional.

It's in no way similar to holographic, in which a robot can translate and rotate simultaneously.
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Unread 02-03-2006, 13:29
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Re: What If...

Quote:
Originally Posted by Chriszuma
That's when you tilt the robot at a certain angle and it looks like it's three-dimensional.

It's in no way similar to holographic, in which a robot can translate and rotate simultaneously.

I think Chriszuma got them switched.
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Unread 02-03-2006, 13:55
Jeff Rodriguez Jeff Rodriguez is offline
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Re: What If...

Quote:
Originally Posted by Andy Grady
Designwise and strategywise...how much would designs change if...

1. The expansion rule was lifted.

and

2. For each opponent robot on your ramp, you get 25 points.

What do you think?

Disclaimer: This is not a thread to blast the design of the game, just a rhetorical question.
I'd build a robot that climbed onto my ramp, extended up to cover the 3 pt goal, and extended two arms out to block the 1 pt goals. It could probably do it in autonomous mode, too.
The other alliance cannot score any balls, and I have 25 pts for being on the ramp. All my alliance needs is to score one ball anywhere and get the other two robots on the platform and we're unbeatable.

Now that would be a boring match.
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