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#16
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Re: Update #15
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#17
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Re: Update #15
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If a Robot throws a chain or loses motor wires (and is in the frontcourt) then another robot from that alliance must move to the back court or the damaged robot needs to be e-stopped (otherwise it should be penalized). And, yes, your 120 LB weight could become a 40 point liability if it ends up on the wrong side of the field and is not E-stopped. As far as the corner goal issue. If they enforced the ramming rules, then I dont believe they would have needed this clarification (JMHO). |
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#18
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Re: Update #15
From Update #15:
"Once a robot is in place to deposit balls in the corner goal, ramming it from behind generally has no purpose other than to destroy, unnecessarily harass, or force a goal incursion of the scoring robot. Repeatedly ramming a robot that is depositing balls in the corner goal from behind may be called for a <G22> violation and may incur a 5 point penalty or a disqualification." From Q&A: Question: "Our robot is in the process of dumping balls into the corner goal and no part of the robot is extended into the goal. We are then pushed by an opponent's robot such that our dumping mechanism is now more than 3" into the goal. Who would receive the penalty for extending into the goal more than 3"?" Answer: "Any robot that extends more than three inches into the goal (three inches past the plexiglas barrier) will be disqualified. If your robot has been designed such that it can extend into the goal, even if pushed, then you would be wise to operate the robot cautiously when in the vicinity of the goal." Are these two official statements from FIRST: A) Contradicting each other? or B) Attempting to tell us that ramming is a no-no but pushing a robot into a goal is a fair play? I tend to think that teams should have thought of this when they designed and built their robot so that if you get pushed through the goal it is your fault for having a part of your robot sticking out. However, repeated ramming serves no real purpose at anytime during the game and should be penalized. I don't see any difference between pushing an opposing robot into a goal and flipping one over as they climb the ramp. If you design a robot that is "tippable" due to high COG then why would it be the opposing robot's fault if they tip you over by pushing on you while you are on the ramp. Now if you fall over on the ramp and they continue to ram you that is just plain unsportsman like. With all the pushing and shoving designed into this game why should an alliance get penalized for the design flaws in their opposing alliance? I believe that FIRST is trying to tell us ramming is bad but pushing is OK. |
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#19
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Re: Update #15
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#20
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Re: Update #15
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#21
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Re: Update #15
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#22
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Re: Update #15
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As for the ramming, it would be nice if they actually called it during play. I saw a lot of hard hits on the VCU webcasts that would have been considered ramming in my book. However, FIRST provides NO guidelines as to what is ramming other than the description (Long distance, high speed). This leaves it very ambiguous and hard for the refs to determine. |
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#23
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Re: Update #15
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Sorry for the double post. |
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#24
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Re: Update #15
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So let me reword this rule for you. It means that when you are on defense one of your alliance members needs to be on the farside from you at all times or its called offsides. If anypart of the backbot robot crosses the center line its offsides. ![]() |
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#25
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Re: Update #15
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I was being facetious with my comment but it does state FARTHEST from the alliance station. This would put your backbot near the opposition's ramp. |
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#26
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Re: Update #15
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#27
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Re: Update #15
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I stand corrected, Sir. |
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