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#1
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Re: Gearing That Cannot Overcome Static Friction
M. Krass, Take this all with a grain of salt, as I'm not an engineer, just a wannabee. I guess the operative word here is "useful" in terms of what you are trying to accomplish in the game. The only way you are going to get the robot going faster (top speed) is by putting more energy into it (such as some flywheel effect) or accelerating it to a higher speed within a certain limited time period (getting up to top speed within the confines of the game). Ultimately, you have only so much power so the beast can go only so fast. That's just physics. You can alter the rate of acceleration to get to top speed more quickly or gear it such that it operates at maximum power or efficiency at the point you want it. Correct me if I'm wrong, but you cannot make it truly go faster with a fixed energy source (not counting reducing friction or weight). If you want speed, look at your power curve and weight and figure out what kind of top gear you can pull. The lower gears just help you get there in a reasonable amount of time, not to mention being able to push the competition around
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#2
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Re: Gearing That Cannot Overcome Static Friction
Quote:
like this one for the Chiaphua motors: http://www2.usfirst.org/2004comp/Specs/Chiaphua.jpg Unlike gas engines, which have their max HP at a high RPM, the electric motors have the max torque at zero RPM. HP is a function of torque and RPM -Im not sure off the top of my head where the max HP point is on the curve but, to get the most power from the motors you want to keep them at the max HP RPM point - therefore, to get the most HP at different speeds, you need a multi speed transmission. If you have a transmission that shifts at the right points on the curve, your robot will have the best acceleration, pushing power, and top speed possible from what we are given to work with. |
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#3
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Re: Gearing That Cannot Overcome Static Friction
Quote:
This is a bit of a problem with the DeWalt gearboxes, it seems. While the NBD actually shifts quite nicely (once the extra parts like the detent leaf spring and the clutch rod are removed), it takes too much time for a servo to work the action (and still have enough torque to move smoothly). It's also why a 6-speed based on (for example) 222's design might be a little tricky, because the locking grooves would be spending a disproportionate amount of their time in between gears. If anyone's seen Volkswagen's new DSG gearbox, it addresses this issue by having two separate power paths, and alternating between them. This means that the left side is driving while the right is shifting (or already in gear and waiting to be engaged). When an upshift is commanded by the driver or engine computer, it just switches power paths. (If you wanted a downshift, and it's ready for an upshift, then there's an additional step, but it's still pretty fast for an automatic.) It seems to me that to use these extra-high gears, you'd need to ensure that you shifted quickly in and out of them; they'd theoretically be useful for the high-speed dash at the end of a match, but only if you could accelerate quickly enough while running through the lower gears. The thing is, for a moderately efficient drivetrain and a 120 to 130 pound robot, you'd have to be gearing for something like 30 or 40 fps in order to be unable to move appreciably from a standing start (due to stall overcurrent). This means that in order to go that fast, you're probably going through so many ratios that the delay in shifting could represent a whole lot of coasting—in other words, you could have done the same job at a lower top speed, but equivalent average speed, with simpler gearing. Also, 40 fps represents corner-to-corner dashes of less than 3 seconds, assuming prompt acceleration in low gear and fast shifts. Does the driver want to deal with that? I was quite happy to knock Sterilite boxes (and other robots) around on a wide-open field at 12 fps in 2003, but I'm told that gearing the 2004 robot for 16 fps in top gear made for a challenging test of skill for the driver. (This predates the current interpretations of the high-speed ramming rules. Things, especially in autonomous mode, were much more flexible at that point.) |
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#4
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Re: Gearing That Cannot Overcome Static Friction
we dont know what the game will be this year, but high speed may not be what you need.
Remember a few years back, teams pulling two mobile goal platforms around with one robot - geared down to speeds like 6 inches per second, and lifting the goals in the air to get extra traction? Maybe thats what they are thinking - several gears to get very low speeds with super pushing power, and everything in between up to a normal 10 or 12 F/S? Making a transmission that shifts quickly is part of the challenge. One other thing Ive noticed - Ive yet to see a FIRST transmission that has a clutch, like a car does. Im sure they didnt have torque converters either, so how they get away with shifting under power, with no clutch, is beyond me! I can do it with my car, by matching the engine rpms while I upshift - but that has taken years of practice to accomplish without mashing the gears. Last edited by KenWittlief : 02-08-2006 at 22:38. |
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#5
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Re: Gearing That Cannot Overcome Static Friction
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As far as 40 ft/sec goes, I would say it could only realistically be used on a field like this past years: flat and open. But it would be wild to watch. As far as keeping it out of neutral, perhaps a sacrifice to a finer tooth gear? you could more easily aquire .25" wide gears, and 222's ball shifter could be used effectively. especially if it was activated by a motor & lead screw, or other fast actuator. Perhaps you could even use helical? With respect to gearboxes we've had in the past, even though they were built badly, with awful tolerances and extreme loads, Boston Gear 1/4", I think 24 or 28 DP helical's stood up wonderfully. An 1/8" or 3/16" ball could travel 1/4" quite quickly, and if you put some sort of lateral spring allowance into the shifter, the balls would *pop* between gears. Last edited by Andrew Blair : 02-08-2006 at 22:56. |
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#6
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Re: Gearing That Cannot Overcome Static Friction
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[Ken, are you still using globe motors soaked in liquid hydrogen? ] |
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#7
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Re: Gearing That Cannot Overcome Static Friction
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I'm trying to adapt a COTS product for FIRST use and so I've just been poking around to see what range of performance I can get from it to see if it's worth the investment. |
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