Go to Post Point is, there is no definite answer. This is FIRST, Whatever works well with your team is the best. - NelsonMichael [more]
Home
Go Back   Chief Delphi > Competition > Off-Season Events
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
 
Thread Tools Rating: Thread Rating: 5 votes, 5.00 average. Display Modes
  #1   Spotlight this post!  
Old 10-22-2006, 08:53 PM
=Martin=Taylor= =Martin=Taylor= is offline
run the trap!!!
FRC #0100 (The Wild Hat Society)
Team Role: Human Player
 
Join Date: Feb 2006
Rookie Year: 2005
Location: Bezerkeley, California
Posts: 1,255
=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute
Question How Loud is Too Loud? (Cal Games)

Team 100 has been spending an enormous amount of time preparing our robot for the California Robot Games.

We have rebuilt our ball-lifter, completely redesigned our 3-pt shooter, tuned up the drive train, and rebuilt our hopper.

But we have a problem. Due to a lack of sophisticated tools we were never able to balance our shooter. When spun at top speed it releases the most deafening racket I have ever heard on a FIRST robot. It quite literally sounds like a jackhammer or possibly even a machine gun. .

We don't know what causes this problem. The best hypothesis seems to be that at a certain speed the shooter's chain begins to vibrate making noise.

In fact, if it weren’t for the noise it wouldn't seem that anything was wrong. It seems to run fine, nothing breaks. We have also encased the entire shooter mechanism in fine-mesh chicken wire so that if anything did go wrong it probably wouldn't go flying.

My question: is our robot safe enough to compete? It sounds dangerous but it really isn't.
__________________
"Cooperation; because life is a team sport"
-Philip J. Fry
Reply With Quote
  #2   Spotlight this post!  
Old 10-22-2006, 09:02 PM
sanddrag sanddrag is offline
On to my 16th year in FRC
FRC #0696 (Circuit Breakers)
Team Role: Teacher
 
Join Date: Jul 2002
Rookie Year: 2002
Location: Glendale, CA
Posts: 8,502
sanddrag has a reputation beyond reputesanddrag has a reputation beyond reputesanddrag has a reputation beyond reputesanddrag has a reputation beyond reputesanddrag has a reputation beyond reputesanddrag has a reputation beyond reputesanddrag has a reputation beyond reputesanddrag has a reputation beyond reputesanddrag has a reputation beyond reputesanddrag has a reputation beyond reputesanddrag has a reputation beyond repute
Re: How Loud is Too Loud? (Cal Games)

Well, it is good in one way I guess. It gives more for the announcers to comment on.
__________________
Teacher/Engineer/Machinist - Team 696 Circuit Breakers, 2011 - Present
Mentor/Engineer/Machinist, Team 968 RAWC, 2007-2010
Technical Mentor, Team 696 Circuit Breakers, 2005-2007
Student Mechanical Leader and Driver, Team 696 Circuit Breakers, 2002-2004
Reply With Quote
  #3   Spotlight this post!  
Old 10-22-2006, 10:50 PM
eugenebrooks eugenebrooks is offline
Team Role: Engineer
AKA: Dr. Brooks
no team (WRRF)
 
Join Date: Jan 2004
Rookie Year: 2001
Location: Livermore, CA
Posts: 601
eugenebrooks has a reputation beyond reputeeugenebrooks has a reputation beyond reputeeugenebrooks has a reputation beyond reputeeugenebrooks has a reputation beyond reputeeugenebrooks has a reputation beyond reputeeugenebrooks has a reputation beyond reputeeugenebrooks has a reputation beyond reputeeugenebrooks has a reputation beyond reputeeugenebrooks has a reputation beyond reputeeugenebrooks has a reputation beyond reputeeugenebrooks has a reputation beyond repute
Re: How Loud is Too Loud? (Cal Games)

Quote:
Originally Posted by Hachiban VIII
But we have a problem. Due to a lack of sophisticated tools we were never able to balance our shooter. When spun at top speed it releases the most deafening racket I have ever heard on a FIRST robot. It quite literally sounds like a jackhammer or possibly even a machine gun. .

We don't know what causes this problem. The best hypothesis seems to be that at a certain speed the shooter's chain begins to vibrate making noise.
From your description, it seems that a mechanical reasonance is being excited in your chain at a specific speed. In general, chains are meant for slow speed operation, where such reasonances do not occur. If you have any flexibility in the mounting, shorten the chain as much as you can.

Safety will be the most important concern of the technical inspectors for the Cal Games, as it always is at a FIRST competition. If you are concerned about whether a mechanism on your robot is safe (making sounds like a jackhammer or machine gun are not great indicators) you can be sure that technical inspectors will be concerned as well. It can't be judged, however, until it is seen (and heard) at the Cal Games.

See you there...
Eugene Brooks
Reply With Quote
  #4   Spotlight this post!  
Old 10-22-2006, 10:56 PM
Robo_Coyote's Avatar
Robo_Coyote Robo_Coyote is offline
Cheap_Shot
AKA: Chris Chandler
FRC #1323 (MadTown Robotics )
Team Role: Mechanical
 
Join Date: Sep 2006
Rookie Year: 2005
Location: Madera
Posts: 115
Robo_Coyote is a splendid one to beholdRobo_Coyote is a splendid one to beholdRobo_Coyote is a splendid one to beholdRobo_Coyote is a splendid one to beholdRobo_Coyote is a splendid one to beholdRobo_Coyote is a splendid one to behold
Re: How Loud is Too Loud? (Cal Games)

our team had a problem like this at last years Davis Regional except along with making noise we kept throwing our chain off too. We fixed the problem by going to a belt drive and never had a problem after. Chains are just to troublesome when the are long. If you need to connect something long use a belt!!!!! hope this helps
__________________
2005- Uc Davis Spirit Award
2006 nationals second highest score thanks to 233, and 1184

We need a longer highlight list....... sigh

"To invent all you need is imagination and a pile of junk" - Thomas Edison
Reply With Quote
  #5   Spotlight this post!  
Old 10-22-2006, 10:57 PM
AdamHeard's Avatar
AdamHeard AdamHeard is offline
Lead Mentor
FRC #0973 (Greybots)
Team Role: Mentor
 
Join Date: Oct 2004
Rookie Year: 2004
Location: Atascadero
Posts: 5,494
AdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond repute
Send a message via AIM to AdamHeard
Re: How Loud is Too Loud? (Cal Games)

I'm sorry,
but I believe our robot was the loudest... Even at 20% of the max speed the refs constatly said it was too loud and annoying.


Too bad I won't be at the cal games to truly see which team has the loudest robot ever.

I really wish I could check yours out because I can't even imagine a robot being more obnoxious...
Reply With Quote
  #6   Spotlight this post!  
Old 10-22-2006, 11:21 PM
dlavery's Avatar
dlavery dlavery is offline
Curmudgeon
FRC #0116 (Epsilon Delta)
 
Join Date: Jun 2001
Rookie Year: 1996
Location: Herndon, VA
Posts: 3,176
dlavery has a reputation beyond reputedlavery has a reputation beyond reputedlavery has a reputation beyond reputedlavery has a reputation beyond reputedlavery has a reputation beyond reputedlavery has a reputation beyond reputedlavery has a reputation beyond reputedlavery has a reputation beyond reputedlavery has a reputation beyond reputedlavery has a reputation beyond reputedlavery has a reputation beyond repute
Re: How Loud is Too Loud? (Cal Games)

Quote:
Originally Posted by cromat44
I'm sorry,
but I believe our robot was the loudest... Even at 20% of the max speed the refs constatly said it was too loud and annoying.


Too bad I won't be at the cal games to truly see which team has the loudest robot ever.

I really wish I could check yours out because I can't even imagine a robot being more obnoxious...
heh heh - I smell a new award in the making: "Most Obnoxious Robot"!!!

I think that Team 116 would certainly have been a contender with their robot from 2003. That year we used treads, with large tread "bumps" that interacted with the sprockets on the interior of the treads. A series of 3-inch long 1/4-20 spacer bolts held the side plates of our drive modules in place. The spacer bolts just happened to be positioned so they just barely cleared the bumps on the treads as the treads were running. So we took a set of 2-1/2 inch lengths of copper plumbing pipe, and put one loosely over each spacer bolt. The pieces of pipe were thus positioned so that every time one of the tread bumps hit it, the pipe was slammed into the spacer bolt with a nice loud metal-on-metal "clang!" With two treads running at about 9 feet per second over 12 of these pipe-covered bolts, we were pounding out about 2600 very loud impacts per second. We never actually stuck a decibel meter up against the thing to know exactly how loud it was. But it was loud enough that when it was running in the pits at the Richmond Regional, you could hear it out on the playing field over the sound of the amplified music from the DJ!

-dave
__________________
"I know what you're thinking, punk," hissed Wordy Harry to his new editor, "you're thinking, 'Did he use six superfluous adjectives or only five?' - and to tell the truth, I forgot myself in all this excitement; but being as this is English, the most powerful language in the world, whose subtle nuances will blow your head clean off, you've got to ask yourself one question: 'Do I feel loquacious?' - well do you, punk?"
- Stuart Vasepuru, 2006 Bulwer-Lytton Fiction Contest



My OTHER CAR is still on Mars!!!
Reply With Quote
  #7   Spotlight this post!  
Old 10-22-2006, 11:28 PM
KenWittlief KenWittlief is offline
.
no team
Team Role: Engineer
 
Join Date: Mar 2003
Location: Rochester, NY
Posts: 4,213
KenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond reputeKenWittlief has a reputation beyond repute
Re: How Loud is Too Loud? (Cal Games)

Quote:
Originally Posted by Hachiban VIII
My question: is our robot safe enough to compete? It sounds dangerous but it really isn't.
Everyone knows that electronics are pumped full of smoke. When the smoke leaks out electronics stop working.

Most people dont realize that mechanical parts are pumped full of noise. This is why they are made on very noisy machines.

Ideally the noise will be let out of the parts a little bit at a time. The reason is, once all the noise has leaked out, the parts will stop working. Sometimes the noise leaks out all at once: BANG! and then its all over.

Sometimes you can put a little bit of noise back into a mechanical part, either by screaming at it, or wacking it with your fist or a hammer. But usually it has to go back to the machine shop to be pumped full of noise again to work properly.

Having said all this, I dont think your robot is long for this world, if you have a serious noise leak! Something is scraping, ginding, or banging against something else, or your unbalanced shooter is vibrating itself to death. I would be concerned about metal fatigue, and something breaking.

Last edited by KenWittlief : 10-23-2006 at 09:29 AM.
Reply With Quote
  #8   Spotlight this post!  
Old 10-22-2006, 11:45 PM
eugenebrooks eugenebrooks is offline
Team Role: Engineer
AKA: Dr. Brooks
no team (WRRF)
 
Join Date: Jan 2004
Rookie Year: 2001
Location: Livermore, CA
Posts: 601
eugenebrooks has a reputation beyond reputeeugenebrooks has a reputation beyond reputeeugenebrooks has a reputation beyond reputeeugenebrooks has a reputation beyond reputeeugenebrooks has a reputation beyond reputeeugenebrooks has a reputation beyond reputeeugenebrooks has a reputation beyond reputeeugenebrooks has a reputation beyond reputeeugenebrooks has a reputation beyond reputeeugenebrooks has a reputation beyond reputeeugenebrooks has a reputation beyond repute
Re: How Loud is Too Loud? (Cal Games)

Quote:
Originally Posted by dlavery
heh heh - I smell a new award in the making: "Most Obnoxious Robot"!!!
-dave
Note to self, another item for the safety checklist. Robot not
to exceed the threshold of pain, nominally 130 db, at a distance
of 5 feet. We'll keep the music down so we can hear ya.
Reply With Quote
  #9   Spotlight this post!  
Old 10-22-2006, 11:57 PM
Richard Wallace's Avatar
Richard Wallace Richard Wallace is online now
I live for the details.
FRC #3620 (Average Joes)
Team Role: Engineer
 
Join Date: Jan 2003
Rookie Year: 1996
Location: Southwestern Michigan
Posts: 3,622
Richard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond repute
Re: How Loud is Too Loud? (Cal Games)

Quote:
Originally Posted by KenWittlief
Everyone knows that electronic are pumped full of smoke. When the smoke leaks out electronics stop working.

Most people dont realize that mechanical parts are pumped full of noise. This is why they are made on very noisy machines. ...
By this logic, electronics should be made in smokehouses, like bacon or country hams.
__________________
Richard Wallace

Mentor since 2011 for FRC 3620 Average Joes (St. Joseph, Michigan)
Mentor 2002-10 for FRC 931 Perpetual Chaos (St. Louis, Missouri)
since 2003

I believe in intuition and inspiration. Imagination is more important than knowledge. For knowledge is limited, whereas imagination embraces the entire world, stimulating progress, giving birth to evolution. It is, strictly speaking, a real factor in scientific research.
(Cosmic Religion : With Other Opinions and Aphorisms (1931) by Albert Einstein, p. 97)
Reply With Quote
  #10   Spotlight this post!  
Old 10-23-2006, 12:16 AM
eugenebrooks eugenebrooks is offline
Team Role: Engineer
AKA: Dr. Brooks
no team (WRRF)
 
Join Date: Jan 2004
Rookie Year: 2001
Location: Livermore, CA
Posts: 601
eugenebrooks has a reputation beyond reputeeugenebrooks has a reputation beyond reputeeugenebrooks has a reputation beyond reputeeugenebrooks has a reputation beyond reputeeugenebrooks has a reputation beyond reputeeugenebrooks has a reputation beyond reputeeugenebrooks has a reputation beyond reputeeugenebrooks has a reputation beyond reputeeugenebrooks has a reputation beyond reputeeugenebrooks has a reputation beyond reputeeugenebrooks has a reputation beyond repute
Re: How Loud is Too Loud? (Cal Games)

Quote:
Originally Posted by Richard
By this logic, electronics should be made in smokehouses, like bacon or country hams.
The smoke gets into the electronics with you solder the connections.

Eugene
Reply With Quote
  #11   Spotlight this post!  
Old 10-23-2006, 12:20 AM
Richard Wallace's Avatar
Richard Wallace Richard Wallace is online now
I live for the details.
FRC #3620 (Average Joes)
Team Role: Engineer
 
Join Date: Jan 2003
Rookie Year: 1996
Location: Southwestern Michigan
Posts: 3,622
Richard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond repute
Re: How Loud is Too Loud? (Cal Games)

Quote:
Originally Posted by eugenebrooks
The smoke gets into the electronics with you solder the connections.
So lead-free electronics should contain more smoke, since they are soldered at higher temperatures, right?
__________________
Richard Wallace

Mentor since 2011 for FRC 3620 Average Joes (St. Joseph, Michigan)
Mentor 2002-10 for FRC 931 Perpetual Chaos (St. Louis, Missouri)
since 2003

I believe in intuition and inspiration. Imagination is more important than knowledge. For knowledge is limited, whereas imagination embraces the entire world, stimulating progress, giving birth to evolution. It is, strictly speaking, a real factor in scientific research.
(Cosmic Religion : With Other Opinions and Aphorisms (1931) by Albert Einstein, p. 97)
Reply With Quote
  #12   Spotlight this post!  
Old 10-23-2006, 12:37 AM
AdamHeard's Avatar
AdamHeard AdamHeard is offline
Lead Mentor
FRC #0973 (Greybots)
Team Role: Mentor
 
Join Date: Oct 2004
Rookie Year: 2004
Location: Atascadero
Posts: 5,494
AdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond repute
Send a message via AIM to AdamHeard
Re: How Loud is Too Loud? (Cal Games)

Is it also safe to assume that batteris only have a certain amount of sparks, and after that they don't work anymore?
Reply With Quote
  #13   Spotlight this post!  
Old 10-23-2006, 12:38 AM
Greg Marra's Avatar Unsung FIRST Hero
Greg Marra Greg Marra is offline
[automate(a) for a in tasks_to_do]
no team (The Blue Alliance)
Team Role: RoboCoach
 
Join Date: Oct 2004
Rookie Year: 2005
Location: San Francisco, CA
Posts: 2,030
Greg Marra has a reputation beyond reputeGreg Marra has a reputation beyond reputeGreg Marra has a reputation beyond reputeGreg Marra has a reputation beyond reputeGreg Marra has a reputation beyond reputeGreg Marra has a reputation beyond reputeGreg Marra has a reputation beyond reputeGreg Marra has a reputation beyond reputeGreg Marra has a reputation beyond reputeGreg Marra has a reputation beyond reputeGreg Marra has a reputation beyond repute
Re: How Loud is Too Loud? (Cal Games)

To get back to the original question of "How Loud is Too Loud?".

This loud:
|----------------------|*


Just use common sense. If it sounds like something is going to break, try to find where the problem is and correct it before it is an issue.

*(not to scale)
__________________
Formerly Bobcat Robotics - Team 177 and X-Factor - Team 2124, now The Blue Alliance
Reply With Quote
  #14   Spotlight this post!  
Old 10-23-2006, 01:05 AM
yodameister yodameister is offline
The Mad Chemist
FRC #2791
Team Role: Teacher
 
Join Date: Jan 2006
Rookie Year: 2006
Location: Latham, NY
Posts: 313
yodameister has a brilliant futureyodameister has a brilliant futureyodameister has a brilliant futureyodameister has a brilliant futureyodameister has a brilliant futureyodameister has a brilliant futureyodameister has a brilliant futureyodameister has a brilliant futureyodameister has a brilliant futureyodameister has a brilliant futureyodameister has a brilliant future
Re: How Loud is Too Loud? (Cal Games)

Quote:
Originally Posted by dlavery
heh heh - I smell a new award in the making: "Most Obnoxious Robot"!!!

-dave
I would definitely throw our robot the MegaMaid into this category. When we fired up our intake rollers you could hear it from across the arena.Here is her picture.
Reply With Quote
  #15   Spotlight this post!  
Old 10-23-2006, 01:12 AM
artdutra04's Avatar
artdutra04 artdutra04 is offline
VEX Robotics Engineer
AKA: Arthur Dutra IV; NERD #18
FRC #0148 (Robowranglers)
Team Role: Engineer
 
Join Date: Mar 2005
Rookie Year: 2002
Location: Greenville, TX
Posts: 3,077
artdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond repute
Re: How Loud is Too Loud? (Cal Games)

To use some Jeff Foxworthy logic...

When the police show up for night-time noise violation laws even though it's the middle of the day,
you might have a shooter that's too loud.

When the sound waves from your robot can register on the Richter scale,
you might have a shooter that's too loud.

When your drive team has bleeding ears after a match,
you might have a shooter that's too loud.

When the CIA shows up to confiscate your robot to use in Iraq to "smoke" terrorists out of buildings,
you might have a shooter that's too loud.

When a deaf spectator shows up and tells you to keep the noise down,
you might have a shooter that's too loud.


For your actual robot, use your best judgement. Try to see if anything can be fixed, tightened, etc. You also might want to try lubing the moving joints, and then run it for several minutes to break it in.
__________________
Art Dutra IV
Robotics Engineer, VEX Robotics, Inc., a subsidiary of Innovation First International (IFI)
Robowranglers Team 148 | GUS Robotics Team 228 (Alumni) | Rho Beta Epsilon (Alumni) | @arthurdutra

世上无难事,只怕有心人.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Cal Games Results Cory Off-Season Events 6 10-04-2004 12:42 AM
Cal Games Results Cory Off-Season Events 20 09-22-2003 08:45 PM
Congrats, Cal Games! Stephanie Off-Season Events 1 10-07-2002 05:05 AM
Cal Games Joe Ross Off-Season Events 18 10-04-2002 08:42 PM
Loud Music/Lots-o-Bass Clark Gilbert Chit-Chat 13 05-19-2002 01:22 PM


All times are GMT -5. The time now is 03:33 AM.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi