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Unread 27-03-2006, 09:21
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Re: defense

I prefer to think that in the heat of the game people forget about the QP issue. It's not the the most obvious thing to remember when you're trying to win the match.
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Unread 27-03-2006, 09:34
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Re: defense

i never realy could figure out how qp's were calculated can somebody fill me in
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Unread 27-03-2006, 09:35
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Re: defense

Quote:
Originally Posted by ewankoff
i never realy could figure out how qp's were calculated can somebody fill me in
Losing alliance's scores from all you matches get averaged to create it. This came about after the botched qualifying system employed in 2003.
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Unread 27-03-2006, 09:41
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Re: defense

what about the winning alliance
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Unread 27-03-2006, 10:56
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Re: defense

Quote:
Originally Posted by ewankoff
what about the winning alliance
The winners get a win.

qp's are used to rank teams with the same number of wins and losses.

Teams that are winning are usually the ones who think about qp's, because the top 2 to 4 alliances may have the same win-loss record. I saw 126 help an opponent onto the ramp to increase the losing alliance's score during UTC NE. This action boosted 126's qp and helped them finish as #1 seed at the event.

I agree that most teams do not have time to think about qp's. We had the third highest qp average at NE, because we lost some high scoring rounds , not because we had time to think about qp's.
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Unread 27-03-2006, 11:23
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Re: defense

Quote:
From Section 8.3.3 of the rules:
At the completion of each Qualification Match, each team will eceive a win, loss or tie depending on the final score. Each team on the winning alliance will receive two Qualifying Points. Each team on the losing Alliance will receive zero Qualifying Points. In the event of a tie Match Score, all six teams will receive oneQualifying Point.
The winning alliance teams will receive a number of Ranking Points equal to the un-penalized score (the score without any assessed penalties) of the winning or losing alliance, whichever un-penalized score is lower.
The losing alliance teams will receive a number of Ranking Points equal to their final score (with any assessed penalties).
Not to nit pick, but QP's are the points you get based on wins/losses/ties. Ranking Points are the points you get based on the losing alliance's score.
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Unread 27-03-2006, 11:28
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Re: defense

Quote:
Originally Posted by Dzdconfusd
I prefer to think that in the heat of the game people forget about the QP issue. It's not the the most obvious thing to remember when you're trying to win the match.
It is also hard to keep track of how much you are winning by this year with the scoring issues and not being able to count the score yourself. There is no real way to tell if you are just barely winning, just barely losing or have a huge difference in score since the score is tabulated as you go opposed to being able to do a quick tally in the middle of the match like previous years. Because of this it is really hard to maximize your RP's.
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Last edited by dk5sm5luigi : 27-03-2006 at 13:09.
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Unread 27-03-2006, 11:54
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Re: defense

QP's DO matter.

Try going 8-0-0 through qualifying, but still be ranked second due to QP's and then watch the #1 seed pick their colaboration team the #3 seed...painful especially when it's two of the three triplets.
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Unread 27-03-2006, 12:57
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Re: defense

Quote:
Originally Posted by Don Wright
QP's DO matter.

Try going 8-0-0 through qualifying, but still be ranked second due to QP's and then watch the #1 seed pick their colaboration team the #3 seed...painful especially when it's two of the three triplets.
So, have another baby, or two, next year
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Unread 27-03-2006, 13:05
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Re: defense

Ranking points are what is being discussed. There are 3 scenarios for ranking points:

1: Winner gets their points or the losers unpenalized score, which ever is lower.

2: Loser gets their penalized score.

3: Tie and you get your own score (penalized if there are any).

I hope this helps.
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Unread 03-04-2006, 12:16
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Re: defense

Defense is not a bad strategy, that's almost all our team did, and we ranked 4th overall, and made it to the semi-finals at the GLR.
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Unread 03-04-2006, 13:47
Rick TYler Rick TYler is offline
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Re: defense

Quote:
Originally Posted by dk5sm5luigi
There is no real way to tell if you are just barely winning, just barely losing or have a huge difference in score since the score is tabulated as you go opposed to being able to do a quick tally in the middle of the match like previous years.
With the huge penalties and controversial ownership issues concerning descored tetras, it was a lot harder last year than this. In most of the matches this year, the winning alliance has the higher score on the board. Last year, it was almost like magic.
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Unread 03-04-2006, 13:58
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Re: defense

The reason to play a tough defence instead of trying to get more ranking points is to show other teams what you can do. If you can show that you can shut down the opposition's scoring, you are more likely to be picked by a higher ranked team.
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Unread 03-04-2006, 23:58
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Smile Re: defense

Quote:
Originally Posted by Rick TYler
With the huge penalties and controversial ownership issues concerning descored tetras, it was a lot harder last year than this. In most of the matches this year, the winning alliance has the higher score on the board. Last year, it was almost like magic.
I found last year a lot easier to predict, especially when we got to nationals and there were less of those terrible 30 pt. penalties. If you saw that the field was all covered in blue, you felt pretty comfortable to score red tetras for the opposite side (we never do this, I watch rage do it at Chesapeake last year and it's the only time I definitively remember it. (mostly cause I didn't know why on earth they would do that, ah rookie year)) This year, if you see your score on the board is 84, it could really be 12, no penalties necessary.
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Unread 04-04-2006, 00:19
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Re: defense

Quote:
Originally Posted by Rick TYler
In most of the matches this year, the winning alliance has the higher score on the board.
Board? What Board? Could someone please explain what this "Board" thing is that you speak of.
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