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Unread 03-28-2006, 02:17 PM
jpyro jpyro is offline
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Good drivetrains observed

When we were at the wisconson regional, no need to brag, but our robot with a 6 wheel sticky wheel drive train encountered one or two robots that we couldnt push. What does everyone think about the drivetrains that are doing good.
i.e. omni, 4x4, 6x6, ect
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Unread 03-28-2006, 02:27 PM
Ian Curtis Ian Curtis is offline
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Re: Good drivetrains observed

1138. They pushed us up the ramp. Sideways. And our robot is a six wheel drive with 4" wheels covered in roughtop tread. They even pushed 40 around when their traction plates were down. The traction plates were 16" square covered in tread (can't remember which kind). Yeah, talk about sick drives.
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Unread 03-28-2006, 03:01 PM
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Re: Good drivetrains observed

Omni-directional drives are possibly the worst idea for this year. Well, it was a good idea at the beginning but once you get to competition, it's not that great.

This game calls for a strong bot. Not a maneuverable bot. 6x6 seems to be the best idea this year. Although, turning is hindered a bit, how maneuverable of a bot do you need to be? This year is all about traction and being able to get up the ramp which is exactly what 6x6 gets you.
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Unread 03-28-2006, 05:17 PM
Lil' Lavery Lil' Lavery is offline
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Re: Good drivetrains observed

Quote:
Originally Posted by InfernoX14
Omni-directional drives are possibly the worst idea for this year. Well, it was a good idea at the beginning but once you get to competition, it's not that great.

This game calls for a strong bot. Not a maneuverable bot. 6x6 seems to be the best idea this year. Although, turning is hindered a bit, how maneuverable of a bot do you need to be? This year is all about traction and being able to get up the ramp which is exactly what 6x6 gets you.
I wouldn't go as far as saying that maneuverable drivetrains are a bad idea. 1261's swerve drive was fast and dangerous in Peachtree and allowed them to be the #1 seed and win the regional, with very few teams able to stop their scoring. Other teams, such as 357, have had similar results with maneuverable drivetrains. It all depends on how you approach the game challenge, namely how fast and from where on the field are you shooting.

As for some impressive drivetrains this year that I have seen:

1261 had a slick swerve drive. 4 wheels each driven by a small CIM, with the front and the back rotated independantly by window motors. During a qualification match, they managed to get from their opponents ramp, all the way across the field, and onto their ramp in about 3 or 4 seconds. They actually CAUGHT AIR when coming off of the opponent's ramp. Additionally, because of the swerve drive, they could adjust their position on the top of the ramp to easily allow alliance partners to get on the ramp.

343. I don't know why, but we couldn't push em (and we could push just about everyone! ).
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Unread 03-28-2006, 05:29 PM
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Re: Good drivetrains observed

Speaking of drive train... you can't forget team 61. For the first time they used wheels and oh man the power on that thing is unbelievable. They pushed everyone around at the Florida regonal. Team 190 also had a good drive train. I think team 61 and team 190's defense was most effective at the Florida regional.
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Unread 03-28-2006, 05:32 PM
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Re: Good drivetrains observed

Quote:
Originally Posted by Lil' Lavery
I wouldn't go as far as saying that maneuverable drivetrains are a bad idea. 1261's swerve drive was fast and dangerous in Peachtree and allowed them to be the #1 seed and win the regional, with very few teams able to stop their scoring. Other teams, such as 357, have had similar results with maneuverable drivetrains. It all depends on how you approach the game challenge, namely how fast and from where on the field are you shooting.
Yeah, you have a point. Since, swerve drives can use rubber wheels they are an exception.

I was thinking more along the lines of mecanum and holonomic drive systems where the only option you get are plastic, or similar low traction material, wheels.

40 compensated for that low traction-ness of their wheels with a traction plate. However, they tried to push and get up the ramp where traction is half of the battle.

I'm not saying they are a bad idea all together. Last year they were a great idea. This year, where defense is much more important than previous years, mecanum/holonomic drives aren't the best way to go.
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Unread 03-28-2006, 07:08 PM
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Re: Good drivetrains observed

I think wide robots robots drive nicely. None of that high current draw and bouncing while turning. A robot that can turn nicely is a good thing to have.
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Unread 03-28-2006, 08:19 PM
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Re: Good drivetrains observed

Quote:
Originally Posted by sanddrag
I think wide robots robots drive nicely. None of that high current draw and bouncing while turning. A robot that can turn nicely is a good thing to have.
We went with a wide robot this year and it is a decision I regret making. Although, they turn nicely, it's a lot easier to topple over when driving. You really have to pay attention to CG when designing a wide robot.

With a long robot, there are ways to keep yourself from rocking back and forth while still getting the traction you need.

Rubber Omni-wheels
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Unread 03-28-2006, 08:23 PM
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Re: Good drivetrains observed

well we ran an 8 wheel drive chassis on trucks...guaranteed 6 wheels on ground at all times, even on the ramp.

Team 75S inventor/design website
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Unread 03-28-2006, 09:08 PM
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Re: Good drivetrains observed

we also pushed team 40 around when they had their traction plates on we can push anything wherever we want it i can take anyone to taco bell and back we have a mark 2 speed transmission with 2 sky and 2 pneumatic wheels and it makes us like arnold schwartsnendjndjbjbfvbger
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Unread 03-28-2006, 09:11 PM
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Re: Good drivetrains observed

Quote:
Originally Posted by DaveA412
we also pushed team 40 around when they had their traction plates on we can push anything wherever we want it i can take anyone to taco bell and back we have a mark 2 speed transmission with 2 sky and 2 pneumatic wheels and it makes us like arnold schwartsnendjndjbjbfvbger
o.O
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Unread 03-28-2006, 09:41 PM
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Re: Good drivetrains observed

Quote:
Originally Posted by DaveA412
we also pushed team 40 around when they had their traction plates on we can push anything wherever we want it i can take anyone to taco bell and back we have a mark 2 speed transmission with 2 sky and 2 pneumatic wheels and it makes us like arnold schwartsnendjndjbjbfvbger
HAHAHAHAHAHAHAHA.........Sorry...Whew.. That was just a little too outrageous...I'm okay now.
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Unread 03-28-2006, 09:51 PM
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Re: Good drivetrains observed

Quote:
Originally Posted by Andrew Blair
HAHAHAHAHAHAHAHA.........Sorry...Whew.. That was just a little too outrageous...I'm okay now.

sorry i had starbucks expresso beans im calm now lol
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Unread 03-29-2006, 03:51 PM
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Re: Good drivetrains observed

THREE NINE THREE!


They used what looked like go-cart wheels you would see at the fair or something.
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Unread 03-29-2006, 04:01 PM
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Re: Good drivetrains observed

Quote:
Originally Posted by InfernoX14
Yeah, you have a point. Since, swerve drives can use rubber wheels they are an exception.

I was thinking more along the lines of mecanum and holonomic drive systems where the only option you get are plastic, or similar low traction material, wheels.

40 compensated for that low traction-ness of their wheels with a traction plate. However, they tried to push and get up the ramp where traction is half of the battle.

I'm not saying they are a bad idea all together. Last year they were a great idea. This year, where defense is much more important than previous years, mecanum/holonomic drives aren't the best way to go.
I would have to disagree with you. Our robot this year has mecanum wheels and we played defense just as well as anyone. We were pushing 6 wheels and 4 wheels. The rollers on the mecanum drive system are not made of plastic; they are made of urethane. Urethane is more like rubber in that it provides traction. It also allowed us to get onto the ramp. I believe that our choice in drive train was a very good one. I don't believe that any drive trains out there are any better than the others, but it just comes down to how you play the game. If you would like more information on our drive train, you may find the info you're looking for here: http://www.chiefdelphi.com/forums/sh...ight=meca num
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