Go to Post And then have FIRST throw a copy of the Atkins diet book in with each kit... - dlavery [more]
Home
Go Back   Chief Delphi > Technical > Technical Discussion
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 09-03-2006, 14:06
TubaMorg TubaMorg is offline
Programmermechanicalelect ricalcoach
AKA: Dan
FRC #1480 (Robatos Locos)
Team Role: Mentor
 
Join Date: Jan 2006
Rookie Year: 2005
Location: Houston
Posts: 450
TubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond repute
Shooter wheel balancing

So we noticed (but pretended not to) that our shooter wheel had a little vibration in it during testing right before shipping. Does anyone have any clever ideas on how to balance it? Obviously we would want to remove a little material from the heavy side (it's an 8" plastic wheel with rubber tread). I was thinking of spinning it a few times by hand and waiting to see which side ends up at the bottom. The problem with this is that the axel bearings are a little stiff, so this method may not be too reliable. Any cool ideas out there? I'm hoping to have time to fix it during our Lonestar Regional, you know how much free time there is! Or maybe we should just call it our ball agitator/shooter
  #2   Spotlight this post!  
Unread 09-03-2006, 20:39
Michael Corsetto's Avatar
Michael Corsetto Michael Corsetto is offline
Breathe in... Breathe out...
FRC #1678 (Citrus Circuits)
Team Role: Mentor
 
Join Date: May 2004
Rookie Year: 2002
Location: Davis, CA
Posts: 1,133
Michael Corsetto has a reputation beyond reputeMichael Corsetto has a reputation beyond reputeMichael Corsetto has a reputation beyond reputeMichael Corsetto has a reputation beyond reputeMichael Corsetto has a reputation beyond reputeMichael Corsetto has a reputation beyond reputeMichael Corsetto has a reputation beyond reputeMichael Corsetto has a reputation beyond reputeMichael Corsetto has a reputation beyond reputeMichael Corsetto has a reputation beyond reputeMichael Corsetto has a reputation beyond repute
Re: Shooter wheel balancing

One way to do it would be set up to beams about 4" apart parallel to each other. Then put an axel through your wheel and set the two sides of the axel on the beams with the wheel in the middle. Look for the side that falls to bottom, and START FILING

Mike C.
__________________
Team 1678: Citrus Circuits - Lead Technical Mentor, Drive Coach **Like Us On Facebook!**
  #3   Spotlight this post!  
Unread 09-03-2006, 20:41
Rick TYler Rick TYler is offline
A VEX GUy WIth A STicky SHift KEy
VRC #0010 (Exothermic Robotics)
Team Role: Mentor
 
Join Date: Jan 2005
Rookie Year: 2005
Location: Redmond, Washington
Posts: 2,000
Rick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond repute
Re: Shooter wheel balancing

It only has to last about three minutes. I wouldn't worry about it, unless the vibation threatens your structure.
__________________
Exothermic Robotics Club, Venturing Crew 2036
VRC 10A, 10B, 10D, 10Q, 10V, 10X, 10Z, and 575
  #4   Spotlight this post!  
Unread 09-03-2006, 20:47
DjAlamose's Avatar
DjAlamose DjAlamose is offline
Registered User
AKA: Teh Albie
FRC #0279 (Tech Fusion)
Team Role: College Student
 
Join Date: Jan 2006
Rookie Year: 2003
Location: Toledo, OH
Posts: 343
DjAlamose is a splendid one to beholdDjAlamose is a splendid one to beholdDjAlamose is a splendid one to beholdDjAlamose is a splendid one to beholdDjAlamose is a splendid one to beholdDjAlamose is a splendid one to beholdDjAlamose is a splendid one to beholdDjAlamose is a splendid one to behold
Send a message via AIM to DjAlamose
Re: Shooter wheel balancing

Quote:
Originally Posted by Rick TYler
It only has to last about three minutes. I wouldn't worry about it, unless the vibration threatens your structure.
I agree, but it all depends on the amount of vibration. If you feel that it’s excessive then go ahead and try to fix it. But I wouldn't worry too much about it. There could be any number of things that are throwing it out of balance as so it might not just be the wheels (of coarse I’m thinking of a shooter with a drive train, but who would do that ).
__________________
WHAT TIME IS IT????? 279!!


2006 GLR Safety Award (2nd year in a row)
2005 National Xerox Creativity Award
2005 National Curie Quarter Finalist w/ 1126 and 180
2005 Buckeye Regional Champs w/ 67 and 274
2005 Buckeye Regional GM Industrial Design Award
2005 Buckeye Regional Safety Award
2005 GLR Quarter Finalist
2005 GLR Xerox Creativity Award
2005 GLR Safety Award
2004 Nationals Curie Division Finalist
2004 GLR Champs
2004 Buckeye Delphi Driving Tomorrow Award
2004 Buckeye Quarter Finalist w/ 1001 and 869
2003 GM Industrial Design Award GLR
2001 National Champs
  #5   Spotlight this post!  
Unread 09-03-2006, 21:31
lukevanoort lukevanoort is offline
in between teams
AKA: Luke Van Oort
no team
 
Join Date: Oct 2005
Rookie Year: 2005
Location: Waterloo, ON, Canada
Posts: 1,873
lukevanoort has a reputation beyond reputelukevanoort has a reputation beyond reputelukevanoort has a reputation beyond reputelukevanoort has a reputation beyond reputelukevanoort has a reputation beyond reputelukevanoort has a reputation beyond reputelukevanoort has a reputation beyond reputelukevanoort has a reputation beyond reputelukevanoort has a reputation beyond reputelukevanoort has a reputation beyond reputelukevanoort has a reputation beyond repute
Send a message via AIM to lukevanoort
Re: Shooter wheel balancing

Again, it all depends on where you mounted your vibration sensitive parts. Our wheel shook like there was no tomorrow. (maybe not as bad a s yours, but still pretty strongly) We fixed it, sort of. For us it was more of a aesthetics issue than a functionality problem. So, anyway, we got rid of the turreting action (for other reasons) and tightened some bolts. Now, instead of only having to shake itself, some 80/20, and sheet metal while mounted on a single turntable bearing, it had to shake the whole robot. It really couldn't overcome the inertia of the bot to produce meaningful shaking. Even if it did, it wouldn't have mattered much since all our electricals were mounted to Plexiglas which would absorb vibrations.
__________________
Team 1219: 2009 - Mentor
Team 587: 2005 - Animator, 2006-2008 - Team Captain
  #6   Spotlight this post!  
Unread 09-03-2006, 23:16
TubaMorg TubaMorg is offline
Programmermechanicalelect ricalcoach
AKA: Dan
FRC #1480 (Robatos Locos)
Team Role: Mentor
 
Join Date: Jan 2006
Rookie Year: 2005
Location: Houston
Posts: 450
TubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond repute
Re: Shooter wheel balancing

Our vibration isn't all that bad. As an ex-Navy mechanic, though, it sort of offends me I'm pretty sure the vibration is coming from the wheel, the shaft is good-n-straight with nice sturdy block bearings on either side of the wheel coupled via spider coupling to the motor. It really is sort of a low priorty fix right now, we need to complete some more important things first (like our ball feed). Just in case I have a kid standing around, though, I can have him work on it.

Quote:
One way to do it would be set up to beams about 4" apart parallel to each other. Then put an axel through your wheel and set the two sides of the axel on the beams with the wheel in the middle. Look for the side that falls to bottom, and START FILING
I think this idea should work I was hoping for something to do in place though.
  #7   Spotlight this post!  
Unread 10-03-2006, 00:23
Donut Donut is offline
The Arizona Mentor
AKA: Andrew
FRC #2662 (RoboKrew)
Team Role: Engineer
 
Join Date: Mar 2005
Rookie Year: 2004
Location: Goodyear, AZ
Posts: 1,304
Donut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond repute
Re: Shooter wheel balancing

Quote:
Originally Posted by Rick TYler
It only has to last about three minutes. I wouldn't worry about it, unless the vibation threatens your structure.
Be sure to not completely ignore off balance wheels. Our wheel had part of the tread come off; the then massively off balance wheel rotating at 4000 rpm broke our rotator (this was during build).

If you're not going that fast, you shouldn't have to worry much though.
  #8   Spotlight this post!  
Unread 10-03-2006, 09:13
Dad1279 Dad1279 is offline
Registered User
FRC #1279 (Cold Fusion)
Team Role: Mentor
 
Join Date: Jan 2005
Rookie Year: 2004
Location: NJ
Posts: 511
Dad1279 has much to be proud ofDad1279 has much to be proud ofDad1279 has much to be proud ofDad1279 has much to be proud ofDad1279 has much to be proud ofDad1279 has much to be proud ofDad1279 has much to be proud ofDad1279 has much to be proud ofDad1279 has much to be proud of
Re: Shooter wheel balancing

Static and dynamic balance will be different. You may be better off with trial & error. Try a light weight in different spots around the wheel and see if it gets better. If it gets better, try more or less weight.
  #9   Spotlight this post!  
Unread 10-03-2006, 11:53
TubaMorg TubaMorg is offline
Programmermechanicalelect ricalcoach
AKA: Dan
FRC #1480 (Robatos Locos)
Team Role: Mentor
 
Join Date: Jan 2006
Rookie Year: 2005
Location: Houston
Posts: 450
TubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond repute
Re: Shooter wheel balancing

Quote:
Originally Posted by Dad1279
Static and dynamic balance will be different. You may be better off with trial & error. Try a light weight in different spots around the wheel and see if it gets better. If it gets better, try more or less weight.
Excellent idea, at least we can try it in situ and see if it works. How to attach small weights, though? Perhaps small screws in the side of the wheel?
  #10   Spotlight this post!  
Unread 10-03-2006, 12:36
Elgin Clock's Avatar
Elgin Clock Elgin Clock is offline
updates this status less than FB!
AKA: the one who "will break into your thoughts..."
FRC #0237 (Black Magic)
Team Role: Mentor
 
Join Date: May 2001
Rookie Year: 2001
Location: H20-Town, Connecticut
Posts: 7,773
Elgin Clock has a reputation beyond reputeElgin Clock has a reputation beyond reputeElgin Clock has a reputation beyond reputeElgin Clock has a reputation beyond reputeElgin Clock has a reputation beyond reputeElgin Clock has a reputation beyond reputeElgin Clock has a reputation beyond reputeElgin Clock has a reputation beyond reputeElgin Clock has a reputation beyond reputeElgin Clock has a reputation beyond reputeElgin Clock has a reputation beyond repute
Send a message via AIM to Elgin Clock
Re: Shooter wheel balancing

Quote:
Originally Posted by TubaMorg
So we noticed (but pretended not to) that our shooter wheel had a little vibration in it during testing right before shipping. Does anyone have any clever ideas on how to balance it? Obviously we would want to remove a little material from the heavy side (it's an 8" plastic wheel with rubber tread). I was thinking of spinning it a few times by hand and waiting to see which side ends up at the bottom. The problem with this is that the axel bearings are a little stiff, so this method may not be too reliable. Any cool ideas out there? I'm hoping to have time to fix it during our Lonestar Regional, you know how much free time there is! Or maybe we should just call it our ball agitator/shooter
I'm sure the wheels are held at the manufacturing plant for them to some sort of trueness, but the higher RPM they spin the more you notice imperfections.

The wheels you are talking about were probably designed to go way slower than you are spinning them. How many wheelchairs do you know that have the front wheels spinning 20+mph? lol

Anyways, keeping that in mind, check your pillow block or whatever you are affixing it to your frame to. Make sure they are aligned right. One .050" difference in center lines of the block from the X axis will make your wheel wobble a heck of a lot at these high speeds.
__________________
The influence of many leads to the individuality of one. - E.C.C. (That's me!!)

  #11   Spotlight this post!  
Unread 10-03-2006, 15:05
TubaMorg TubaMorg is offline
Programmermechanicalelect ricalcoach
AKA: Dan
FRC #1480 (Robatos Locos)
Team Role: Mentor
 
Join Date: Jan 2006
Rookie Year: 2005
Location: Houston
Posts: 450
TubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond repute
Re: Shooter wheel balancing

Quote:
Originally Posted by Elgin Clock
I'm sure the wheels are held at the manufacturing plant for them to some sort of trueness, but the higher RPM they spin the more you notice imperfections.

The wheels you are talking about were probably designed to go way slower than you are spinning them. How many wheelchairs do you know that have the front wheels spinning 20+mph? lol

Anyways, keeping that in mind, check your pillow block or whatever you are affixing it to your frame to. Make sure they are aligned right. One .050" difference in center lines of the block from the X axis will make your wheel wobble a heck of a lot at these high speeds.
Yes as you said the wheel we are using is normally a drive wheel (from NPC robotics), but they aren't made for the speeds we are using them at! I used a dial indicator to check alignment on the wheel and motor shaft and it was pretty good. But, it is quite possible that it has gone out of true since then. We use VERY high tolerance engineering (i.e. 1" +- .25") Maybe we should harness the vibration as a battery charging mechanism!
  #12   Spotlight this post!  
Unread 10-03-2006, 15:35
Manoel's Avatar
Manoel Manoel is offline
Registered User
FRC #0383 (Brazilian Machine)
Team Role: Mentor
 
Join Date: Jun 2001
Rookie Year: 2000
Location: Porto Alegre, RS, Brazil
Posts: 608
Manoel has a reputation beyond reputeManoel has a reputation beyond reputeManoel has a reputation beyond reputeManoel has a reputation beyond reputeManoel has a reputation beyond reputeManoel has a reputation beyond reputeManoel has a reputation beyond reputeManoel has a reputation beyond reputeManoel has a reputation beyond reputeManoel has a reputation beyond reputeManoel has a reputation beyond repute
Send a message via ICQ to Manoel Send a message via MSN to Manoel
Re: Shooter wheel balancing

Quote:
Originally Posted by Dad1279
Static and dynamic balance will be different. You may be better off with trial & error. Try a light weight in different spots around the wheel and see if it gets better. If it gets better, try more or less weight.
That's exactly what we did, except we sent it out to be balanced in a shop with specific equipment. They balance car and truck tires so a request to dynamic balance a small tire at 1500 RPM sounded a bit weird to them. Only cost $20 dollars, though. With guarantee (one of the tires was out of balance after a while so they redid it)!!
I think the machine uses lasers to detect the tire wobble, but I'm not sure. Anyway, it's a fancy machine.

That's probably not a solution now that your robot is gone, but you can try the low tech method described above. It won't be perfect, though, since you probably won't be able to balance it up to the high rotation speed we normally use in FIRST shooters.
__________________
Manoel Flores da Cunha
Mentor
Brazilian Machine
Team # 383
  #13   Spotlight this post!  
Unread 27-03-2006, 18:34
Justin_302's Avatar
Justin_302 Justin_302 is offline
Justin
AKA: Justin
FRC #0302 (Mechanical Dragons)
Team Role: Driver
 
Join Date: Jan 2005
Rookie Year: 2003
Location: Lake Orion
Posts: 119
Justin_302 is on a distinguished road
Send a message via AIM to Justin_302
Re: Shooter wheel balancing

Ours were balanced professionaly. They are high speed gocart wheels.
__________________

Team 302
  #14   Spotlight this post!  
Unread 29-03-2006, 18:39
Unsung FIRST Hero
Al Skierkiewicz Al Skierkiewicz is offline
Broadcast Eng/Chief Robot Inspector
AKA: Big Al WFFA 2005
FRC #0111 (WildStang)
Team Role: Engineer
 
Join Date: Jun 2001
Rookie Year: 1996
Location: Wheeling, IL
Posts: 10,792
Al Skierkiewicz has a reputation beyond reputeAl Skierkiewicz has a reputation beyond reputeAl Skierkiewicz has a reputation beyond reputeAl Skierkiewicz has a reputation beyond reputeAl Skierkiewicz has a reputation beyond reputeAl Skierkiewicz has a reputation beyond reputeAl Skierkiewicz has a reputation beyond reputeAl Skierkiewicz has a reputation beyond reputeAl Skierkiewicz has a reputation beyond reputeAl Skierkiewicz has a reputation beyond reputeAl Skierkiewicz has a reputation beyond repute
Re: Shooter wheel balancing

Quote:
Originally Posted by TubaMorg
So we noticed (but pretended not to) that our shooter wheel had a little vibration in it during testing right before shipping.
Dan,
I wanted to add some observation here. After two weeks of inspections, the teams that had problems with vibration were using small wheels designed for a much slower speed. As they brought them up to get near to the 12M/s speed rule, they would vibrate. Typically this was the 4" diameter vs. 6" diameter wheel chair type wheels.
__________________
Good Luck All. Learn something new, everyday!
Al
WB9UVJ
www.wildstang.org
________________________
Storming the Tower since 1996.
  #15   Spotlight this post!  
Unread 29-03-2006, 18:47
TubaMorg TubaMorg is offline
Programmermechanicalelect ricalcoach
AKA: Dan
FRC #1480 (Robatos Locos)
Team Role: Mentor
 
Join Date: Jan 2006
Rookie Year: 2005
Location: Houston
Posts: 450
TubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond reputeTubaMorg has a reputation beyond repute
Re: Shooter wheel balancing

Quote:
Originally Posted by Al Skierkiewicz
Dan,
I wanted to add some observation here. After two weeks of inspections, the teams that had problems with vibration were using small wheels designed for a much slower speed. As they brought them up to get near to the 12M/s speed rule, they would vibrate. Typically this was the 4" diameter vs. 6" diameter wheel chair type wheels.

Sounds about right. Our's is 8" so at least we don't have to spin it TOO fast, although we are estimating 1200 rpm. Still faster than it was really designed for. Maybe the magical crate fairy will fix it for us! We will find out tomorrow!
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
How much of our wheel used for the shooter can be exposed? waialua359 Technical Discussion 4 14-02-2006 13:27
One or Two Wheel Shooter Nitroxextreme Technical Discussion 6 14-01-2006 01:10
How did you control your Robot? 1? 2? Wheel? How? ChrisCook Control System 9 17-05-2005 21:41
Clamping wheel hubs sanddrag Technical Discussion 7 29-02-2004 00:20
how can you use a gyro in autonomous mode magical hands Programming 3 02-01-2004 13:31


All times are GMT -5. The time now is 05:40.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi