|
|
|
![]() |
|
|||||||
|
||||||||
|
|
Thread Tools | Rate Thread | Display Modes |
|
#3
|
||||
|
||||
|
Re: Pit design
Make sure it fit's through all doors!!! That is the biggest problem with Fusion's current cart and we are going to rebuild it from scratch. Make sure its easy to disassemble if you have to do tight packing. Also, this year because of the bumpers, it was hard to keep the robot on the cart while moving, and would fall off if someone ran infront of the cart while we were moving.
|
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| A clean pit is a happy pit. | Kyle Love | Chit-Chat | 8 | 27-10-2007 13:59 |
| [Official 2007 Game Design] OK, so YOU design the 2007 game... | dlavery | FRC Game Design | 44 | 17-12-2006 17:05 |
| [Official 2006 Game Design] OK, so YOU design the 2006 game... | dlavery | FRC Game Design | 29 | 08-01-2006 00:21 |
| pit arrangments | DAN THE MAN | General Forum | 2 | 27-02-2005 02:49 |
| [Official 2005 Game Design] OK, so YOU design the 2005 game... | dlavery | FRC Game Design | 37 | 26-10-2004 23:15 |