|
|
|
![]() |
|
|||||||
|
||||||||
|
|
Thread Tools | Rate Thread | Display Modes |
|
#3
|
||||
|
||||
|
Re: Impossible to truly to vex holonomic with default code?
It's possible, but obnoxious to control. You'd have to set it up so that each of the motors involved was on a different channel on the controller (one on north/south of the left stick, one on east/west of the left stick, one on north/south of the right, and, if a 4th is used, one of the east/west of the right). You'd then have to push each stick appropriately to get it to move in the desired direction. So, if you can compute vectors in your head really quickly, I guess it's possible.
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| 7.20 compiler and 2006 default code | pagemauck | Programming | 12 | 20-04-2006 13:51 |
| Default Code | Idaman323 | Programming | 5 | 12-02-2006 17:14 |
| Problem with idata_user_routines.o? | Adrien | Programming | 3 | 12-02-2006 01:33 |
| Modified default code gives "code violation" | scottmso | Programming | 8 | 10-02-2006 23:17 |
| Default Code and printf | WilsonDJ00 | Programming | 2 | 22-01-2005 16:39 |