|
|
|
![]() |
|
|||||||
|
||||||||
|
|
Thread Tools | Rate Thread | Display Modes |
|
#5
|
||||
|
||||
|
Re: [Official 2007 Game Design] OK, so YOU design the 2007 game...
The field would be the same size as last year, but possibly with something other than carpet (they have large sheets of tile at Home Depot, and you could probably get enough to cover the entire game field for less than $500). This game is designed for 3 robots, but could be easily modified to accomodate more/less. The initial size and weight restrictions on a robot are the same as this year, once the match begins robots may extend to any size.
![]() Robots start in the 3 color squares for their alliance, just like this year. The game is played with a few hundred racquet balls (yeah small scoring objects!) Balls may be scored into either the shorter, covered goals or the taller, open goals (this would force teams to have some kind of adjustable or two different scoring mechanisms instead of one all around one). ![]() Balls scored in the short covered goal (opening is about 3 feet off the ground) are worth 1 point each, balls scored in the taller goal (about 5.5-6 feet tall) are worth 2 points. The lights above the two taller goals may be either red or blue (one will be one, one the other) indicating which alliance that goal will score for. These lights will not indicate which alliance the goal will be for until the beginning of autonomous mode, and drivers will not be given prior knowledge of the goals either. Any balls scored in a goal count for the team it is colored/lighted for (so you can score for opponents). The permanent red goal is in the blue alliance station, and the permanent blue goal is in the red alliance station, so your goal is on the opposite end of the field like Aim High. Autonomous would be between 10 and 15 seconds long, with robots able to score in any goal. Each robot may start with up to 20 balls, and there will be no balls on the field at the start of the match. The winner of autonomous receives a 5 point bonus and starts on defense. The periods would play out the same way they did in Aim High, with the same time lengths and same offensive/defensive rules (including offsides). There are 2 large ball containers each containing between 100 and 300 racquet balls, with one on each end of the field along the sides (not shown in the pictures). At the beginning of the 2nd and 3rd periods, the ball conatiner on the offensive team's side of the field (so, if blue were on offense, the conatiner closest to the blue alliance station) will open and dump the racquet balls in it all over the field. Throughout the rest of the match balls in the tall goals still score 2 points and balls in the covered goals still score 1 point. Scoring is real-time, and balls that are scored may then be entered back into play by human players (human players may not shoot balls into the goals). On each side of the field is a large teeter-totter with a PVC pipe goal for one of the alliances on either end. ![]() Balls placed in this teeter-totter will not count for any points; balls may be placed in it by either human players shooting at it or by robots on the field. Balls placed in one of these goals will remain in them for the rest of the match and may not be removed. At the end of the match, an alliance will double their score for each teeter-totter they have leaning towards their goal (this can be checked by a scale or something, but the teeter-totter gives a nice, cool visual indicator). Robots may not be intentionally touching the teeter-totter at the end of the match; doing so will result in the double multiplier automatically being awarded to the opposing alliance. If an alliance tips both teeter-totters in their favor, they will double then double again their score, quadrupling it overall. Well, I think that pretty much covers my game. Last edited by Donut : 17-05-2006 at 00:04. |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| [Official 2007 Game Design] Game Elements and Subtasks | dlavery | FRC Game Design | 80 | 06-12-2006 21:40 |
| [Official 2007 Game Design] Radical Tournament Ideas | dlavery | FRC Game Design | 60 | 02-12-2006 11:54 |
| [Official 2007 Game Design] Autonomy And Other Technology Discussions | dlavery | FRC Game Design | 48 | 02-07-2006 20:05 |
| [Official 2006 Game Design] OK, so YOU design the 2006 game... | dlavery | FRC Game Design | 29 | 08-01-2006 00:21 |
| [Official 2005 Game Design] OK, so YOU design the 2005 game... | dlavery | FRC Game Design | 37 | 26-10-2004 23:15 |