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Unread 13-09-2006, 17:46
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Billfred Billfred is offline
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Re: Hangin' Around

Quote:
Originally Posted by David55
I am the last person that can judge the game design committee, but in my opinion this game lacks creativity. It looks like they just collected a bunch of ideas and rules from past FIRST games and made a mixture out of them. The point system, the ways to earn points (1 for a ball in the lower goal, 3 for a ball in the upper goal, points for parking on platform, 10 for auto winner.)
Maybe this was the intention of the game committee (to take ideas from FRC games and implement them in vex), but if not, I think that the game is just very uncreative and copies a lot of the ideas from "Aim High".

(This is just my opinion...I do not know why they have chosen these rules and what they want to achieve with this game, and therefore everything I have wrote above might just be a pile of nonsense.)
The point values are just convenient, but the objectives to earn those points are different. (What was a capped tetra worth? What was a tetra in the bottom of the goal worth?)

Personally, I like this game. Lots of ways to score, even with just a Squarebot, and lots of ways to play defense, and you can't just Beatty-in-2002 it. (I can hang and hold onto the Atlas ball, but a Squarebot on the ground can spin me around and double the balls for THEIR side.)

Softballs should also make for a fun time, since last year's racquetballs were grippier, and were, well, round. The ridges from the softballs should make teams have to figure out a new system.

Oh, and another thing: THANK GOODNESS that the autonomous setup has changed. (For those just tuning in, last year's game involved a 45-second 1v0 autonomous round played on a separate, sectioned-off field. Few of the matches were particularly spectacular, and it more or less became the red-headed stepchild of the driver-controlled matches.) The new FRC-style rounds should be pretty awesome, although I'll be interested to see how that round is actually executed, as the manual indicates that these are now happening one after the other, making for a 2:20 match. (Is IFI changing the code in the controllers?)
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2004-2006: FRC 1293 (D5 Robotics) - Student, Mentor, Coach
2007-2009: FRC 1618 (Capital Robotics) - Mentor, Coach
2009-2013: FRC 2815 (Los Pollos Locos) - Mentor, Coach - Palmetto '09, Peachtree '11, Palmetto '11, Palmetto '12
2010: FRC 1398 (Keenan Robo-Raiders) - Mentor - Palmetto '10
2014-2016: FRC 4901 (Garnet Squadron) - Co-Founder and Head Bot Coach - Orlando '14, SCRIW '16
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