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#16
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Re: Hangin'-A-Round -- Official Game Discussion
The game seems very interesting. I love the spinning platform but what if it gets spun while a robot is on it?
I can here it now "looks like team 2068 gets the points for a chin up wait, team 3036 bumps the platform ooo team 2068 falls. so how bout that ten motor rule? |
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#17
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Re: Hangin'-A-Round -- Official Game Discussion
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One thing I noticed: http://www.vexlabs.com/vex-robotics-field-parts.shtml Obviously, the field design has changed significantly from the Half-Pipe Hustle field (which was not anticipated to change for some time). But note just below the picture: IFI is replacing the fields for those who invested in a full FVC field from last season. Now that is nice of 'em. Last edited by Billfred : 13-09-2006 at 19:43. |
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#18
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Re: Hangin'-A-Round -- Official Game Discussion
Does the platform just spin in the middle, it's not movable around the field correct?
*Can't wait* |
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#19
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Re: Hangin'-A-Round -- Official Game Discussion
Anyone else already think up deisgns? I know I sure have.
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#20
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Re: Hangin'-A-Round -- Official Game Discussion
My team is brand new so I can't compare it to last year's competition, but I absolutely love it. There are so many different aspects to the challenge, so many different ways to earn points. In particular I love having a ball larger than the robot, and a bar to hang from way taller than the robot. Increasing the motor limit to 10 via y-cables was an unexpected suprise.
I'm almost entirely sure but just checking, pneumatics are still illegal? (They really ought to be legal, they'd be so amazingly fun!) And another question from a rookie - any idea when the playing field will be available to purchase? Nicely done FIRST, i'm psyched. |
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#21
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Re: Hangin'-A-Round -- Official Game Discussion
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Last edited by Kyle Love : 13-09-2006 at 21:40. |
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#22
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Re: Hangin'-A-Round -- Official Game Discussion
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#23
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Re: Hangin'-A-Round -- Official Game Discussion
I've already designed a robot in my head broken it in my head and fixed too
Any one though of having a defensive mechanism that could spin the platform? ![]() |
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#24
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Re: Hangin'-A-Round -- Official Game Discussion
Also because the field is flat Its going to allow for faster robot because you do not have climb a slope
Autonomous drag races anyone? |
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#25
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Re: Hangin'-A-Round -- Official Game Discussion
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I'm psyched for this game. I have to, once more, give two big thumbs up to the FVC GDC for integrating easy scoring opportunities along with more difficult scoring opportunities, a maneuverable field, and some little twists (along with some old FRC fun) into this years game. It's going to be fun, and easy to watch JT FRC 229 Last edited by Jay Trzaskos : 13-09-2006 at 21:30. |
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#26
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Re: Hangin'-A-Round -- Official Game Discussion
I think that this game is going to be a lot of fun.
It does seem kinda lik 2004 FRC all over game with a twist of 2006 FRC. That huge ball is going to be interesting to handle... |
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#27
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Re: Hangin'-A-Round -- Official Game Discussion
wonder if anyone is just gonna try and pick up the atlas ball. that would be fun to watch.
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#28
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Re: Hangin'-A-Round -- Official Game Discussion
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I wonder how many teams will try and actually manipulate the atlas ball instead of just pushing it around. So many little strategies forming in my head, pity I'm only going to be helping to supervise FVC 116. |
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#29
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Re: Hangin'-A-Round -- Official Game Discussion
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#30
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Re: Hangin'-A-Round -- Official Game Discussion
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