Go to Post It's never been about the robots. But the robots make an interesting misdirection that we all use. So its ALL about the robots. :rolleyes: - Foster [more]
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Unread 12-06-2006, 10:24
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Re: paper: Aim, well, Kinda High

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Originally Posted by Elgin Clock
I would rethink that thought if I were you.
oh boy

Last edited by Daisy : 12-06-2006 at 10:33.
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Unread 28-03-2013, 17:13
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Re: paper: Aim, well, Kinda High

So... Someone dragged this relic up today.

I realize it was a makeshift solution in reaction to a murdered outdoor field at this offseason, but I really like what became of it. Someone should run an annual offseason that uses the current year's FRC bots to play a similar, but modified game.
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Unread 28-03-2013, 17:49
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Re: paper: Aim, well, Kinda High

At Battlecry (WPI) last year they made the white bridge worth points for your alliance, so there was a king-of-the-hill aspect of the game with robots getting rocked off the bridge and such.
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Unread 28-03-2013, 18:10
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Re: paper: Aim, well, Kinda High

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Originally Posted by PVCpirate View Post
At Battlecry (WPI) last year they made the white bridge worth points for your alliance, so there was a king-of-the-hill aspect of the game with robots getting rocked off the bridge and such.
Not at all what I mean, though.

I want to see a game that uses the same robots, but is a fundamentally different game. Like maybe for this year, shooting frisbees into a center-field goal above the playing field.

Aim, well, Kinda High was a very different game than Aim High, despite using parts of an Aim High field, and played with Aim High robots.
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