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Unread 13-09-2006, 19:19
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Re: Hangin'-A-Round -- Official Game Discussion

The game seems very interesting. I love the spinning platform but what if it gets spun while a robot is on it?
I can here it now "looks like team 2068 gets the points for a chin up wait, team 3036 bumps the platform ooo team 2068 falls.

so how bout that ten motor rule?
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Unread 13-09-2006, 19:40
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Re: Hangin'-A-Round -- Official Game Discussion

Quote:
Originally Posted by thefro526
The game seems very interesting. I love the spinning platform but what if it gets spun while a robot is on it?
I can here it now "looks like team 2068 gets the points for a chin up wait, team 3036 bumps the platform ooo team 2068 falls.

so how bout that ten motor rule?
The spinning platform is what makes it fun! Robots are going to have to be nimble or lucky in order to hang, because the odds are that you won't be coming at the bar directly head-on. I predict a class of robots, whom I officially dub the Hellraiser, whose sole goal is to defend the platform against opposing hangers. Man, I'm going to be stewing on this design until February!

One thing I noticed:

http://www.vexlabs.com/vex-robotics-field-parts.shtml

Obviously, the field design has changed significantly from the Half-Pipe Hustle field (which was not anticipated to change for some time). But note just below the picture: IFI is replacing the fields for those who invested in a full FVC field from last season. Now that is nice of 'em.

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Last edited by Billfred : 13-09-2006 at 19:43.
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Unread 13-09-2006, 19:49
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Re: Hangin'-A-Round -- Official Game Discussion

Does the platform just spin in the middle, it's not movable around the field correct?

*Can't wait*
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Unread 13-09-2006, 20:35
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Re: Hangin'-A-Round -- Official Game Discussion

Anyone else already think up deisgns? I know I sure have.
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Unread 13-09-2006, 20:42
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Re: Hangin'-A-Round -- Official Game Discussion

My team is brand new so I can't compare it to last year's competition, but I absolutely love it. There are so many different aspects to the challenge, so many different ways to earn points. In particular I love having a ball larger than the robot, and a bar to hang from way taller than the robot. Increasing the motor limit to 10 via y-cables was an unexpected suprise.

I'm almost entirely sure but just checking, pneumatics are still illegal? (They really ought to be legal, they'd be so amazingly fun!)

And another question from a rookie - any idea when the playing field will be available to purchase?

Nicely done FIRST, i'm psyched.
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Unread 13-09-2006, 20:45
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Re: Hangin'-A-Round -- Official Game Discussion

Quote:
Originally Posted by nonother
My team is brand new so I can't compare it to last year's competition, but I absolutely love it. There are so many different aspects to the challenge, so many different ways to earn points. In particular I love having a ball larger than the robot, and a bar to hang from way taller than the robot. Increasing the motor limit to 10 via y-cables was an unexpected suprise.

I'm almost entirely sure but just checking, pneumatics are still illegal? (They really ought to be legal, they'd be so amazingly fun!)

And another question from a rookie - any idea when the playing field will be available to purchase?

Nicely done FIRST, i'm psyched.
I would guess that you could purchase it online, but beware of the price, it will most likely be pretty expensive. There should be plans to build a "cheap" field of stuff you can get at like Lowe's or Home Depot. I just read part of the rules and it says it will be in Appendix 6.
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Last edited by Kyle Love : 13-09-2006 at 21:40.
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Unread 13-09-2006, 20:53
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Re: Hangin'-A-Round -- Official Game Discussion

Quote:
Originally Posted by Kyle Love
Anyone else already think up deisgns? I know I sure have.
I have done a bit 'o that too... funny thing is, we don't have a FVC team.
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Unread 13-09-2006, 21:11
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Re: Hangin'-A-Round -- Official Game Discussion

I've already designed a robot in my head broken it in my head and fixed too

Any one though of having a defensive mechanism that could spin the platform?
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Unread 13-09-2006, 21:22
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Re: Hangin'-A-Round -- Official Game Discussion

Also because the field is flat Its going to allow for faster robot because you do not have climb a slope

Autonomous drag races anyone?
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Unread 13-09-2006, 21:27
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Re: Hangin'-A-Round -- Official Game Discussion

Quote:
Originally Posted by thefro526
Any one though of having a defensive mechanism that could spin the platform?
Yeah, it's called a lowered front bumper :-p

I'm psyched for this game. I have to, once more, give two big thumbs up to the FVC GDC for integrating easy scoring opportunities along with more difficult scoring opportunities, a maneuverable field, and some little twists (along with some old FRC fun) into this years game. It's going to be fun, and easy to watch

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Unread 13-09-2006, 22:41
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Re: Hangin'-A-Round -- Official Game Discussion

I think that this game is going to be a lot of fun.
It does seem kinda lik 2004 FRC all over game with a twist of 2006 FRC.
That huge ball is going to be interesting to handle...
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Unread 13-09-2006, 23:15
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Re: Hangin'-A-Round -- Official Game Discussion

wonder if anyone is just gonna try and pick up the atlas ball. that would be fun to watch.
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Unread 13-09-2006, 23:18
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Re: Hangin'-A-Round -- Official Game Discussion

Quote:
Originally Posted by santosh
I think that this game is going to be a lot of fun.
It does seem kinda lik 2004 FRC all over game with a twist of 2006 FRC.
That was my impression as well. But the bots score in this version, not the HP, which will change designs dramatically. So it's probably closer to a blend of the two previous FVC games (the pilot was a reworked FRC 2004). But there are several truly unique features (SPINNING PLATFORM OF DOOM). And stealing the doubler ball straight out of 04 (with dimensions and everything....mwahahahaha) is going to be ALOT of fun.
I wonder how many teams will try and actually manipulate the atlas ball instead of just pushing it around.
So many little strategies forming in my head, pity I'm only going to be helping to supervise FVC 116.
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Unread 13-09-2006, 23:44
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Re: Hangin'-A-Round -- Official Game Discussion

Quote:
Originally Posted by Lil' Lavery
pity I'm only going to be helping to supervise FVC 116.
I hear ya, I'm not even allowed to help come up with ideas during the brainstorming session.
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Unread 14-09-2006, 15:11
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Re: Hangin'-A-Round -- Official Game Discussion

Quote:
Originally Posted by SirCharles982
I hear ya, I'm not even allowed to help come up with ideas during the brainstorming session.
I'd be allowed to (and I am helping them analyze the game), but I'm voluntarily trying to take a more external role (even then last year, in which I took a step back from the year before).
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