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#46
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Re: Week 1: Thoughts, comments
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In conclusion, I believe that although 1276 was brilliant and their strategy very good, it is easy enough to block with either a) A robot on the ramp pushing them (I think) or b) A big robot or two that blocks them before they get on the ramp. Last edited by Faith : 05-03-2006 at 18:11. Reason: Forgot to get to the point... |
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#47
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Re: Week 1: Thoughts, comments
It seems to me that the intent to have a more 'full contact' game may have gone a bit too far - I have nothing against relaxing the hitting rules a bit, but it seems that now it's not being enforced at all. We were down on our side, completely out of one match, and our opponents kept hitting us, smashing in our shooter and breaking two welds on our frame...
Seems that something like that deserves a penalty at least. |
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#48
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Re: Week 1: Thoughts, comments
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There are cases where robots are on the ground that I think shouldn't deserve a penalty, however. For instance, if a robot was pushing, knocked themselves and the other robot down, the other robot was on the opposing team's ramp though, and an alliance of the other robot moves the first robot to get the other one off the ramp. Also, if it is an alliance member and they push the robot onto the ramp and get extra points, I think it is fine. I saw both of these happen... |
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#49
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Re: Week 1: Thoughts, comments
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i saw this early and often on VCU's webcast.....i still don't understand the logic in it. |
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#50
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Re: Week 1: Thoughts, comments
Last year I was very critical of the game because match after match robots did nothing during autonomous. This year the game gives some serious motivation to do something. I saw allot of autonomous action this weekend. Still there are to many robots that apparently have no auto strategy. First did their part to encourage auto. Between the sensors included with the kit and the easy-c functions, there is no reason that any team should not be doing something this year. So I consider this year a step forward.
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#51
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Re: Week 1: Thoughts, comments
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Bear in mind that this year's field and scoring system is much more complex than ever before - necessarily so because of the demands of counting balls and enabling/disabling goals. Sarah, the Good Scorekeeping Fairy of NJ, said the scoring system is the best she's seen and she has been head scorekeeper three years running. Quote:
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#52
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Re: Week 1: Thoughts, comments
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#53
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Re: Week 1: Thoughts, comments
Human players don't know the rules. I spoke to a lot of them after they had thrown balls at the 1 point goals and the celebrated. They didn't realize that they only get points when the green light is on.
Hard hitting, exciting, fast paced heck it sounds like hockey. I really think that there is a lot for spectators to watch. I liked the way the one ref pointed in the offensive zone at the beginning of the period. Team 25 really drove over one robot but that was after they were almost pushed over twice by that same bot. I don't think that they were out of line for that move. I saw no ramming penalties either. Last edited by Steve W : 05-03-2006 at 23:08. |
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#54
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Re: Week 1: Thoughts, comments
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Alot of teams don't follow the rules and that includes drivers. You would think teams would take more care to at least know the basics and that's why the game so often looks so chaotic. |
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#55
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I love First and it's mission, but I think this game seems to celebrate aggression as much as if not more than science and technology. One of our long time mentors has often mentioned that his favorite game was the one where four bots worked together to balance on a ramp competing for the best time. Now that's a celebration of science, technology, and collaboration! Maybe it wouldn't play as well to a large venue, but I think it was really more what Dean's vision in creating First is about. Make a better world through gracious professionalism, not make better machines for fighting. That said, I do also have to say we love shooting those balls! |
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#56
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Re: Week 1: Thoughts, comments
Week 1: Thoughts, comments
Disapointed so far. I expect to see something better (in every respect) at GLR - If not there, then . |
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#57
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Re: Week 1: Thoughts, comments
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#58
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Re: Week 1: Thoughts, comments
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#59
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#60
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Re: Week 1: Thoughts, comments
I've had some time to sit and think about the game, and honestly I'm still not sure whether or not I like it yet. Watching it over a webcast won't sway my decision, I'll have to wait until BMR to ultimately decide.
However, I will say that from first glance, this game appears to be not as exciting as 2003, 2004, or 2005. |
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