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#76
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Re: Pure Shooters -- 2006 Hall of Fame
For no reason that I can fathom, I just spent a half-hour going through this thread and compiling your comments. There are 83 robots in this year's Shooter Hall of Fame. I am thrilled, by the way, that roughly 8% of the robots participating this year made the list of Top Guns. That's pretty good parity for FIRST.
Since this is the most non-random sample in the history of ascientific sampling, I won't say anything else about it other than that it represents the posts in this thread. Listed in the order of the number of times they were mentioned, in descending order: .............. Times Team --- Mentioned 254 --- 12 25 --- 11 1114 --- 11 1503 --- 11 1680 --- 10 233 --- 9 121 --- 7 217 --- 6 703 --- 6 111 --- 5 11 --- 4 85 --- 4 118 --- 4 229 --- 4 330 --- 4 599 --- 4 968 --- 4 987 --- 4 20 --- 3 135 --- 3 148 --- 3 296 --- 3 322 --- 3 365 --- 3 494 --- 3 888 --- 3 1280 --- 3 1351 --- 3 68 --- 2 70 --- 2 71 --- 2 86 --- 2 231 --- 2 343 --- 2 701 --- 2 852 --- 2 1126 --- 2 1501 --- 2 1625 --- 2 16 --- 1 21 --- 1 27 --- 1 33 --- 1 39 --- 1 45 --- 1 56 --- 1 60 --- 1 66 --- 1 74 --- 1 95 --- 1 107 --- 1 126 --- 1 138 --- 1 177 --- 1 237 --- 1 271 --- 1 292 --- 1 293 --- 1 340 --- 1 341 --- 1 353 --- 1 368 --- 1 375 --- 1 378 --- 1 399 --- 1 435 --- 1 437 --- 1 461 --- 1 469 --- 1 486 --- 1 549 --- 1 610 --- 1 668 --- 1 830 --- 1 1038 --- 1 1261 --- 1 1272 --- 1 1276 --- 1 1288 --- 1 1389 --- 1 1519 --- 1 1629 --- 1 1731 --- 1 Last edited by Rick TYler : 04-04-2006 at 23:11. |
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#77
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Re: Pure Shooters -- 2006 Hall of Fame
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#78
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Re: Pure Shooters -- 2006 Hall of Fame
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I'm sure there are other great shooters out there, but these are the ones that I've seen - Ranked in order of my assessment: 1114 - Deadly accurate and fast shooter, almost immovable, top/front & floor load, chassis auto-aim slower to respond than turret type. Beat them by blocking human load into front of bot - push into wall, or get in between the bot and humans 1503 - same as above (? third triplet gets way less out of same robot) 25 - Deadly accurate and fast shooter. Fast and powerful drive train. Not easy to move, but was not facing much in the way of powerful robots in Vegas. Top load only. Beat them by not letting them into, or out of, the human loading station. Do not try pushing them off their shot unless you do a pik on front corner, or plant yourself directly in front of them - their shot comes out lower than most of the great ones. Do not try pushing them onto the ramp, they like the elevation and will drill shot after shot. 469 - Deadly accurate and fast shooter. Turret auto-aim best of the bunch. Their strong suit is their strategy, which is also their weakness. Take them off it and it's panic time. They too can't shoot what they don't have. Their human load is a very small target. 494 - Not as deadly accurate but fast shooter. Turret auto-aim slow to respond. Complex ball handler prone to malfunction. Yet they and 70 manage to win because the others leave them alone to gather ammo. 70 - Same as 494, except drive team less experienced. 111 - Very good shooter. Turret-aim second only to 469. They like to plant themselves against corner of the platform's side plexi. Have omni wheels on back. Rear quarter pik will spin them. Do not let them alone when they play back-bot and gather a ton of balls - not unless you want to be picking them out of the garbage can. Shut them down early, otherwise Raul will out think you! 987 - Impressive in that they play smart. Unimpressive shooter because it's way too low - but they find opportunities if you let them. 71 - Was shooting less than 50% at MWR. Maybe because they took a fall in practice that messed them up big time. But they know how to play. And just like all the above will kill you if you leave them alone at ANY TIME. Honorable mentions. 79 - Good shooter, but it leaves the bot about four feet high. Nuf said. 1213 -They won every autonomous at MWR (except for one when pit-crew error took out their launcher [and them out of #1 seed], and one in elims when they got hit hard), averaged 61.8 (alliance) points/game. Had they driven the robot the way it was designed, and maintained it the way that they should, then they may have been something other than an also ran. Last edited by Jack Jones : 05-04-2006 at 09:33. |
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#79
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Re: Pure Shooters -- 2006 Hall of Fame
I can't believe there is two of sighting of 86. You guys havent seen Team Resistance's robot, 86.
Check this pic out. This is at FL Regional where its shooting during anomnous period. ![]() I would say Team 233, and 1523 are good solid shooters and they are worthy opponent. -WJS |
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#80
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Re: Pure Shooters -- 2006 Hall of Fame
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#81
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Re: Pure Shooters -- 2006 Hall of Fame
if anyone here has seen videos from the philadelphia regional im telling you watch out for moe because they definately fit the description of a hall of fame shooter. I believe they only had one or two matches out of 11 in which they scored less than 30 points during a match
365 moe |
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#82
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Re: Pure Shooters -- 2006 Hall of Fame
(Some that i didnt see listed yet)
1024 180 135 These are teams that I have seen personally, these 3 have really good shooters and 1024 has an awsome autonomous mode. |
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#83
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Re: Pure Shooters -- 2006 Hall of Fame
Code:
1 4 9 11 16 20 22 25 27 33 38 40 45 47 48 49 59 60 65 66 67 69 70 71 74 75 79 85 86 87 88 93 100 103 108 111 118 120 121 122 125 126 128 133 135 138 148 151 155 159 166 168 173 174 175 176 177 179 180 184 190 191 192 195 201 203 204 207 211 217 222 223 224 226 228 229 231 233 234 236 237 245 247 254 269 271 279 280 291 292 293 294 295 296 302 304 306 308 312 322 326 330 337 340 341 343 346 348 354 357 358 359 365 375 378 383 384 386 395 397 399 401 405 406 418 433 435 440 444 447 451 461 462 468 469 476 481 486 488 492 494 499 503 514 519 522 525 527 537 538 540 546 547 555 563 573 581 585 610 612 614 647 650 662 665 686 710 714 716 744 752 753 766 768 772 803 809 812 815 816 830 836 842 846 852 862 865 868 869 888 896 900 904 922 926 928 935 945 967 968 971 973 980 987 989 999 1002 1006 1014 1023 1024 1033 1038 1057 1089 1102 1103 1108 1114 1124 1126 1138 1139 1155 1158 1184 1187 1188 1241 1250 1251 1261 1262 1266 1270 1272 1276 1279 1280 1281 1289 1302 1305 1306 1319 1323 1324 1350 1366 1367 1368 1379 1390 1394 1398 1402 1403 1414 1421 1425 1448 1450 1452 1481 1482 1492 1502 1503 1506 1508 1511 1519 1523 1538 1539 1541 1547 1549 1560 1563 1567 1568 1574 1577 1592 1595 1598 1601 1604 1610 1616 1617 1625 1626 1629 1646 1649 1654 1655 1657 1662 1675 1680 1685 1700 1714 1717 1718 1719 1723 1726 1727 1730 1743 1745 1746 1747 1756 1761 1778 1784 1803 1807 1810 1814 1816 1834 1846 1868 1880 1885 1887 1897 1902 1906 1918 1922 1941 1942 1977 Last edited by Mike Schroeder : 11-04-2006 at 01:09. |
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#84
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Re: Pure Shooters -- 2006 Hall of Fame
I have to give a mention to team 25, they can't be stopped.
Also team 365 is a fast shooter and is tough to get out of position if they start shooting. |
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#85
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Re: Pure Shooters -- 2006 Hall of Fame
Can I "un-mention" 469? We would like to go into Atlanta without anybody knowing about us...
So, that would be a -1 for 469 bring our total to zero... ![]() |
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#86
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Re: Pure Shooters -- 2006 Hall of Fame
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Nice try Don, but I think there were a couple of us that saw you play at GLR and Detroit. ![]() |
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#87
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Re: Pure Shooters -- 2006 Hall of Fame
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Don, I think you just painted another circular stripe around the target on your back. Good luck in Atlanta. Andy B. |
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#88
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Re: Pure Shooters -- 2006 Hall of Fame
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EDIT// PS: I used his weight vs mine to come up with those numbers. ![]() Last edited by Jack Jones : 11-04-2006 at 13:42. |
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#89
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Re: Pure Shooters -- 2006 Hall of Fame
Psh, good one Don.
I'm surprised 95 was only mentioned once. Their mass shooter was impressive to watch on the webcast. It's a shame they won't be at Atlanta. |
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#90
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Re: Pure Shooters -- 2006 Hall of Fame
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