|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
||||
|
||||
|
Re: What type of drive train is the most maneuverable?
mecanum and holonomic are very maneuverable, but they only have on average at best 70% efficiency. And they're arguably more complicated to program, needs sensors, etc.
swerve is a complicated system of wheel modules and takes time and money to fabricate, but is more efficient (more pushing power) than mecanum/holonomic. Still has a bit of programming to do, and sensors. swerve can also get heavy if weight isnt seriously taken into consideration during design. 6 wheel drive is simpler to fabricate, cheaper, and easy to program. however, you cant strafe sideways. you can turn arguably better than most other drives, but your robot will rock back and forth a little, which isnt always good. personally, I'd go with 2 speed swerve. all you guys that think its too hard to pull off, too heavy, too expensive, too complicated, or overkill can have their opinions. |
|
#2
|
|||
|
|||
|
Re: What type of drive train is the most maneuverable?
Quote:
Some words of advice.. Don't try to do too much! If you want to be agile and escape defenders, then do it. If you want to push defenders out of the way, the n do it. Don't try to switch up mid match as it will only cause you to waste valuable time. The smartest thing you can do is analyze the game when it comes out and devise a strategy to your liking. Base your design goals off of this, and seriously consider what each available setup can add to your overall design. |
|
#3
|
|||
|
|||
|
Re: What type of drive train is the most maneuverable?
Quote:
Most programmers that I've met actually say they're easier to program than a 4-wheel / 6 wheel tank drive, or at least the ones that have used them. Only a very weird configuration would make it harder... like only using 3 wheels ![]() As for making it go relative to the driver, thats where it becomes tricky (all that great vector math). Thats where we used the gyro, and thats how our robot messed up (preseason, the lead programmer then decided that it wasn't worth our time). We also found out that a gyro is affected by temperature, pressure, etc. greatly; and that it gave out different readings at different times of the day oh well |
|
#4
|
||||
|
||||
|
Re: What type of drive train is the most maneuverable?
Quote:
![]() |
|
#5
|
|||
|
|||
|
Re: What type of drive train is the most maneuverable?
I'm simple. I am a fan of the 4w tank drive, for several years we always went with a width ways orientation so we had a zero degress turning radius. but this last year we had a 4 wheel 2 spd tank that was long ways so to solve the manuverablility problem we implemented a pop-castor design that used a piston to push up the fron and turn on 2 castors and the rear wheels. It looks pretty sweet too!!!
|
|
#6
|
|||
|
|||
|
Re: What type of drive train is the most maneuverable?
the vector math is easier, and actually is just converting joy input to PWM values (4 lines of code)...
In a stroke of brilliance one of our programmers got rid of all the vectors... and explained "To go left, turn these wheels forward, those ones backward. To go right, turn these wheels backward, those ones forward. To go forward, all wheels go forward, backwards the same. To spin, turn these 2 forward, these 2 backward, and vice-versa" (as he pointed to our diagram). now (like all other drives) the driver is thinking in terms of the robot, so they're the ones "doing the math". The robot isn't remembering where it is, so theres fewer vectors involved. If the robot did remember where it was, the coding would become absolutely atrocious. |
|
#7
|
||||
|
||||
|
Re: What type of drive train is the most maneuverable?
Quote:
One thing about the gyros, they must be solidly mounted to the chassis of the robot. If the gyro can wiggle and vibrate (if you hold it down with tie wraps, or foam tape) you will get all sorts junk on the output signal. To be useful the gyro chip must move exactly the same as the robot chassis moves. |
|
#8
|
|||
|
|||
|
Re: What type of drive train is the most maneuverable?
Our 2006 Martian robots were initially designed and built with the same knobby pneumatic skid steer drive train layout we had in 2003,4, and 5. This proved to be too unstable during turning because of the robots’ higher center of gravity. The diagonally placed omni wheels were installed very late in the build. Omni wheels are fine for maneuverability, but not good for resisting a lateral push.
If we had it to do over again, we would have had a drive train very similar to what 469 did this year (and what we did in 2001 on our first Martian robot). Las Gorillas had a skid steer with a set of deployable ball casters on the front right and left to lift the front of the robot off of the ground for maneuverability. When the casters were retracted, all four knobby pneumatic tires were on the ground for impressive pushing power and sideways stability against an aggressor. |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| what type of shooter will be most common this year? | gondorf | Technical Discussion | 16 | 16-01-2006 17:05 |
| What type of drive train did you make this year? | James114 | Technical Discussion | 31 | 12-03-2005 19:11 |
| pic: team696 teaser of the Drive Train. | xKLzKobE08x | Extra Discussion | 16 | 30-01-2005 22:59 |
| what's your most important drive train advice? | Ken Leung | Technical Discussion | 42 | 07-01-2003 09:58 |
| What will be the most effective robot type this year | Rick | General Forum | 8 | 13-01-2002 22:10 |