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Unread 17-05-2006, 15:02
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Re: [Official 2007 Game Design] Game Elements and Subtasks

Quote:
Originally Posted by mjbrauck
What about a moveable object that teams try to get on their side? Like instead of trying to get your robots up a ramp at the end there is one large object that you have to pull, push and/or lift onto your side or onto your platform, and stop the other team from getting it to theirs.
How about a "hoverpuck", which becomes active for the final 30 seconds of the match. The robots could not grasp or push it, but could only hit it with a flat bumper/plate on the side of the robot. Something that will have the robots applying vectors and aiming ricochets toward a goal. (Maybe have a big "Easy" button on the bumper/plate that disables the robot for 5 seconds after it applies a force to the object.)
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