|
|
|
![]() |
|
|||||||
|
||||||||
|
|
Thread Tools | Rate Thread | Display Modes |
|
#1
|
|||||
|
|||||
|
[Official 2007 Game Design] Game Elements and Subtasks
This thread is a spin-off of this discussion, and has been started to focus on game elements and subtasks. This is a discussion of ideas for unique game elements and subtasks. If you don't have a fully developed game, but have a great idea about a piece of a game or an idea about something that has never been done before, then this is the place to talk about it. As examples from the past, someone could use this thread to post a suggestion to use funny pyramid-like PVC structures as an element, or that stacking stuff should be included as a challenging subtask, or that throwing objects would make for a great engineering challenge. Someone else may have a very creative idea for the role of the human player (while some may propose no human player at all). Others can use those ideas as a creativity springboard to develop a game concept.
-dave |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| [Official 2007 Game Design] OK, so YOU design the 2007 game... | dlavery | FRC Game Design | 44 | 17-12-2006 17:05 |
| [Official 2007 Game Design] Radical Tournament Ideas | dlavery | FRC Game Design | 60 | 02-12-2006 11:54 |
| [Official 2007 Game Design] Autonomy And Other Technology Discussions | dlavery | FRC Game Design | 48 | 02-07-2006 20:05 |
| [Official 2006 Game Design] Game Elements and Subtasks | dlavery | FRC Game Design | 79 | 02-12-2005 21:35 |
| [Official 2005 Game Design] Game Elements and Subtasks | dlavery | FRC Game Design | 60 | 19-10-2004 21:06 |