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  #46   Spotlight this post!  
Unread 11-04-2006, 18:13
Kyle A's Avatar
Kyle A Kyle A is offline
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Re: Online Aim High Game

I just did something crazy. I was driving around as blue and drove right ontop of red. What ever way i tried to drive with blue red drove. Finally after 30 seconds i hit the wall and it came off. It was very strange though when it happened.
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  #47   Spotlight this post!  
Unread 11-04-2006, 19:13
tfisher04 tfisher04 is offline
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Re: Online Aim High Game

The newest version now is on the Team 422 website at http://www.team422.com/aimhighonlinegame.htm
  #48   Spotlight this post!  
Unread 11-04-2006, 19:27
burkey_turkey burkey_turkey is offline
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Re: Online Aim High Game

about the platform thing, its is based on you touching the colored part of the platform, not being off the carpet. sorry, but thats easier

i just finished a version that should make you not get on top of other bots, the issue was i had no safeguards for turning into bots if you can push them, once you are on them, the objects touch, so the pushing equation of the robot being pushed going the same direction and speed makes it stay underneath till you scrape it off.

and i have to address somthing i said earlier. i lied to you all. i am sorry. i actually AM going to ATTEMPT an autonomous program. dont get your hopes up, but that might consume my day tomorrow
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Unread 11-04-2006, 20:04
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gondorf gondorf is offline
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Re: Online Aim High Game

i think that the e-rotate thing would be great.

this game is great. thanks for making it.

perhaps if first or a video game company hears about this one you might get money for it.

ty for making it
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Unread 11-04-2006, 20:13
pakrat pakrat is offline
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Re: Online Aim High Game

i pulled a 157 out, i dunno if thats good at all/ if its now harder to score points since revisions
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Unread 11-04-2006, 20:24
burkey_turkey burkey_turkey is offline
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Re: Online Aim High Game

hah, that would be great. im gonna send an email to the regional directer of first in my area, i think she might like it. if it becomes real popuilar ill just give the rights for the game to first, considering i stole the game concept from them!
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Unread 11-04-2006, 20:26
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Billfred Billfred is offline
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Re: Online Aim High Game

Quote:
Originally Posted by burkey_turkey
about the platform thing, its is based on you touching the colored part of the platform, not being off the carpet. sorry, but thats easier

i just finished a version that should make you not get on top of other bots, the issue was i had no safeguards for turning into bots if you can push them, once you are on them, the objects touch, so the pushing equation of the robot being pushed going the same direction and speed makes it stay underneath till you scrape it off.

and i have to address somthing i said earlier. i lied to you all. i am sorry. i actually AM going to ATTEMPT an autonomous program. dont get your hopes up, but that might consume my day tomorrow
I just played a few games--this is a GREAT improvement. Keep up the good work!
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  #53   Spotlight this post!  
Unread 11-04-2006, 21:43
Heretic121 Heretic121 is offline
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Re: Online Aim High Game

love the fast dumping small ball bot =D great updates... like the 422 added in there too lol... um just move the scores =P LOL the only real pet peeve i have of the game as of now... oh and i think the small ball bot is to slow =P =D
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  #54   Spotlight this post!  
Unread 11-04-2006, 22:05
burkey_turkey burkey_turkey is offline
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Re: Online Aim High Game

sorry heretic, but i just changed it. i made the speeds a function for your robot. the lowbot is quite slow now, because he has the power to push, i think that makes it more fair. midbot was slowed a bit, just because hes average all around. the highbot was left alone, but now seems fast comparitively.

the 422 on the lowbot, heh, how do i put this...

our teams robot did basically what that lowbot does. it moved at a less than average 6fps, it pushed around everybody, and i mean EVERYBODY, and it reliably picked up and dumped a bunch of balls each game. in fact, thats why we did so well at the palmetto regional.

you may also notice, that when you select your bots for a repeat match, your hopper contains 422 balls! thats incredible!

the updated version can be found at http://www.team422.com/aimhighonlinegame.html as always

oh, and dont expect another update past this tonight, if i do work on it anymore, i prolly wont update it. im running out of possible improovements. im still ify about the emergency key, but im think on moving score so that its also on the starting spots, but leaving it on the platform as well. besides people getting stuck, if there are any more suggestions for improvements, give them now, either on the forum or a pm, so i can do it while im still in the zone/on spring break


**update
sorry i lied. i didnt realizze it would take a mere 5 minutes to update the sounds (props to the guy who sent me the official sounds) and make the midbot be able to push the shooter. not a major update though. the above still stands however, please send me input!

-turkey

Last edited by burkey_turkey : 11-04-2006 at 22:28. Reason: didnt say everything i wanted to
  #55   Spotlight this post!  
Unread 11-04-2006, 22:40
Freddy Schurr Freddy Schurr is offline
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Re: Online Aim High Game

Could you maybe make it so that it was a 1 player game?
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Unread 11-04-2006, 22:50
burkey_turkey burkey_turkey is offline
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Re: Online Aim High Game

Quote:
Originally Posted by Freddy Schurr
Could you maybe make it so that it was a 1 player game?
HAHAHAHAHAHHAHAHAHAH OMG YOU ARE SO FUNNY!

not gonna happen. i like to keep things open, but THAT will NEVER happen. ever.

ever.
  #57   Spotlight this post!  
Unread 11-04-2006, 22:58
Kyle Love's Avatar
Kyle Love Kyle Love is offline
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Re: Online Aim High Game

Quote:
Originally Posted by burkey_turkey
HAHAHAHAHAHHAHAHAHAH OMG YOU ARE SO FUNNY!

not gonna happen. i like to keep things open, but THAT will NEVER happen. ever.

ever.
Could you make is so you play like "the computer", and just have a little pop up at the beginning that was like "1 or 2 players"....just trying to make it more fun for those one person games.
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  #58   Spotlight this post!  
Unread 11-04-2006, 23:05
tfisher04 tfisher04 is offline
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Re: Online Aim High Game

OK, people, sorry for all the updates, but we're just working through your suggestions and other bugs in the game. Overall though we've got a great program running. So here's the last update for tonight.

http://www.team422.com/aimhighonlinegame.htm
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Unread 11-04-2006, 23:33
burkey_turkey burkey_turkey is offline
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Re: Online Aim High Game

Quote:
Originally Posted by Kyle Love
Could you make is so you play like "the computer", and just have a little pop up at the beginning that was like "1 or 2 players"....just trying to make it more fun for those one person games.
sorry its late, i was obnoxious, and unclear

making an intelligent AI? i cant do that. what everyone here faild to understand, is that i do not know flash. this is only the 4th thing ive ever made in flash.
1: english project, basically animated movie
2:countdown to build season clock
3:screensaver
4:this

i have no idea what im doing when im making this. i only know a few flash commands, and cannot do the powerful program justice. i am surprised that the game is as impresive as everyone tells me, but am fristrated because i know that if someone who actually knew flash was doing this they would be able to get so much more out of this program.

sorry, but i really dont see a one player option in the future.
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Unread 12-04-2006, 00:57
Freddy Schurr Freddy Schurr is offline
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Re: Online Aim High Game

Alright, I was just wondering. I mean with little experience with flash, its a good game!

GO 422!
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