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Unread 16-05-2006, 23:21
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Re: [Official 2007 Game Design] Game Elements and Subtasks

Quote:
Originally Posted by Hachiban VIII
Another cool game element would be a marry-go-round, or spinning platform.


(imagine this without handle bars)

Robots would have to cross this powered hazard to score or to reach the other side of the field. This would be particularly spectacular if next year's game involved balls. Imagine the chaos of balls being spun off of the field!
I would also like to see something like a marry-go-round on the field. It could be powered and could not, the only problem with it being powered is, how do you get power to it? It either has to be large enough where there is no room on the sides or needs some walls or "speed bumps" covering the power cables. You could also put some gold rings around the marry-go-round to grab, bonus points for grabbing the rings, or a free ride.

I think the game needs a movable field element, like movable goals in First Frenzy or a movable platform. In the Autonomous thread like this one, someone mentioned a "house robot" that would just keep moving around the field and sometimes play defense. This can also be done with a part of the field. Have something that moves, like two gates that open for a set number of seconds at different times in the match.
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