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Unread 06-21-2006, 06:50 PM
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Re: [Official 2007 Game Design] Autonomy And Other Technology Discussions

Quote:
Originally Posted by dlavery
This thread is a spin-off of this discussion, and has been started to focus on suggestions for autonomous elements of the game, and other new technologies that could be introduced into the game or kit of parts. While autonomy need not be a part of a specific game, creative uses of autonomous components in any game are sought. For example, a discussion may be presented that proposes no dedicated autonomous time period during the game, but may require that a robot complete a certain function during the course of the game autonomously while other robots on the field are being controlled by their drivers. Alternately, ideas about new drive technologies (anyone know of a source for inexpensive CVTs?) or inter-robot communications may be reviewed.

-dave

Dave,
That is a grate idea! Our team and I have put a lot of thought into a better autonomous mode, much like what you are describing, using many sensors and other ways to input data and interrupt it, and also at the same time to ad void the action of other robots. I think this is a grate idea, the only problem would be for the rookie teams it a lot, but it would be a good challenge that requires lots of thought!
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