Go to Post [I] [/I]I think this may be some kind of record. We got through 9 entire posts before someone mangled the spelling of mecanum. [I] [/I] - Ether [more]
Home
Go Back   Chief Delphi > Technical > IT / Communications > Website Design/Showcase
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
Thread Tools Rating: Thread Rating: 2 votes, 5.00 average. Display Modes
  #31   Spotlight this post!  
Unread 10-04-2006, 21:49
Kyle Love's Avatar
Kyle Love Kyle Love is offline
Support STEM Education
FRC #3301 (Jay County Robotics)
Team Role: Teacher
 
Join Date: Apr 2004
Rookie Year: 2004
Location: Portland, IN
Posts: 3,072
Kyle Love has a reputation beyond reputeKyle Love has a reputation beyond reputeKyle Love has a reputation beyond reputeKyle Love has a reputation beyond reputeKyle Love has a reputation beyond reputeKyle Love has a reputation beyond reputeKyle Love has a reputation beyond reputeKyle Love has a reputation beyond reputeKyle Love has a reputation beyond reputeKyle Love has a reputation beyond reputeKyle Love has a reputation beyond repute
Re: Online Aim High Game

Quote:
Originally Posted by burkey_turkey
ya know, i have one of the songs that first plays at EVERY regional. im hesitant to make it the background music though because of copyrights. do you think it would be good or bad to make it the background music?
depends on the song...
__________________

Kyle Love
Teams I've been on:
Team 45 - The TechnoKats - Student/Leader/Driver 2004-2007
Team 1646 - Boiler Precision Guessworks - Mentor 2007-2011
Team 3301 - Jay County Robotics - Teacher 2011-Present

  #32   Spotlight this post!  
Unread 10-04-2006, 22:52
YonZ's Avatar
YonZ YonZ is offline
Registered User
FRC #0694 (Stuypulse)
Team Role: Leadership
 
Join Date: Feb 2006
Rookie Year: 2003
Location: New York City
Posts: 71
YonZ has a spectacular aura aboutYonZ has a spectacular aura about
Re: Online Aim High Game

totally sweet game
suggestions:
-have auton randomized (you sit down to play someone else knowing blue wins auton every match)
-definitely have impact, let the other player be allowed to ram when youre trying to line up the shooter
-the getting stuck problem may be difficult to conquer, but you should have your proggie attempt fixing it.

but still, very awesome game.
__________________
Team 694
  • 2006- NYC Regional Website Award / NYC Regional Creativity Award / NYC Regional Finalists
  • 2005- NYC Regional Chairman's Award / NYC Regional Control Award / NYC Regional Semifinalists / Championship Galileo Division Semifinalists
  • 2004- NYC Regional Entrepreneurship Award / NYC Regional Quarterfinalists

  #33   Spotlight this post!  
Unread 10-04-2006, 23:07
EricH's Avatar
EricH EricH is offline
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,832
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: Online Aim High Game

Quote:
Originally Posted by YonZ
totally sweet game
suggestions:
-have auton randomized (you sit down to play someone else knowing blue wins auton every match)
Not anymore, but it still needs to be random.
Quote:
Originally Posted by YonZ
-definitely have impact, let the other player be allowed to ram when youre trying to line up the shooter
Definitely not a full contact game.
Quote:
Originally Posted by YonZ
-the getting stuck problem may be difficult to conquer, but you should have your proggie attempt fixing it.
Yes, and it sometimes bogs down, no robots moving, in mid game. Also, I get a situation where one robot goes for the ramp, and gets stuck between the ramp and a robot out by the midfield line.

Other suggestions: Speed up the rate of fire slightly (most decent shooters out there can do better than one shot per second) and give robot options.

Oh, and could you add a "play again" button?
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk


Last edited by EricH : 10-04-2006 at 23:34. Reason: Added more
  #34   Spotlight this post!  
Unread 10-04-2006, 23:29
Kyle Love's Avatar
Kyle Love Kyle Love is offline
Support STEM Education
FRC #3301 (Jay County Robotics)
Team Role: Teacher
 
Join Date: Apr 2004
Rookie Year: 2004
Location: Portland, IN
Posts: 3,072
Kyle Love has a reputation beyond reputeKyle Love has a reputation beyond reputeKyle Love has a reputation beyond reputeKyle Love has a reputation beyond reputeKyle Love has a reputation beyond reputeKyle Love has a reputation beyond reputeKyle Love has a reputation beyond reputeKyle Love has a reputation beyond reputeKyle Love has a reputation beyond reputeKyle Love has a reputation beyond reputeKyle Love has a reputation beyond repute
Re: Online Aim High Game

I finally got a half decent score...145
__________________

Kyle Love
Teams I've been on:
Team 45 - The TechnoKats - Student/Leader/Driver 2004-2007
Team 1646 - Boiler Precision Guessworks - Mentor 2007-2011
Team 3301 - Jay County Robotics - Teacher 2011-Present

  #35   Spotlight this post!  
Unread 11-04-2006, 01:17
Heretic121 Heretic121 is offline
The Resident Gamer -
AKA: Pat or Harry... if you ask its a long story...
FRC #0078 (AIR Strike)
Team Role: Tactician
 
Join Date: Feb 2004
Rookie Year: 2004
Location: Rhode Island, USA
Posts: 876
Heretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond repute
Send a message via AIM to Heretic121
Re: Online Aim High Game

still some bugs like not being able to turn if you go straight against a wall and the barriers from the ramp seem to stick out to far or the bots area is to wide???

great game tons of fun... addicting like no other =D

score 178 =/


and i call BS on anyone that says over 200 w/o screen shot proof thats not photoshopped cause i had 2 sets of 25 + ramp lol if you can pick up more than that then you are using both bots or having someone use bot 2 to pick up and dump to you... CHEATERS! =P

ok playing this we need 2 score #'s.... 1 using just 1 bot... 2nd being using BOTH bots... =D

1 bot - score 178
2 bots - score 206 =X
__________________
2004 - Team 121 Human Player
2005 - Team 121 Student Captian
2006 - Team 38 Drive Team Coach / Mentor
2007 - 2009 - Team 121 Mentor / Strategery Master
2010 - 2013 - Team 78 Mentor / Strategy / Scouting Lead
2014 - Team 78 coach

Last edited by Heretic121 : 11-04-2006 at 01:35.
  #36   Spotlight this post!  
Unread 11-04-2006, 01:50
Heretic121 Heretic121 is offline
The Resident Gamer -
AKA: Pat or Harry... if you ask its a long story...
FRC #0078 (AIR Strike)
Team Role: Tactician
 
Join Date: Feb 2004
Rookie Year: 2004
Location: Rhode Island, USA
Posts: 876
Heretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond repute
Send a message via AIM to Heretic121
Re: Online Aim High Game

HUGE!!! HUGE!!! need for the game... move the scores to INSIDE the Starting boxes... if they are on the ramp they are EASILY hidden while trying to fit 2 bots on the ramp =( and i think i just got a 241 but cant tell =( lol!!!

using both bots a score of 222... yay for late night gaming =D i will break 230 by tommorow and i have SS's =P

and darn those HP's are good 7 pts!!!

*edit : 225.... 230 seems very possible...

*238 w/ only 1 bot on the ramp... 250 is in my sights =X
__________________
2004 - Team 121 Human Player
2005 - Team 121 Student Captian
2006 - Team 38 Drive Team Coach / Mentor
2007 - 2009 - Team 121 Mentor / Strategery Master
2010 - 2013 - Team 78 Mentor / Strategy / Scouting Lead
2014 - Team 78 coach

Last edited by Heretic121 : 11-04-2006 at 02:32.
  #37   Spotlight this post!  
Unread 11-04-2006, 08:03
anna~marie's Avatar
anna~marie anna~marie is offline
misses FIRST
AKA: HOT's first female operator
FRC #0067 (HOT- Heroes of Tomorrow)
Team Role: Alumni
 
Join Date: Oct 2003
Rookie Year: 1998
Location: Milford, MI
Posts: 674
anna~marie has a reputation beyond reputeanna~marie has a reputation beyond reputeanna~marie has a reputation beyond reputeanna~marie has a reputation beyond reputeanna~marie has a reputation beyond reputeanna~marie has a reputation beyond reputeanna~marie has a reputation beyond reputeanna~marie has a reputation beyond reputeanna~marie has a reputation beyond reputeanna~marie has a reputation beyond reputeanna~marie has a reputation beyond repute
Send a message via AIM to anna~marie
Re: Online Aim High Game

Yesss! A game not blocked on the school computers
__________________
I'm proud to be a...



  #38   Spotlight this post!  
Unread 11-04-2006, 08:54
Kyle A's Avatar
Kyle A Kyle A is offline
If it ain't broke don't fix it!
AKA: K Adams
FRC #0306 (CRT(Corry Robotics Team))
Team Role: Mentor
 
Join Date: Feb 2005
Rookie Year: 2004
Location: Corry PA
Posts: 341
Kyle A has much to be proud ofKyle A has much to be proud ofKyle A has much to be proud ofKyle A has much to be proud ofKyle A has much to be proud ofKyle A has much to be proud ofKyle A has much to be proud ofKyle A has much to be proud of
Send a message via AIM to Kyle A Send a message via Yahoo to Kyle A
Re: Online Aim High Game

Just a thought, what if you were to make it a chose to be a 1 or 2 player game, that way if you are by yourself you can be playing againced someone.
__________________
Corry Robotics Team 306 1999-2015

  #39   Spotlight this post!  
Unread 11-04-2006, 10:11
burkey_turkey burkey_turkey is offline
Registered User
AKA: Andrew
FRC #0422 (MechTechs)
Team Role: Mechanical
 
Join Date: Apr 2006
Rookie Year: 2004
Location: Richmond, VA
Posts: 161
burkey_turkey is a splendid one to beholdburkey_turkey is a splendid one to beholdburkey_turkey is a splendid one to beholdburkey_turkey is a splendid one to beholdburkey_turkey is a splendid one to beholdburkey_turkey is a splendid one to behold
Re: Online Aim High Game

ok, im gonan try and tackle this one at a time. I worked on it for just a bit longer last night before my parents made me stop and get some sleep, but im planning on doing alot more today. keep in mind, at the start of yesterdays programing session, there werent even any balls yet, so i think i can do alot to day if i try.

OK, first thing - auton is randomized in the latest version. i dont think its online yet, but it is randomized now. there are also sounds, because i know its hard to see the lights in the green box.

next - getting stuck - what you need to keep in mind, is that the computer right now thinks two things are touching if their object boxes are touching. this means that when your robot is rotated, you need to imagine that the robot is inscribed in a rectangle that is paralell to al the sides of your screen. that is why two bots at 45 degree angles can run into stuff they arent even near. i tried somthing to fix that yesterday, but it didnt really work.

pushing - i did make a version where you can push, but calculating in the force of two robots on their direction and stuff is way to physicsy for me. i tried, but it ended up so that you can push other robots off the field, then they get stuck putside and cant come back in. very annoying. that why i want to amke seperate robot classes, because if i only have to caclulate one of the robots haivng enough force to push, then it will be easy and doable.

i had actually slowed down the rate of fire a bit. i wanted to try and make the dumping function not as obsolete compared to a shooting function that has 5 really good sweet spots, at least. eventually there will be a fast shooter with a small hopper, and a dumoing only robot who can push other non-dumping bots with a large hopper, and this wll be the imbetween bot. i need to make dumping more realistically attemptable.

FOR THOSE OF YOU WHO WANT A PLAY AGAIN BUTTON:
i tried and because i started thinking i would fail, everything, including the initial ariable declarations etc, is in scene 1 frame 1, so basically, if you are on internet explorer your replay button is f5, if you are on firefox, it is ctr + r

Moving the game info to your starting screen is somthing i had been thinking about since i first shoose its placement. i would like to ask though, why two bots are on the ramp? ya, i could moce the info, or i could put it both places. id like to hear at least 5 people say they want it moved or both places before i change somthing around like that.

and i dont think an AI is anywhere in the mix right now. in fact, of all the possible inproovements i will make to the game, an AI is just not going to happen. that would be the hardest thing ever and i just dont think its worth pulling my hair out for

finally, i would like to mention that sometime before noon, hopefully, but at least sometime today i will try and release the new physicsed version. last night i was trying to work out physics equations, but gave up, and made a stupid version of physics, but it looks better than i thought it would. however it made the game start to go extremely slow, so i would like to try and fix that before i release it. if you want it out though, just ask and i'll try and get it there.

-turkey

oh, and the slower physicsed version is at http://www.geocities.com/gogogadgetm.../aimhigh2.html

Last edited by burkey_turkey : 11-04-2006 at 10:24.
  #40   Spotlight this post!  
Unread 11-04-2006, 14:31
Heretic121 Heretic121 is offline
The Resident Gamer -
AKA: Pat or Harry... if you ask its a long story...
FRC #0078 (AIR Strike)
Team Role: Tactician
 
Join Date: Feb 2004
Rookie Year: 2004
Location: Rhode Island, USA
Posts: 876
Heretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond repute
Send a message via AIM to Heretic121
Re: Online Aim High Game

OH I AM NUMBER 1!!! =D

because for pure trying to break the high score you need to use both bots and put them both on the ramp end of story... thats a lot of ramp room and usually you arent looking WHERE the bots end up on the ramp but just getting them on the ramp... and by doing so can easily block your score... =(...

Petition #1 signed for moving the scores =D

*also some balls not picked up on the ramp sometimes cover the score =X
__________________
2004 - Team 121 Human Player
2005 - Team 121 Student Captian
2006 - Team 38 Drive Team Coach / Mentor
2007 - 2009 - Team 121 Mentor / Strategery Master
2010 - 2013 - Team 78 Mentor / Strategy / Scouting Lead
2014 - Team 78 coach

Last edited by Heretic121 : 11-04-2006 at 14:45.
  #41   Spotlight this post!  
Unread 11-04-2006, 15:06
burkey_turkey burkey_turkey is offline
Registered User
AKA: Andrew
FRC #0422 (MechTechs)
Team Role: Mechanical
 
Join Date: Apr 2006
Rookie Year: 2004
Location: Richmond, VA
Posts: 161
burkey_turkey is a splendid one to beholdburkey_turkey is a splendid one to beholdburkey_turkey is a splendid one to beholdburkey_turkey is a splendid one to beholdburkey_turkey is a splendid one to beholdburkey_turkey is a splendid one to behold
Re: Online Aim High Game

ok everyone, you can thank a cold day in florida keeping me out of the pool on my third day of spring break, so instead i worked on the game again. i dont think it is updated on the team422 website yet, but it can be found on

http://www.geocities.com/gogogadgetmiester/

there are now 3 bot choices at the beginning!
-lowbot - can only score on the low goals, holds 40 (there are only 40 in the game), and CAN PUSH!!! there are still glitches in the pushing stuff, like getting a bot pinned sideways against the wall getting it stuck forever etc, but at least you can push
-midbot - this is the classic bot, only now it can only hold 20, not 25
-highbot - can shoot three times as fast as the midbot, but can only hold 10 balls at a time.

so there are still glitches, and i think im going to make the lowbot not be able to move fast.

actually, what i might try is to make the lowbot the best pusher, follwed by the midbot, then the highbot, but the mighbot is fasted (3 speeds) followed by midbot(2) then lowbot. i think that will make things more fair. if you have serious problems with this (besides that the lowbot is still seriously advantaged, it cannot loose unless it plays itself) go cry me a river. or make a suggestion.

i understand most of you are at school right now, so maybe slots 2, 3, 4, and 5 on the petition will be filled soon. not at the top of my priority lsit right now though.

one last thing, i took away the physics of the balls. it can still be found on the above site /aimhigh2.html but it was slowing down the game way to much. adding the multiple bots and pushing and stuff increased my code by like 60%, so i dont think i can add to much stuff that it has to check through 12 times a second before it will get extremely slow again.

enjoy the game, the pushing, the sounds, and the bots

-turkey
  #42   Spotlight this post!  
Unread 11-04-2006, 15:14
Heretic121 Heretic121 is offline
The Resident Gamer -
AKA: Pat or Harry... if you ask its a long story...
FRC #0078 (AIR Strike)
Team Role: Tactician
 
Join Date: Feb 2004
Rookie Year: 2004
Location: Rhode Island, USA
Posts: 876
Heretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond repute
Send a message via AIM to Heretic121
Re: Online Aim High Game

i LOVE the changes... espically the new bot types!!! its amazing... pushing works great from what i've seen!!! um... love the faster shooter =D... still can get stuck against wals =( but other than that a HUGE improvement in my opinon... *and getting a 220 score first time doesnt go against it either =D\


*263.... 300 coming!?!? =X

*oops 280 =P

*love the new high bot... using just it... still racked up a score of 195 =X

*58 just w/ lower goal...

um 2nd thing... for the low bot... maybe a faster "shooting" ??? since it is it's only function!?!?
__________________
2004 - Team 121 Human Player
2005 - Team 121 Student Captian
2006 - Team 38 Drive Team Coach / Mentor
2007 - 2009 - Team 121 Mentor / Strategery Master
2010 - 2013 - Team 78 Mentor / Strategy / Scouting Lead
2014 - Team 78 coach

Last edited by Heretic121 : 11-04-2006 at 15:51.
  #43   Spotlight this post!  
Unread 11-04-2006, 16:49
burkey_turkey burkey_turkey is offline
Registered User
AKA: Andrew
FRC #0422 (MechTechs)
Team Role: Mechanical
 
Join Date: Apr 2006
Rookie Year: 2004
Location: Richmond, VA
Posts: 161
burkey_turkey is a splendid one to beholdburkey_turkey is a splendid one to beholdburkey_turkey is a splendid one to beholdburkey_turkey is a splendid one to beholdburkey_turkey is a splendid one to beholdburkey_turkey is a splendid one to behold
Re: Online Aim High Game

ya, ive been playing it some and noticed that even if the low bot just pins the other bots during their shooting times, he can only get but like 20 in during his times cause hes so slow. i can try and make it faster. the getting stuck against the wall stuff is never gonna be fixed, though, the lowbot doesnt get stuck, if you go full speed and turn so that his indent is against the wall, he comes unstuck most of the time. also, the lowbot can push the other bots into unforgiveable positions on the edge.

do you think it would be a good idea to have an emergency button for both bots, that turns them 90 degrees, so they can get unstuck? thoughts please. keep in mind that this is supposed to replicate the real game, and robots did get stuck on things, eachother, or worse, tipped.
  #44   Spotlight this post!  
Unread 11-04-2006, 16:55
Heretic121 Heretic121 is offline
The Resident Gamer -
AKA: Pat or Harry... if you ask its a long story...
FRC #0078 (AIR Strike)
Team Role: Tactician
 
Join Date: Feb 2004
Rookie Year: 2004
Location: Rhode Island, USA
Posts: 876
Heretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond repute
Send a message via AIM to Heretic121
Re: Online Aim High Game

for an emergancy button... maybe putting them back into thier starting position facing the way they do during start??? so that they can get unstuck and be able to move again... hhhmmm...

*re read... no it wouldnt be "replicating the game" but it would help =D... lol... for making it more realistic... yes turning it 90* would fix the problem MOST of the time at least when against walls...

*noticed 2 bots dont count on the ramp unless they are on the red/blue part... grey part doesnt seem to count =( i lied... they cant touch the black border lines is what it is =/
__________________
2004 - Team 121 Human Player
2005 - Team 121 Student Captian
2006 - Team 38 Drive Team Coach / Mentor
2007 - 2009 - Team 121 Mentor / Strategery Master
2010 - 2013 - Team 78 Mentor / Strategy / Scouting Lead
2014 - Team 78 coach

Last edited by Heretic121 : 11-04-2006 at 17:32.
  #45   Spotlight this post!  
Unread 11-04-2006, 16:56
Kyle A's Avatar
Kyle A Kyle A is offline
If it ain't broke don't fix it!
AKA: K Adams
FRC #0306 (CRT(Corry Robotics Team))
Team Role: Mentor
 
Join Date: Feb 2005
Rookie Year: 2004
Location: Corry PA
Posts: 341
Kyle A has much to be proud ofKyle A has much to be proud ofKyle A has much to be proud ofKyle A has much to be proud ofKyle A has much to be proud ofKyle A has much to be proud ofKyle A has much to be proud ofKyle A has much to be proud of
Send a message via AIM to Kyle A Send a message via Yahoo to Kyle A
Re: Online Aim High Game

That may be a good idea, but then again it does simulate real life so i dont know. I do know though that is gets anoying when u get stuck at the begining of the match not being able to move around, so i would say yes to putting that function in.
__________________
Corry Robotics Team 306 1999-2015

Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
2006 AIM HIGH strategy board now available! Dillon Compton Rules/Strategy 4 27-03-2006 15:42
FIRST is all mixed up.... Swan217 General Forum 11 23-03-2006 18:28
Aim High Dodgeball! Cyberguy34000 General Forum 26 18-01-2006 22:26
What changes to this year's game...? DougHogg General Forum 16 20-04-2003 15:35
St. Louis anyone? Jeremy_Mc Regional Competitions 8 07-02-2003 12:06


All times are GMT -5. The time now is 14:15.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi