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Unread 25-07-2006, 21:31
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reactor

How do you change the time it makes keys for animations for?
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Unread 25-07-2006, 21:41
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Re: reactor

You mean extend beyond 100 frames?

Click here

then here
Open up all the roll outs and you should see a time setting that is 100. Change that to whatever frame you want it to end on.
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Unread 25-07-2006, 21:45
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Re: reactor

Quote:
Originally Posted by Mercury Rising
You mean extend beyond 100 frames?

Click here

then here
Open up all the roll outs and you should see a time setting that is 100. Change that to whatever frame you want it to end on.
thanks
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Unread 25-07-2006, 21:50
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Re: reactor

No problem. Anything else I could help you with?
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Unread 26-07-2006, 09:12
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Re: reactor

Quote:
Originally Posted by Mercury Rising
No problem. Anything else I could help you with?
no
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Unread 27-07-2006, 18:26
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Re: reactor

I have a question. I know most of the reactors and how to use them but the toy car. What is it?
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Unread 27-07-2006, 18:28
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Re: reactor

Quote:
Originally Posted by hillale
I have a question. I know most of the reactors and how to use them but the toy car. What is it?

Whoops!! that was me above there Im on a friends computer.
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Unread 28-07-2006, 12:34
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Re: reactor

Quote:
Originally Posted by BuddyB309
Whoops!! that was me above there Im on a friends computer.
For rigging a car
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Unread 28-07-2006, 17:31
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Re: reactor

You can designate objects as wheels and chassis, assigning the objects chosen as wheels a certain angular acceleration I believe. The result, in a reactor simulation, is a moving car.
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Unread 28-07-2006, 18:48
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Re: reactor

kk, It seems this toy car would be difficult to rig up right. Ill try later tonight.
anybody know about the damper? I know from the name its suppose to cushion something but how do you rig that up and what scenario would you use it in?
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Unread 29-07-2006, 20:07
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Re: reactor

as in the 3ds max object that you make from the create panel? I believe that was an obsolete dynamics objects for the old max dynamics system
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