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#46
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Re: Rules that are [not] getting called at Regionals, the +s and -s
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#47
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Re: Rules that are [not] getting called at Regionals, the +s and -s
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You have to understand, we had to work with the interpretation of the rules that we were given by our head ref, and unfortunately that was how he interpreted those rules. Specifically though, there is no place in the rules or in the referee manual that specifically states that its a 5 point penalty. Neither is there in the game rules that I can see. I can state at Portland regional, the penalties on both cases were meant to try to deter teams from going into goals that were having difficulty with heavy impact. During one of the matches we did have a goal break, and have to do a playover. |
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#48
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Re: Rules that are [not] getting called at Regionals, the +s and -s
Ramming, oh boy ramming...
The biggest change in rules from prior years to this one, in regards to defensive contact, it the one dealing with bumper zones. Whether this rule should or should not effect ramming is a debate that will likely rage long into the season. Here's my interpretation: The bumper zones deal more with contact area than the bumpers dampening the blows themselves. Generally, base-to-base contact is not incredibly harmful, aside of maybe a wire coming unplugged, a couple bolts becoming loose (if not loc-tited etc) and that level of damage, even when it is a high speed collision from 10-15 feet away. The issue becomes of robot damage typically becomes involved when a robot tips or suffers a blow to lesser protected area, such as a shoulder, arm, shooter, etc. A majority of these infractions occur when contact is made high on the robot. With the establishment of penalties for almost ANY high contact (the exception I beleive is when it is obviously un-intentional, such as your robot tipping, or your robot being shoved; and/or when your robot is helping an alliance member onto the ramp) you have taken away the biggest cause of damage, disabling, cripping, and tipping caused to other robots. Thus why more liberty can be applied to LEGAL contact in the "bumper zone". |
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#49
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Re: Rules that are [not] getting called at Regionals, the +s and -s
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I like to see matches with good defense. This year my team built a shooter that launches from near the top of our nearly 5 ft. tall robot. I expect that we will be defended hard, if we appear to be shooting accurately when left alone. What I don't like to see is strategic ramming; i.e., ramming with intent to disable. I would approve of referees applying stiff penalties, including DQ, to discourage strategic ramming. |
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#50
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Re: Rules that are [not] getting called at Regionals, the +s and -s
Regarding the incursion corner goal thing, I asked this in Q/A just now - waiting for answer.
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http://forums.usfirst.org/showthread...ight=incursion saying it should be designed and driven to stay out. So the opponent needs to drive such that they don't unintentionally cause the incursion, and the scoring bot needs to design such that they can't go in beyond 3". I saw someone's comment about bumper size making it easy to go in past 3", but I haven't look at that closely yet. We'll see if Q/A comes up with a quick answer before this week's regionals. Last edited by AmyPrib : 03-06-2006 at 04:47 PM. |
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#51
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Re: Rules that are [not] getting called at Regionals, the +s and -s
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having a few inches of foam between the frame drops the impact down to a few gs. when frames hit metal to metal batteries can be broken loose, victors and robot controllers broken free from their mounts - you can even break printed circuit boards inside the control components. It all depends on how everything is attached to the frame that is accelerating at 1000 gs for a few mS. a 130 lb robot going 10 mph has a LOT of kinetic energy*. That energy has to be absorbed by something, if not the bumpers, then the functional parts of your robot. *edit: if I did the math correctly, it has the same momentum as a 5 pound sledge hammer travelling at 50mph! Last edited by KenWittlief : 03-06-2006 at 05:04 PM. |
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#52
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Re: Rules that are [not] getting called at Regionals, the +s and -s
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In fact, I am now having second thoughts about the interpretation of <R04> ... but that is a discussion for another day ... |
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#53
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Re: Rules that are [not] getting called at Regionals, the +s and -s
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I expressed an opinion on this subject in an earlier thread: Quote:
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#54
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Re: Rules that are [not] getting called at Regionals, the +s and -s
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#55
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Re: Rules that are [not] getting called at Regionals, the +s and -s
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Off Sides At the NJ Regional there were Team DQ's but I do not remember on what basis At the NJ Regional due to a very buggy scoring system and faulty IFI Equipment close to 7 matches were replayed b/c teams felt they were cheated out of who won the autonomous mode, not to mention the time between the autonomous mode to switch to the second portion of the match (probably like 15 seconds or so). If the scorers started the match the Arena Controllers would not get the signal that the match has started. During the Finals the Final Score would be tallied up as let say blue 25 red 35 but for the final score it would say blue 25 red 0 even though there was no penalties thrown. As you can see we are just into the 1st week of regionals going on to our 2nd set of regionals and many of these issues will probably not get resolved till nationals. The refs can only do so much with what they have to work with. I believe the Refs at the NJ Regional did an outstanding job including head ref Sky. I hope they all return next year because they made this regional Fun, Fair for everyone. My hats off to these guys. |
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#56
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Re: Rules that are [not] getting called at Regionals, the +s and -s
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-dave |
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#57
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Re: Rules that are [not] getting called at Regionals, the +s and -s
a 130 lb robot going 10 mph has a LOT of kinetic energy*. That energy has to be absorbed by something, if not the bumpers, then the functional parts of your robot.
*edit: if I did the math correctly, it has the same momentum as a 5 pound sledge hammer travelling at 50mph![/quote] Sorry but the physics teacher (that evil voice..) is coming out in me now... Your math was pretty good but the kinetic energy of the robot and the sledge hammer are about the same... not the momentum... (mv<2 vs mv) and you are indeed right in that the kinetic energy is what is important when considering an exchange in this collision. Sorry to correct you but there are children listening... The energy is transferred via whatever comes into contact. The bumpers act to increase the contact time between the robots during the energy transfer therefore increasing the impulse with the same energy. This increase in impulse has the direct result of decreasing the acceleration. Which is what does the damage... Sorry but being just a teacher I rarely get to say anything half as interesting as any of you engineers on here!! I couldn't resist!! smile |
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#58
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Re: Rules that are [not] getting called at Regionals, the +s and -s
oops, Bob is right. I said kinetic energy, and I used the equation for kinetic energy, but then I referred to the momemtum being the same.
the kinetic energy of a 130 lb robot going 10mph is the same as a 5 lb sledge hammer going 50 mph. Imagine someone taking a wack at the frame of your bot with that sledge hammer at that speed, then decide if you want them to wack the frame, or the bumper with the hammer? Some other terms I twisted and strained. The frame of your robot will only 'absorb' the energy if the frame is dented in the process. Most of what happens is your robot is accelerated in a very short period of time (milliseconds) to the velocity that is the result of the collision. (this is where the conservation of momentum comes it). Thats where the damage occurs to the other parts of your robot: the battery holder, the electronics... These parts are not designed to withstand 1000 gs of acceleration, not even for a short period of time, so components and screws and bolts start breaking. |
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#59
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Re: Rules that are [not] getting called at Regionals, the +s and -s
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#60
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Re: Rules that are [not] getting called at Regionals, the +s and -s
See post 122
http://www.chiefdelphi.com/forums/sh...607#post466607 for incursion ruling. DQ regardless of how you got in the goal past 3". |
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