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#1
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pic: donut'sgame2
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#2
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Re: pic: donut'sgame2
Oh sweet! Nice idea. I'm working on one myself, but it's not going so well.
Is that water or the floor? Please say floor. |
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#3
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Re: pic: donut'sgame2
I really like that setup. Easy to tell who's in the lead, and has multiple targets to make strategy interesting. One thing to keep in mind, though I haven't seen a write-up yet... make sure you have an element of the game that a simple robot can do, there always has to be one thing that anybody could do that can influence the game (i.e. this year: 1pt goals, last year: 1pts for having a tetra under the goal, etc etc) I can't wait to see what you have in mind for the other things near the player stations. Very good use of keeping the "open space" scenario as well.
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#4
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Re: pic: donut'sgame2
Wow... that's... interesting to say the least. I'd like to see a write up. Definitely. It looks like it might be a fun FVC game.
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#5
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Re: pic: donut'sgame2
I like the idea of the scales to show score... but where do the color-changing target lights come in to this?
-Q |
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#6
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Re: pic: donut'sgame2
The Savage Soccer game that WPI put on had a similar concept with the scale. You may want to check that out.
http://users.wpi.edu/~savage/Rules/ |
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#7
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Re: pic: donut'sgame2
Woah, sorry I completely missed there was a thread made for my picture. I explained the game I had in mind in this post here.
http://www.chiefdelphi.com/forums/sh...77&postcount=5 After thinking about this more, I thought a cool alternative might be to have a single scale in the center of the field that robots can get on, and have everyone try to weight it down with robots and balls, would be a tipping problem though. |
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